- #1
Jonne
- 12
- 0
Hi Guys,
I would like to write some software to teach people to tune internal combustion engines. More specifically, as some of you may know, an engine is controlled by two 2D grids or 'maps' which have engine load on one axis and engine RMP on the other. One map tells the engine how early to fire the spark plug, the other tells it how much fuel to inject.
I am just wondering what the simplest physics model I can use that will simulate this and give me realistic results?
I am not looking to allow people to test different engine designs, just see the results of changing values in the maps. For example, adding more fuel may lose torque but would allow for more ignition timing (due to mixture being less prone to http://en.wikipedia.org/wiki/Engine_knocking" ) which would then increase torque.
So, is this possible without having to learn computational fluid dynamics?
Sorry if this is a silly question, I have don't any physics past GCSE level but I'm always willing to learn.
Thanks in advance
I would like to write some software to teach people to tune internal combustion engines. More specifically, as some of you may know, an engine is controlled by two 2D grids or 'maps' which have engine load on one axis and engine RMP on the other. One map tells the engine how early to fire the spark plug, the other tells it how much fuel to inject.
I am just wondering what the simplest physics model I can use that will simulate this and give me realistic results?
I am not looking to allow people to test different engine designs, just see the results of changing values in the maps. For example, adding more fuel may lose torque but would allow for more ignition timing (due to mixture being less prone to http://en.wikipedia.org/wiki/Engine_knocking" ) which would then increase torque.
So, is this possible without having to learn computational fluid dynamics?
Sorry if this is a silly question, I have don't any physics past GCSE level but I'm always willing to learn.
Thanks in advance
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