- #1
nilum
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Okay, I play World of Warcraft, and I have been going for the Battlemaster achievement. One of the meta achievements is extremely hard to obtain. You have to basically win by 10 points, but your control over the score is indirect in that it is influenced by the control of certain nodes. The more nodes you have the faster you accumulate points (resources). There is also no time limit. The game ends when one team reaches 1600 resources.
Here is the information on the specific gametype:
http://www.wowwiki.com/Arathi_Basin
Of course there are simple ways to get this achievement if you get a good group. I have had no success with conventional strategies and recent changes make it nearly impossible to make premade groups that will work toward a common goal.
I would like a formula where I could plug in the current score, and have it tell me exactly how many nodes I have to take and at exactly what time. That way I could possibly create an addon that would announce to the group these conditions.
If players have a better idea of how close we are to this goal then they may be more inclined to help get the achievement.
There are a couple other variables not listed at the website above.
Besides rate at which resources are acquired, there is a 'channeling' duration you must complete uninterrupted as well as a period of time that the flag remains in a state of limbo. During this time it does not count towards either teams resource gain and can be recaptured by the enemy team, otherwise if you hold long enough then it will be captured by your team and start to add to the rate in which you acquire resources.
8 sec to channel the assault
1min +-1-3 seconds (not sure why) to actually capture it after assaulting it
Other notes:
Assaulted - node is in a state of limbo which does not benefit either team, but will be controlled by the assaulting team in one minute.
Defended - A node that was previously under your teams control, and then assaulted, can be 'defended' if your team reclaims the node within a minute of the assault. This node will immediately begin benefiting your team again.
Neutral - All flags start out neutral. Neither team benefits from neutral flags.
Assaulting/Defending a node takes 8 seconds to channel uninterrupted.
You can not defend a node that was previously neutral, instead that node will just become assaulted each time it changes hands within the one minute buffer, until a team finally wins control of the node.--I use Deadly Boss Mods (an addon) and it doesn't have a specific features for this achievement, and it also does not always track the score for some reason. When it does track the score it is usually off. Please do not suggest this. I already know what it does.
Example as to what my addon would return:
Final score if everything stays as is (including bases that were only assaulted and not yet entirely captured).
Countdown(s) to when you need to START assaulting <this node> and/or <that node> to get achievement (assuming conditions remain the same until then).
If nodes have to be forfeited in order to attain the achievement (if you are too far ahead).
Here is the information on the specific gametype:
http://www.wowwiki.com/Arathi_Basin
Of course there are simple ways to get this achievement if you get a good group. I have had no success with conventional strategies and recent changes make it nearly impossible to make premade groups that will work toward a common goal.
I would like a formula where I could plug in the current score, and have it tell me exactly how many nodes I have to take and at exactly what time. That way I could possibly create an addon that would announce to the group these conditions.
If players have a better idea of how close we are to this goal then they may be more inclined to help get the achievement.
There are a couple other variables not listed at the website above.
Besides rate at which resources are acquired, there is a 'channeling' duration you must complete uninterrupted as well as a period of time that the flag remains in a state of limbo. During this time it does not count towards either teams resource gain and can be recaptured by the enemy team, otherwise if you hold long enough then it will be captured by your team and start to add to the rate in which you acquire resources.
8 sec to channel the assault
1min +-1-3 seconds (not sure why) to actually capture it after assaulting it
Other notes:
Assaulted - node is in a state of limbo which does not benefit either team, but will be controlled by the assaulting team in one minute.
Defended - A node that was previously under your teams control, and then assaulted, can be 'defended' if your team reclaims the node within a minute of the assault. This node will immediately begin benefiting your team again.
Neutral - All flags start out neutral. Neither team benefits from neutral flags.
Assaulting/Defending a node takes 8 seconds to channel uninterrupted.
You can not defend a node that was previously neutral, instead that node will just become assaulted each time it changes hands within the one minute buffer, until a team finally wins control of the node.--I use Deadly Boss Mods (an addon) and it doesn't have a specific features for this achievement, and it also does not always track the score for some reason. When it does track the score it is usually off. Please do not suggest this. I already know what it does.
Example as to what my addon would return:
Final score if everything stays as is (including bases that were only assaulted and not yet entirely captured).
Countdown(s) to when you need to START assaulting <this node> and/or <that node> to get achievement (assuming conditions remain the same until then).
If nodes have to be forfeited in order to attain the achievement (if you are too far ahead).
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