Velocity and all of the good stuff that goes along with it.

  • Thread starter jasonlr82794
  • Start date
  • Tags
    Velocity
In summary: They are paradoxes that involve motion, time, and change. The most famous example is the paradox of the flying arrow.
  • #1
jasonlr82794
34
0
Hey, I was wondering if you guys could give me some input in how you view velocity and what it means to you guys. I already have a rough definition in my head but I also think it would be quite helpful if I had some different input on the subject. Also, applications in real life would help as well. Thank you.
 
Physics news on Phys.org
  • #2
Velocity is defined as ##\frac{\Delta Displacement}{\Delta Time}## or ##\frac{dx}{dt}## or anyone of probably dozens of equivalent definitions. What are you looking for?
 
  • #3
Im looking for instantaneous velocity which Is what you put on the post. I understand the math behind finding instantaneous velocities but what doesn't make sense is with an instantaneous velocity it is the velocity at a given instant. with average velocity to find the velocity you take the average of two points and that will always be your velocity on a linear graph. On a every changing velocity graph such as x squared you have your positions but when finding this instant velocity you don't use two points but a limit. It just doesn't make sense. How was the idea of an instant. velocity conceived? I know all of the math behind it but the conceptual part is what's getting me. How did you learn this subject?
 
  • #4
Vorde said:
Velocity is defined as ##\frac{\Delta Displacement}{\Delta Time}## or ##\frac{dx}{dt}## or anyone of probably dozens of equivalent definitions. What are you looking for?

If I may be pedantic, I believe you mean ##\frac{d\vec{x}}{dt}##. :-p

You seem to be looking at it in a Zeno's Paradox-like way. Instantaneous velocity is a lot like the average velocity between two infinitesimally distant points in time.
 
  • #5
Mandelbroth said:
If I may be pedantic, I believe you mean ##\frac{d\vec{x}}{dt}##. :-p

You seem to be looking at it in a Zeno's Paradox-like way. Instantaneous velocity is a lot like the average velocity between two infinitesimally distant points in time.

You may be :P

Totally agree with this, it turns out that if you look at the average velocity over two points and you keep making the points closer to each other, the average velocity keeps getting closer and closer to a specific number. If you make the points infinitely close, the average velocity gets infinitely close to this number. This number is the instantaneous velocity.
 
  • #6
What is zenos paradox? and you know how for the average velocity you have y/x? Well the derivative for x squared is 2x so how would I put that in the y/x form? where does the y come into the 2x. They both change with each other so how would you represent that with 2x but more in depth?
 
  • #7
jasonlr82794 said:
What is zenos paradox? and you know how for the average velocity you have y/x? Well the derivative for x squared is 2x so how would I put that in the y/x form? where does the y come into the 2x. They both change with each other so how would you represent that with 2x but more in depth?
I like to consider myself a pure mathematician for the most part, so I prefer using covectors to define derivatives so that no one knows what I'm talking about except people who know stuff. But that's messy.

For the more common usage, we consider the derivative of a scalar function of one variable by finding a limit of the difference quotient, given by
$$\lim_{\Delta x\rightarrow 0}\frac{y(x+\Delta x)-y(x)}{\Delta x} = \frac{dy}{dx}$$

To get 2x using the limit method,

$$\frac{d}{dx}[x^2]=\lim_{\Delta x\rightarrow 0}\frac{(x+\Delta x)^2-x^2}{\Delta x} = \lim_{\Delta x\rightarrow 0}\frac{x^2+2x\Delta x +(\Delta x)^2-x^2}{\Delta x} = \lim_{\Delta x\rightarrow 0}(2x+\Delta x) = 2x$$

Velocity is different, because it's a vector, but in one dimension (forward and backward movement only) we can treat it as a scalar.

Zeno's paradoxes are a bunch of famous paradoxes that were conceived by a Greek philosopher.
 

Related to Velocity and all of the good stuff that goes along with it.

What is velocity?

Velocity is a measure of the rate of change of an object's position with respect to time. In simpler terms, it is the speed and direction of an object's motion.

How is velocity calculated?

Velocity is calculated by dividing the change in an object's position by the change in time. This can be represented mathematically as velocity = change in position/change in time.

What is the difference between velocity and speed?

Velocity and speed are often used interchangeably, but they have different meanings. While speed is the distance an object travels per unit of time, velocity also takes into account the direction of the object's motion.

How is velocity represented?

Velocity is typically represented by a vector, which includes both magnitude (speed) and direction. This can be graphically shown as an arrow pointing in the direction of the object's motion, with the length of the arrow representing the speed.

Why is velocity important in science?

Velocity is an important concept in science because it helps us understand and predict the motion of objects. It is also a key component in many equations and formulas, such as those related to force, energy, and acceleration.

Similar threads

  • Calculus
Replies
1
Views
4K
  • MATLAB, Maple, Mathematica, LaTeX
Replies
2
Views
359
  • Nuclear Engineering
Replies
0
Views
752
  • Special and General Relativity
Replies
25
Views
608
  • Introductory Physics Homework Help
Replies
22
Views
548
  • Classical Physics
Replies
25
Views
2K
  • STEM Educators and Teaching
Replies
4
Views
1K
  • STEM Academic Advising
Replies
12
Views
1K
  • Engineering and Comp Sci Homework Help
Replies
5
Views
2K
  • Chemistry
Replies
2
Views
1K
Back
Top