Kinematics - projectile with acceleration that depends on V

In summary, the ship traveling across the sea experiences a decrease in speed from 12 knots/h to 7 knots/h over 20 minutes due to a negative acceleration of -kV2. Using the equation a = -kV2, the value of k is determined to be .1786 [1/nmiles]. By integrating from the initial speed of .2 [nmiles/min] to the final speed of .1167 [nmiles/min], the distance traveled in nautical miles is found to be -k(Xf - Xi) = ln(Vf/Vi).
  • #1
Feodalherren
605
6

Homework Statement


A ship is traveling across the sea when its engines are cut. The ship slows down by a = -kV2. The ship gradually slows down from 5 knots/h to 12 knots/h over 20min. Determine the distance traveled in nautical miles. One knot is 1 nautical mile per hour.

Homework Equations


Kinematics

The Attempt at a Solution



Vi = .2 [nmiles / min]
Vf = .1167 [nmiles / min]

nmiles= nautical miles

a = dV/dt = -kV2

(1/V2)dV = -k dt

integrate over Vi to Vf and 0 to 20min.

therefore k = .1786 [1/nmiles]

units seem to add up if a = -kv^2 the units will become nmiles/min^2

confident that k is correct. Not sure though.

Now for V.

a= v dv/dx = -kv2

-kv2 = v dv/dx

-kdx = (1/v) dv

integrating from Xi to Xf and Vi to Vf

-k(Xf - Xi) = ln(Vf - Vi)

Natural log of a negative number, impossible.
Where am I going wrong?
 
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  • #2
Wait. Did I take the integral wrong, does it become

-k(Xf - Xi) = ln(Vf/Vi)

? Is that the correct answer?
 
  • #3
Feodalherren said:
The ship gradually slows down by 5 knots/h from 12 knots/h over 20min. Determine the distance traveled in nautical miles. One knot is 1 nautical mile per hour.
...
Vi = .2 [nmiles / min]
Vf = .1167 [nmiles / min]
Did you mean to say the ship slows from 12 knots/h to 7 knots/h?
If so, then I agree with your value of k

Feodalherren said:
-k(Xf - Xi) = ln(Vf/Vi)

? Is that the correct answer?
Looks good to me :) I get the same
 
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Likes Feodalherren
  • #4
Yes indeed I did mean to say that.

Thank you Sir!
 
  • #5


Your approach to solving this problem is correct, but there are a few small mistakes in your calculations.

First, when integrating from Vi to Vf, you should use the initial and final velocities in terms of nmiles/min, not nmiles/hour. So Vi = 5/60 = 0.0833 [nmiles/min] and Vf = 12/60 = 0.2 [nmiles/min].

Second, when integrating from 0 to 20min, you should use the time in terms of minutes, not hours. So your time interval should be 0 to 20, not 0 to 20min.

With these corrections, your final equation should be -k(Xf - Xi) = ln(0.2 - 0.0833) = ln(0.1167).

Solving for k, you should get k = 1.745 [1/nmiles].

Now, to find the distance traveled, you can use the equation d = (1/k)(ln(Vi) - ln(Vf)), where Vi = 0.0833 and Vf = 0.2.

Plugging in the values, you should get d = 0.052 [nmiles].

So the ship traveled approximately 0.052 nautical miles in 20 minutes.
 

Related to Kinematics - projectile with acceleration that depends on V

1. What is kinematics in physics?

Kinematics is the branch of physics that studies the motion of objects without considering the causes of the motion. It deals with the concepts of displacement, velocity, and acceleration.

2. How is projectile motion different from other types of motion?

Projectile motion is the motion of an object through the air or space under the influence of gravity, where the only force acting on the object is its initial velocity. This is different from other types of motion where external forces, such as friction or air resistance, may play a significant role.

3. How does acceleration depend on velocity in projectile motion?

In projectile motion, acceleration is constant in the vertical direction due to the force of gravity. However, in the horizontal direction, acceleration depends on the initial velocity of the projectile. The higher the initial velocity, the greater the horizontal acceleration will be.

4. Can the acceleration of a projectile change during its flight?

Yes, the acceleration of a projectile can change if there is a change in the initial velocity or if external forces, such as air resistance, come into play. However, in a vacuum or with negligible air resistance, the acceleration of a projectile will remain constant.

5. How is kinematics used in real-world applications?

Kinematics is used in many real-world applications, such as predicting the trajectory of a ball in sports, calculating the motion of a rocket in space, and designing roller coasters. It is also used in engineering, robotics, and physics research.

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