Kinematics problem (initial acceleration)

In summary, the problem at hand involves a ball rolling over a soccer field with constant velocity Vb > 0 at an angle of 45° to the goal line, starting at the corner of the field (distance d from the middle of the goal line) at the time t0 = 0. At the same time, a player starts heading towards the goal on a path perpendicular to the goal line, starting from a position at distance 2d in front of the middle of the goal line. The player's acceleration is represented by ap(t) = a0 (1− (t/ß)), where a0 is the starting acceleration and ß is a parameter that simulates a declining rate of acceleration. Given this information,
  • #1
rndaryam
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A ball is rolling over a soccer field with constant velocity Vb > 0 at an angle of 45° to the goal line. It starts at the corner of the field (distance d from the middle of the goal line) at the time t0 = 0. At the same time a player starts heading towards the goal on a path perpendicular to the goal line. He starts from a position at distance 2d in front of the middle of the goal line) with ap(t) = a0 (1− (t/ß))

I've solved the problems but the left thing to do is just the initial acceleration. I use integration to find these solutions:

- Distance covered by the ball sb=Vb*t
- Time when ball is in front of the middle of the goal line tA = 2√d / Vb (with distance sA = d / cos45°)
- Velocity of player vp = a0 (t − (t^1/2ß))
- Distance covered by the player sp = a0 / 6*ß (3ßt^2−t^3)
- Velocity of the player when he reach the point (the point after the ball reach distance sA) vpA = a0*d / vb (√2 − d/(vb*ß)) *I'm inserting tA into vp, am I right?
- Initial acceleration of the player in order to reach the point (the point after the ball reach distance sA) at the same time as the ball a0 = ??

Any ideas would be very appreciated. Thanks.
 
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  • #2
rndaryam said:
2√d
Did you mean that?
rndaryam said:
vp = a0 (t − (t^1/2ß))
Are you saying it is ##a_0(t-(\frac {t^{\frac 12}}{\beta}))##?
I do not understand how you get that from ap(t) = a0 (1− (t/ß))
 
  • #3
rndaryam said:
A ball is rolling over a soccer field with constant velocity Vb > 0 at an angle of 45° to the goal line. It starts at the corner of the field (distance d from the middle of the goal line) at the time t0 = 0. At the same time a player starts heading towards the goal on a path perpendicular to the goal line. He starts from a position at distance 2d in front of the middle of the goal line) with ap(t) = a0 (1− (t/ß))
When posing these problems, it is good practice to define all of your variables. It is good form to use subscripts rather than mushing letters together and expecting the reader to understand the intended meaning.

Vb becomes Vb, the velocity of the ball on its 45 degree trajectory.
t0 becomes t0, the starting time. It is unnecessary to specify that t0 = 0, but it does not hurt either. [and eventually saves a fair bit of ink].
t becomes the elapsed time such that t=t0 at the outset.
d is good as it stands. It is the width of the field and also the distance that the player stands away from the goal line at time t0

That still leaves us guessing at what ap(t), a0 and ß are supposed to mean.

Guess: ap(t) is the acceleration of the player at time t, more easily understood as ap(t).
Guess: a0 is a free parameter, the starting acceleration of the player.
Guess: This is multiplied by ##{(1-\frac{t-t_0}{\beta}})## to simulate a declining rate of acceleration (which may eventually go very negative).

It is also good form to specify what question is being asked. What is supposed to be calculated here?

I've solved the problems but the left thing to do is just the initial acceleration. I use integration to find these solutions:

- Distance covered by the ball sb=Vb*t
So now sb is the distance covered by the ball along its 45 degree trajectory. It is a function of time and should be expressed as sb(t) if one is being picky.

- Time when ball is in front of the middle of the goal line tA = 2√d / Vb (with distance sA = d / cos45°)
So now we have tA as the time when the ball is in front of the goal. But surely that should be directly proportional to d rather than directly proportional to the square root of d? Perhaps you meant to say ##t_A = \frac{d\sqrt{2}}{V_b}##

- Velocity of player vp = a0 (t − (t^1/2ß))
This should be vp(t). But I question the result of your integration. Surely you meant to write ##a_0(t\ -\ \frac{t^2}{2\beta})##?

Note that you just broke your own case convention. You have Vb for the ball and vp for the player. Not cool.

- Distance covered by the player sp = a0 / 6*ß (3ßt^2−t^3)
This seems right and recovers from the previous error. Repairing the formatting and re-distributing we have:

##s_p = a_0(\frac{t^2}{2} - \frac{t^3}{6\beta})##

- Velocity of the player when he reach the point (the point after the ball reach distance sA) vpA = a0*d / vb (√2 − d/(vb*ß)) *I'm inserting tA into vp, am I right?
That should be vp(tA). Yes, you should be substituting tA into the formula for vp(t).

- Initial acceleration of the player in order to reach the point (the point after the ball reach distance sA) at the same time as the ball a0 = ??
So you are looking for the required initial acceleration of the player in terms of ##\beta##, d and Vb if the player is to arrive at the ball exactly as it crosses in front of the middle of the goal?
 
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  • #4
jbriggs444 said:
When posing these problems, it is good practice to define all of your variables. It is good form to use subscripts rather than mushing letters together and expecting the reader to understand the intended meaning.

Vb becomes Vb, the velocity of the ball on its 45 degree trajectory.
t0 becomes t0, the starting time. It is unnecessary to specify that t0 = 0, but it does not hurt either. [and eventually saves a fair bit of ink].
t becomes the elapsed time such that t=t0 at the outset.
d is good as it stands. It is the width of the field and also the distance that the player stands away from the goal line at time t0

That still leaves us guessing at what ap(t), a0 and ß are supposed to mean.

Guess: ap(t) is the acceleration of the player at time t, more easily understood as ap(t).
Guess: a0 is a free parameter, the starting acceleration of the player.
Guess: This is multiplied by ##{(1-\frac{t-t_0}{\beta}})## to simulate a declining rate of acceleration (which may eventually go very negative).

It is also good form to specify what question is being asked. What is supposed to be calculated here?So now sb is the distance covered by the ball along its 45 degree trajectory. It is a function of time and should be expressed as sb(t) if one is being picky.So now we have tA as the time when the ball is in front of the goal. But surely that should be directly proportional to d rather than directly proportional to the square root of d? Perhaps you meant to say ##t_A = \frac{d\sqrt{2}}{V_b}##This should be vp(t). But I question the result of your integration. Surely you meant to write ##a_0(t\ -\ \frac{t^2}{2\beta})##?

Note that you just broke your own case convention. You have Vb for the ball and vp for the player. Not cool.This seems right and recovers from the previous error. Repairing the formatting and re-distributing we have:

##s_p = a_0(\frac{t^2}{2} - \frac{t^3}{6\beta})##That should be vp(tA). Yes, you should be substituting tA into the formula for vp(t).So you are looking for the required initial acceleration of the player in terms of ##\beta##, d and Vb if the player is to arrive at the ball exactly as it crosses in front of the middle of the goal?

Thank you so much for the hints, I already got all the answers. I'm so sorry because this is my first thread, will improve it for next time :)

haruspex said:
Did you mean that?

Are you saying it is ##a_0(t-(\frac {t^{\frac 12}}{\beta}))##?
I do not understand how you get that from ap(t) = a0 (1− (t/ß))

Also thanks for haruspex, I've already got the solution as jbriqqs444 gave me the hints to solve it :)
 

Related to Kinematics problem (initial acceleration)

1. What is kinematics?

Kinematics is the branch of physics that studies the motion of objects without considering the forces that cause the motion.

2. What is initial acceleration in a kinematics problem?

Initial acceleration, also known as initial velocity, is the rate of change of an object's velocity at the beginning of its motion.

3. How is initial acceleration calculated in kinematics problems?

Initial acceleration can be calculated by dividing the change in velocity by the time it takes for the object to change its velocity.

4. What are some common units for initial acceleration in kinematics?

Some common units for initial acceleration are meters per second squared (m/s^2), centimeters per second squared (cm/s^2), and feet per second squared (ft/s^2).

5. How is initial acceleration different from average acceleration?

Initial acceleration is the acceleration at the beginning of an object's motion, while average acceleration is the overall acceleration over a given period of time. Average acceleration takes into account any changes in acceleration throughout the motion, while initial acceleration only represents the acceleration at the start.

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