Collisions in Two Dimensions (Perfectly Elastic)

In summary, the conversation discusses an elastic collision between a moving queue ball and a stationary eight ball. The final speed of the queue ball is given and the goal is to find its angle with respect to its original line of motion. The equations for momentum and kinetic energy are mentioned, but the solution is ultimately found using the Pythagorean theorem. The final answer is around 57 degrees. There may be simpler methods of solving this problem.
  • #1
calvert11
32
0

Homework Statement


Assume an elastic collision (ignoring friction
and rotational motion).
A queue ball initially moving at 4.3 m/s
strikes a stationary eight ball of the same size
and mass. After the collision, the queue ball’s
final speed is 2.3 m/s .

Find the queue ball’s angle with respect
to its original line of motion.

v1i = 4.3
v1f = 2.3

Homework Equations


p1i + p2i = p1f + p2f
KEi = KEf

The Attempt at a Solution



sqrt(4.3^2 - 2.3^2) = v2f = 3.6 m/s

4.3 = 2.3*cos θ + 3.6*cos φ (for x direction)

0 = 2.3*sin θ - 3.6*sin φ (for y direction)

2.3*sin θ = 3.6*sin φ

Not quite sure how to proceed from here.
 
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  • #2
calvert11 said:

Homework Statement


Assume an elastic collision (ignoring friction
and rotational motion).
A queue ball initially moving at 4.3 m/s
strikes a stationary eight ball of the same size
and mass. After the collision, the queue ball’s
final speed is 2.3 m/s .

Find the queue ball’s angle with respect
to its original line of motion.

v1i = 4.3
v1f = 2.3

Homework Equations


p1i + p2i = p1f + p2f
KEi = KEf

The Attempt at a Solution



sqrt(4.3^2 - 2.3^2) = v2f = 3.6 m/s

4.3 = 2.3*cos θ + 3.6*cos φ (for x direction)

0 = 2.3*sin θ - 3.6*sin φ (for y direction)

2.3*sin θ = 3.6*sin φ

Not quite sure how to proceed from here.

[tex]m_1u_1+m_2u_2=m_1_v_1+m_2v_2\rightarrow m(u_1+0)=m(v_1+v_2)[/tex].
 
  • #3
asleight said:
[tex]m_1u_1+m_2u_2=m_1_v_1+m_2v_2\rightarrow m(u_1+0)=m(v_1+v_2)[/tex].

I'm not sure how that helps . The masses are equal so they drop from the equations and the velocities are known.
 
  • #4
calvert11 said:
i'm not sure how that helps . The masses are equal so they drop from the equations and the velocities are known.

4.3 = 2.3 + v...
 
  • #5
asleight said:
4.3 = 2.3 + v...
Still don't know what you're getting at :).

But I managed to solve it using pythagoras: (4.3-2.3 cos θ)^2 + (2.3 sin θ)^2 = 3.6^2

With that I get around 57 degrees which is correct.

Just out of curiosity, would there have been a simpler way of solving this? My solution required using power-reducing formulas for sin/cos...which seems too complicated considering the level of the course.
 

Related to Collisions in Two Dimensions (Perfectly Elastic)

1. What is a perfectly elastic collision?

A perfectly elastic collision is a type of collision in which the total kinetic energy of the system is conserved. This means that the total energy before the collision is equal to the total energy after the collision.

2. How is momentum conserved in a two-dimensional collision?

In a two-dimensional collision, momentum is conserved independently in both the x and y directions. This means that the total momentum in the x direction before the collision is equal to the total momentum in the x direction after the collision, and the same applies for the y direction.

3. What is the equation for calculating the final velocities in a perfectly elastic collision?

The equation for calculating the final velocities in a perfectly elastic collision is v1f = (m1 - m2)v1i / (m1 + m2) and v2f = 2m1v1i / (m1 + m2), where m1 and m2 are the masses of the two objects, and v1i and v2i are the initial velocities of the two objects.

4. Can you have a perfectly elastic collision in real life?

No, it is not possible to have a perfectly elastic collision in real life. In real-life collisions, some of the kinetic energy is always lost due to factors such as friction and deformation of the objects involved.

5. How does the angle of collision affect the final velocities in a two-dimensional collision?

The angle of collision does not affect the final velocities in a two-dimensional collision. The final velocities only depend on the masses and initial velocities of the objects involved, and not on the angle at which they collide.

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