Will the Car Stop in Time to Avoid Hitting a Child in a School Zone?

In summary, the conversation discusses a problem where a car traveling at 40 km/h needs to stop before hitting a child who runs onto the road 13 m ahead of it. By using equations and calculations, it is determined that the car will stop in time before hitting the child.
  • #1
Mitchtwitchita
190
0

Homework Statement



The speed limit in a school zone is 40 km/h (about 25 mi/h). A driver sees a child run onto the road 13 m ahead of his car. He applies the breaks, and the car decelerates at a uniform rate of 8.0 m/s^2. If the driver's reaction time is 0.25 s, will the car stop before hitting the child?



Homework Equations



d = Vot + 1/2at^2
V^2 = Vo^2 + 2ad



The Attempt at a Solution



40 km/h x [1000 m/1 km] x [1 h/3600 s] = 11 m/s

Vo = 11 m/s
X = ?
Xo = 0
a = -8.0 m/s^2
t = 0.25 s

X - Xo = Vot + 1/2at^2
X = (11 m/s)(0.25 s) + 1/2(-8.0 m/s^2)(0.25 s)^2
= 2.5 m

Vo = 11 m/s
V = 0
X = ?
Xo = 2.5 m
a = -8.0 m/s^2

V^2 = Vo^2 + 2a(X - Xo)
X = Xo + [V^2 - Vo^2/2a]
= 2.5 + [0 - (11 m/s)^2/2(-8.0 m/s^2)
= 10 m

Therefore, 2.5 m + 10 m = 12.5 m, and the car will stop in time.

Seems right, can anybody please verify this outcome?
 
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  • #2
Dunno if I'm right, but this is how I see this problem.

First, I calculate the distance car has traveled in that 0.25 seconds

[tex]d=v*t=\frac{100m}{9s}*\frac{1s}{4}=\frac{25m}{9}[/tex]

After that, the car slows down

[tex]v^{2}=v_{0}^{2}+2ad[/tex]
[tex]0=\frac{100}{9}^{2}-2*8d[/tex]
[tex]d=\frac{100*100}{81*2*8}[/tex]

Now to sum up those 2 distances

[tex]d=\frac{25}{9}+\frac{10000}{1296}=\frac{13600}{1296}\approx10.5m[/tex]

But once again, I don't know if I'm rigth (Although I agree the boy will live :biggrin:)
 
  • #3
Oh, I see where I went wrong. No deceleration during the first part, and a constant velocity. Thank-you for your help!
 
  • #4
You're welcome :D
 

Related to Will the Car Stop in Time to Avoid Hitting a Child in a School Zone?

What is Kinematics for car in 2D?

Kinematics for car in 2D is a branch of physics that focuses on the motion of a car in two dimensions, specifically in terms of position, velocity, and acceleration.

How is 2D Kinematics different from 1D Kinematics?

In 1D Kinematics, the motion of an object is described in a straight line, while in 2D Kinematics, the motion is described in two dimensions, usually represented by a coordinate system with x and y axes.

What are the key equations used in 2D Kinematics for a car?

The key equations used in 2D Kinematics for a car are the equations for position, velocity, and acceleration in two dimensions, which are derived from the basic equations of motion in 1D Kinematics. These include the equation for displacement in x and y directions, velocity in x and y directions, and acceleration in x and y directions.

How does 2D Kinematics apply to driving a car?

2D Kinematics can be used to analyze the motion of a car on a two-dimensional surface, such as a road. It can help determine the position, velocity, and acceleration of the car, which can be useful in understanding the car's movement and predicting its future motion.

What are some real-world applications of 2D Kinematics for a car?

Some real-world applications of 2D Kinematics for a car include understanding and optimizing the performance of a car on a race track, predicting the movement of a car in an accident, and designing efficient transportation systems.

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