What Angle Should You Aim the Launcher to Hit a Target 10 cm Above the Floor?

In summary, to land a marble on a platform 10 cm above the floor, fired from floor level, an angle of 45 degrees must be aimed.
  • #1
Esoptron
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Homework Statement


Use your calculated muzzle velocity (v_0) to determine the angle at which you would need to aim your launcher, fired from floor level, in order for your marble to land on a platform 10 cm above the floor, a horizontal distance of 50 cm from the launcher.

Homework Equations


x_f = x_0 + v_0 t + (1/2) a_x t^2
y _f= y_0 + v_0 t + (1/2) a_y t^2

The Attempt at a Solution


y _f= y_0 + v_0 t + (1/2) a_y t^2
10=Δt(sinΘ ⋅ v_0 - 1/2 ⋅ g ⋅Δt)
10=sinΘ ⋅ v_0 - 4.905(Δt)

x = x_0 + v_0 t + (1/2) a_x t^2
50=Δt(cosΘ ⋅ v_0 + 1/2 ⋅ 0 ⋅ Δt)
50=cosΘ ⋅ v_0 + 0 ⋅ Δt

Leads to this system of equations

v_0 ⋅ sinΘ - 4.905(Δt) - 10=0
v_0 ⋅ cosΘ + 0(Δt) - 50=0

- I don't know what the muzzle velocity is yet (This is prep for an upcoming lab) but I know that it is a constant and is the same for both equations so I'm leaving it as v_0.

- Looking at my final system of equations above, is it possible to get rid of Δt or express it in terms of constants, get theta by itself on the other side of the equal sign, and use that during the lab to see where the two equations would intersect to find an angle that would satisfy the question?
 
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  • #2
Looking at my final system of equations above, is it possible to get rid of Δt or express it in terms of constants, get theta by itself on the other side of the equal sign, and use that during the lab to see where the two equations would intersect to find an angle that would satisfy the question?
Yes. How would you normally solve simultaneous equations?
 
  • #3
Hi there!

Don't get scared of being a little creative and putting algebra to your advantage! :) Here's a hint: for the two equations put the trigonometric term (## \sin(\theta) ## or ## \cos(\theta) ## ) on one side and the rest on the other side. Now divide the two equations. You should get ## \tan(\theta) = ## something. Now that's an easy step away from the answer you're looking for! ^^
 
  • #4
Here's a hint: for the two equations put the trigonometric term (sin(θ) or cos(θ) ) on one side and the rest on the other side. Now divide the two equations. You should get tan(θ)= something.
OK - so: $$\tan\theta = \frac{10+(4.905)\Delta t}{50-\Delta t}$$ ... now what?
 
  • #5


Yes, it is possible to eliminate Δt and solve for Θ in terms of constants. First, we can rearrange the equations to get Δt by itself:

Δt = (v_0 ⋅ sinΘ - 10)/4.905
Δt = (50 - v_0 ⋅ cosΘ)/0

Since Δt is the same in both equations, we can set the two expressions equal to each other:

(v_0 ⋅ sinΘ - 10)/4.905 = (50 - v_0 ⋅ cosΘ)/0

This is undefined, but we can take the limit as Δt approaches 0 to find the value of Θ:

lim Δt→0 (v_0 ⋅ sinΘ - 10)/4.905 = lim Δt→0 (50 - v_0 ⋅ cosΘ)/0

This simplifies to:

v_0 ⋅ sinΘ - 10 = 50 - v_0 ⋅ cosΘ

Now we can solve for Θ:

v_0 ⋅ sinΘ = 50 + v_0 ⋅ cosΘ
tanΘ = (50 + v_0 ⋅ cosΘ)/v_0
Θ = arctan[(50 + v_0 ⋅ cosΘ)/v_0]

This gives us the angle at which we need to aim the launcher to hit the platform 10 cm above the floor, 50 cm away. Keep in mind that this is just a theoretical calculation and may not be exactly accurate in real life due to factors like air resistance and friction. It is always important to conduct experiments to verify theoretical calculations.
 

Related to What Angle Should You Aim the Launcher to Hit a Target 10 cm Above the Floor?

1. What is kinematics?

Kinematics is a branch of physics that deals with the motion of objects without considering the forces that cause the motion.

2. What is theta in kinematics?

Theta (θ) is a variable used to represent the angle or direction of motion in kinematics equations.

3. How do you solve for theta in kinematics?

To solve for theta in kinematics, you need to use the appropriate kinematics equations depending on the given information. Generally, you will need to know at least three out of the five kinematic variables (displacement, initial velocity, final velocity, acceleration, and time) to solve for theta.

4. What is the difference between linear and angular kinematics?

Linear kinematics deals with the motion of objects in a straight line, while angular kinematics deals with the motion of objects in a circular or rotational motion.

5. How is kinematics used in real life?

Kinematics is used in many real-life applications, such as designing vehicles, analyzing sports movements, and predicting the trajectory of projectiles. It is also essential in fields like robotics, animation, and video game design.

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