2D kinematics problem -- Skateboard ramp jump calculations

In summary: For V_x, t1 is 0.946 and t2 is 4.26. For V_y, t1 is 0.946 and t2 is 3.58. So the horizontal distance is 4.26 m.
  • #1
weewooweee
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Homework Statement
A skateboarder starts up 1m high 30 degree ramp at a speed of 5.2m/s. The skateboard wheels roll without friction. At the top, she leaves the ramp and sails through the air. How far from the end of the ramp does the skateboarder touch down?
Relevant Equations
v^2 = u^2 + 2as
s= vt - 1/2at^2
s = ut + 1/2at^2
So I tried the following:
Getting the velocities for x and y
V_xi = 5.2cos(30) = 4.5
V_yi = 5.2sin(30) = 2.6
Then I use v^2 = u^2 +2as to get the final velocities before she leaves the ramp:
for V_x the final is the same as the initial since the equation becomes V_xf = V_xi
for V_y the final is the following: v_yf = sqrt(|2.6^2- 2*9.8*1) = 3.58 m/s -> This doesnt make sense to me, shouldnt it slow down?
After this, I use the equation s = ut+ 1/2at^2 to calculate the horizontal distance as:
-1 = 3.58t - 1/2(9.8)t^2
Solving the quadratic gives t=0.946 s
Using s =ut+1/2at^2
s = 4.5(0.946) + 0 = 4.26 m
Which is incorrect, I'm not sure where I went wrong here.
 
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  • #2
weewooweee said:
for V_x the final is the same as the initial since the equation becomes V_xf = V_xi
Why is that the case? The acceleration is ##a=g\sin\!\theta## down the incline. This has x and y components. You do not have projectile motion while the skateboarder is on the incline.
 
  • #3
kuruman said:
Why is that the case? The acceleration is ##a=g\sin\!\theta## down the incline. This has x and y components. You do not have projectile motion here.
using v^2 = u^2 + 2as, since in the horizontal direction acceleration is 0, v^2 = u^2 and they're the same value. Not sure though, haven't taken anything to do with forces so far, only 1D and 2D kinematics.
 
  • #4
When the skateboarder moves in a straight line up the incline the velocity vector is along the incline and stays that way until she flies off at the end. This means that ##\dfrac{v_y}{v_x}=\tan(30^{\circ}).## You cannot say that the vertical component decreases but not the horizontal component. If that happened, the skateboarder would plow into the incline. Both components must decrease uniformly to maintain their ratio constant.
 
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  • #5
Gravity is slowing down the skateboarder while on the ramp; therefore, V1 < V0.
Calculating t1 and t2 will help you find the horizontal distance of the flight.

hi61o2.png
 
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1. How do I calculate the maximum height of a skateboard ramp jump?

The maximum height of a skateboard ramp jump can be calculated using the equation h = (v2sin2θ)/2g, where h is the height, v is the initial velocity, θ is the angle of the ramp, and g is the acceleration due to gravity (9.8 m/s2).

2. What is the equation for calculating the distance traveled during a skateboard ramp jump?

The distance traveled during a skateboard ramp jump can be calculated using the equation d = (v2sin2θ)/g, where d is the distance, v is the initial velocity, θ is the angle of the ramp, and g is the acceleration due to gravity (9.8 m/s2).

3. How do I determine the initial velocity needed for a skateboard ramp jump?

The initial velocity needed for a skateboard ramp jump can be determined using the equation v = √(2gh/sin2θ), where v is the initial velocity, g is the acceleration due to gravity (9.8 m/s2), h is the desired height, and θ is the angle of the ramp.

4. Can I use the same equations for calculating a skateboard ramp jump on different surfaces?

Yes, the equations for calculating a skateboard ramp jump can be used on different surfaces as long as the acceleration due to gravity remains constant (9.8 m/s2). However, the coefficient of friction of the surface may affect the initial velocity needed for the jump.

5. How can I use kinematic equations to improve my skateboard ramp jump?

By understanding and utilizing the kinematic equations for skateboard ramp jumps, you can calculate the optimal initial velocity and angle for your desired height and distance. Additionally, you can use these equations to analyze and improve your technique to achieve better jumps.

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