- #246
Evo
Staff Emeritus
Science Advisor
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Please do not start any new threads on this movie. All posts about the movie need to be in one thread.
AngelLestat said:The movie does not give much details about distances, black hole mass, etc.
But this is not an excuse to criticize the movie searching the worst parameters where this would not be possible.
Bandersnatch said:The Slate article was written by Phil Plait of Bad Astronomy, by the way.
Some of the points he mentions are:
-habitable planets around a black hole, with sunlight!
-a planet orbiting the black hole near the event horizon(way past the Roche limit)
-said planet having tidal waves(i.e., not being tidally locked)
-vastly egaggerated gravitational time dilation
-accretion disk being cold
-no spaghettification
But more importantly, he makes a point that the characters don't talk or act like people. This coupled with the general clumsiness of the plot and hamfistedly telegraphed messages makes it impossible to overlook the dodgy science.
It was me, you cheeky bastard. Looking at it now, and at the distance between the letters on my keyboard, I realize I simply must like g's much more than I like x's.Higgs Boson said:his spelling is heinous ... or was that you?
tzimie said:BTW isn't the planet so close to the event horizon, that it is below the photon sphere?
There are no stable orbits below the photon sphere...
Higgs Boson said:He is correct, (as any hobby astrophysicist knows)
Drakkith said:No, I don't think the film relies on visuals as much as Gravity did.
John M. Carr said:Yeah, but the visuals they used for Interstellar took a staggering amount of time to render and data storage. As someone who's dabbled in 3-D modeling and animation from time to time, my mouth literally dropped open when I heard the figures.
nikkkom said:The most expensive modelling in astrophysics performed in recent years were Big Bang simulations, supernova explosion simulations, modelling of mergers of neutron stars and BHs. *These* simulations required large CPU clusters and months of run time, and development of complex software which takes into account multiple branches pf physics - GR, nuclear reactions, hydrodynamics, electromagnetism... *That* is expensive.
John M. Carr said:100 hours rendering time for some frames on top-of-the line equipment is rather expensive.
nikkkom said:Complexity of accurate depiction of accretion disk and BH in the movie is nowhere near to the complexity of, say, this large cosmological simulation of galaxy formation:
http://www.illustris-project.org/
For one, movie makers needed to only take GR into account: they needed to raytrace the image of accretion disk, in curved spacetime. They did not model the disk itself: they just inserted its image as a starting condition. Real disk would look differently.
Illustris had to account for GR + nuclear reactions + hydrodynamics + electromagnetism.
Producing a decent image of curved spacetime is not that hard. Google "realistic black hole" image:
Pete Cortez said:
Nonsense. An accretion disk is undergoing fusion and is an hydrodynamically rich target of study.
nikkkom said:You are measuring correctness of simulations in gigabytes? LOL
The real accretion disk - maybe.
The "accretion disk" _in the movie_ is just several stacked images of an artist drawn gloving ring fed into GR-aware raytracer.
From your previous posts I know that you are a demagogue...
...but replacing my _animated_ gif with one _static_ frame from it is beyond demagoguery. You are knowingly distorting what I said. Stop doing that.
AngelLestat said:But that disk in not in fussion process, is an remainder of a accretion disk in cooling process.
Pete Cortez said:I'm measuring complexity in terms of output.
> The "accretion disk" _in the movie_ is just several stacked images of an artist drawn gloving ring fed into GR-aware raytracer.
Says you.
nikkkom said:Then the output of "dd bs=1G count=1G </dev/urandom" is the most complex and wonderful simulation, ever. It's exabyte long, you know. LOOOOL.
Yep. Because a real high-quality simulation of accretion disk would show differential rotation.
It would show Doppler red- and -blueshifting of disk's light (one side of the disk moves towards us, another recedes from us).
It would show relativistic beaming of the disk's light.
AngelLestat said:I dint said that it cant, just mention that is not triggering fussion as I read.
But about that. Somebody really knows how much energy is radiated depending the distance and time dilation?
Or how the process would work? I know that the disk has a lot of area, and radiation depends on the Area. But how energy radiated from the disk reach the planets depending their time dilation with respect the disk?
Someone knows the math equations to see energy lost due to red shift, or how much the frequency change by this effect.
Not sure if the black hole rotation change this effect in other way.
nikkkom said:The real accretion disk - maybe.
The "accretion disk" _in the movie_ is just several stacked images of an artist drawn gloving ring fed into GR-aware raytracer.
John M. Carr said:Okay, then. You do know they had to customize their rendering engine before they could render anything, right? As in go into the API and rework things by hand. Why do you think Kip Thorne sent them the raw equations? Raytracers do not come with "GR-awareness" on their own--you have to specify the physics if there's something to account for that's not in the default settings. You have to do this, even for out-of-the-box consumer-grade software. And for something as unique and computationally intensive as a realistic wormhole or a realistic black hole...? If I tried to render even one frame of that stuff, my computer would lock up so fast, I'd have no choice but to do a hard-reset.
Pete Cortez said:> Because a real high-quality simulation of accretion disk would show differential rotation.
> It would show Doppler red- and -blueshifting of disk's light (one side of the disk moves towards us, another recedes from us).
> It would show relativistic beaming of the disk's light.
You confuse photorealistic, realtime models with simplified, pedagogical ones. That's your problem, not Double Negative's.
Kip Thorne worked "full time" for months with Tunzelmann and James from Double Negative on all visualizations invoking GR. The result is not only the most physically accurate depiction of these exotic objects in the history of cinema, but likely most accurate--as well as the most encompassing and certainly the most expensive--modeling performed in the history of computational physics.
nikkkom said:"unique and computationally intensive as a realistic wormhole or a realistic black hole"? PHLEASE. Yes, the objects in question are unique, but by now, thousands of astrophysicists spent decades studying them.
DaveC426913 said:Is someone seriously putting forward 'the SFX is expensive' as a valid criticism of this movie?
phinds said:? You have a scientist to back up the statement "They evolved and now travel through the bulk. Just like we are going to evolve into bulk beings. I saw it in a movie recently."
Well, OK, I guess you COULD have a scientist who could back up the fact that you have been to a movie recently. I doubt the rest.
I have no idea what you are talking about.tionis said:Yes. The aliens travel to and from the bulk. But in this case, the aliens are us evolved. Get it?
phinds said:I have no idea what you are talking about.