Kinematics Problem: Solve for a (Vi=0, Vf=Vmax)

In summary, the conversation discusses a problem involving displacement, velocity, and acceleration, with a given time frame and a diagram. The equations for constant velocity and acceleration are used to solve the problem, with the final answer being a=5.32m/s.
  • #1
shawli
78
0

Homework Statement



tYeUx.png


I've attempted this problem for just Laura so far.

t1 = 2.00s
t2 = 10.4s - 2.00s = 8.40s

vi = 0.0m/s
vf at the end of 2.00s = vmax

For her displacement I have a little diagram:

|------------------|---------------------------|
...x.....xf = 100 - x...

where the split between the two sections occurs at whatever x is after 2.00s.

a=? for the initial time interval from 0.00s to 2.00s.
a=0 from 2.00s to 10.4s.

Homework Equations



For constant velocity: xf = xi + v*t

For constant acceleration:

fgLeZ.png


The Attempt at a Solution




From t=0.00 to t=2.00:

(using eq'n 2.15, where xf=x, xi=0, vxi=0, and t1 = 2.00)

x = 0.5 * v * t2
x = 0.5 *v*2.00
x = v (?)


From t=2.00 to t=10.4:

(using constant velocity equation, where xi=0, and xf = 100 - x, and t2=8.40)

100 - x= v * t2
100 - x = v*8.40


And basically when I equate the two equations I don't get the right answer (which is a=5.32m/s...). Help!
 
Physics news on Phys.org
  • #2
All your work looks correct - I don't know how you missed the final answer. You have that the distances for the two parts are v and 8.4*v.
So v + 8.4*v = 100. That works out to v = 10.6.
a = Δv/Δt = 10.6/2 = 5.3 m/s².
 
  • #3
God Da-...Ugghh.

Well then. Frustrating, but I guess it feels good to know I had it all along haha.

Thank you :)
 

Related to Kinematics Problem: Solve for a (Vi=0, Vf=Vmax)

1. What is kinematics?

Kinematics is the branch of physics that studies the motion of objects without considering the forces that cause the motion.

2. What does Vi=0 and Vf=Vmax mean in the context of kinematics?

Vi=0 means that the initial velocity of the object is 0, or that the object is starting from rest. Vf=Vmax means that the final velocity of the object is equal to the maximum velocity it can reach in the given scenario.

3. How do you solve for a in a kinematics problem with Vi=0 and Vf=Vmax?

To solve for a, you can use the kinematic equation: Vf^2 = Vi^2 + 2aΔx, where Vf is the final velocity, Vi is the initial velocity, a is the acceleration, and Δx is the displacement. Since Vi=0, the equation simplifies to Vf^2 = 2aΔx. You can then solve for a by rearranging the equation to a = (Vf^2)/(2Δx).

4. Can you solve for a if there are other variables given in the kinematics problem?

Yes, you can still solve for a if there are other variables given. However, you will need at least three known variables in order to solve for a. These variables can include Vi, Vf, a, Δx, and t (time).

5. How can kinematics be applied in real-world situations?

Kinematics can be applied in various real-world situations, such as calculating the trajectory of a projectile, predicting the motion of objects in free fall, and analyzing the movement of vehicles in traffic. It is also used in fields such as aerospace engineering, robotics, and sports science.

Similar threads

  • Introductory Physics Homework Help
Replies
15
Views
1K
  • Introductory Physics Homework Help
Replies
17
Views
489
  • Introductory Physics Homework Help
Replies
12
Views
1K
  • Introductory Physics Homework Help
Replies
7
Views
1K
  • Introductory Physics Homework Help
Replies
3
Views
1K
  • Introductory Physics Homework Help
Replies
1
Views
983
  • Introductory Physics Homework Help
Replies
2
Views
3K
  • Introductory Physics Homework Help
Replies
2
Views
1K
  • Introductory Physics Homework Help
Replies
3
Views
1K
  • Introductory Physics Homework Help
Replies
4
Views
1K
Back
Top