Velocity Addition: Unraveling the Mystery

In summary, the two scenarios are: 1) two ships receding from Earth at .9c in opposite directions, where Galilean relativity applies and there is no need for relativistic addition 2) two ships receding orthagonally from Earth, where relativistic velocity addition is needed.
  • #1
DaveC426913
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TL;DR Summary
How to apply rel. vel. addition in various geometrical scenarios
I keep getting into these discussions and finding out they are not as simple as I thought. Or at least, my math is rusty.

Scenario A:

Two ships are each receding from Earth at .9c in opposite directions. Since these are velocities, they should have opposite signs.

That can't be right, since they immediately cancel out in (v+w) to get zero.

Scenario B:

The two ships are receding orthagonally from Earth.
I thought this would be a simple case of finding the hypotenuse, but that leaves me with one number: 1.27 I need two numbers to apply the formula.

Where am I going wrong?

velocity addition.png
 
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  • #2
First, if you set ##v, w \ll c##, you must get Galilean velocity addition, which is ##u = v - w##.

Second, velocity is a vector, so in the case of 2D motion you have formulas for each component of the velocity.

PS A better notation is: objects A, B are moving at 1D velocities ##v, u## in some reference frame. The veloctity of ##B## relative to ##A## is given by:
$$u' = u - v$$
And, of course, the velocity of ##A##, relative to ##B## is given by:
$$v'' = v - u$$
Where I've made ##A##'s frame the primed frame and ##B##'s frame the double-prime frame.
 
  • #3
In the first case (scenario A), from left ship point of view, Earth is going to the right, and right ship is going "even more" to the right. So there's no need to use one +ve and one -ve.

i.e. from the perspective of one ship, Earth and the other ship are going in the same direction.

From Earth point of view, where one ship is going left and one is going right, no relativistic addition is needed.
 
  • #4
In the first example, call the two ships L for left and R for right.

L’s speed relative to R is the earth’s speed relative to R plus L’s speed relative to earth. That’s a plus sign for the same reason that you’d add the speeds using Galilean relativity.

The second example is trickier because you can’t just naively divide the velocity of the downwards-moving object into x and y components using the frame in which the left-mover is at rest and then transform the x-component. You’ll find the right formulas in the Wikipedia article in the “Standard configuration” section: https://en.wikipedia.org/wiki/Velocity-addition_formula#Standard_configuration. As with the previous example, you get the signs right by asking yourself “should increasing this speed increase or decrease the final result?”
 
  • #5
DaveC426913 said:
Summary:: How to apply rel. vel. addition in various geometrical scenarios

I keep getting into these discussions and finding out they are not as simple as I thought. Or at least, my math is rusty.

Scenario A:

Two ships are each receding from Earth at .9c in opposite directions. Since these are velocities, they should have opposite signs.

That can't be right, since they immediately cancel out in (v+w) to get zero.

Scenario B:

The two ships are receding orthagonally from Earth.
I thought this would be a simple case of finding the hypotenuse, but that leaves me with one number: 1.27 I need two numbers to apply the formula.

Where am I going wrong?

View attachment 258890
In this simple case, You can treat the Earth and downward moving ship as a system moving to the left at 0.9c relative to the ship shown moving to the right from the Earth frame.
This whole system is subject to time dilation. So, According to our "right moving" ship, the vertical component of the other ship is ~ 0.436 x 0.9c = 0.3924c Then the Pythagorean theorem can be used to get the resultant velocity according to our ship of choice.

Thus if v is the horizontal ship's velocity with respect to the Earth and w the vertical ship's velocity with respect to the Earth, then the relative speed between the two ships as measured from the horizontal ship is:

## u = \sqrt{ v^2 + \left( \sqrt{1- \frac{v^2}{c^2}}w \right)^2 }##
Which reduces to
## u = \sqrt{ v^2 + w^2 - \frac{vw}{c^2}} ##
 
  • #6
Common sources of confusion with "velocity addition"—a misleading term, IMO—seem to be: A) not carefully distinguishing among vectors, vector components, and vector magnitudes; B) confusing the boost parameter with the quantity you're trying to transform; and C) not knowing when to use the inverse Lorentz transformation.

I recommend focusing on vector components.

Start with the Lorentz transformation and its "inverse" in standard configuration, and derive from them the corresponding transformation rules for velocity-components.

Understand that the boost parameter is the relative speed between the frames (a positive number less than ##c## that's the same for both the primed and unprimed observers), whereas the quantities you're transforming are the appropriately signed velocity-components of some third party whose motion the observers are tracking.

When applying the velocity-component-transformation rules to a given scenario, first determine whether you need to use the "inverse" formulas.
 
  • #7
DaveC426913 said:
Where am I going wrong?
Looks like you didn't look up the actual formula, just guessed it by its misleading name.
 
  • #10
Janus said:
In this simple case, You can treat the Earth and downward moving ship as a system moving to the left at 0.9c relative to the ship shown moving to the right from the Earth frame.
This whole system is subject to time dilation. So, According to our "right moving" ship, the vertical component of the other ship is ~ 0.436 x 0.9c = 0.3924c Then the Pythagorean theorem can be used to get the resultant velocity according to our ship of choice.

Thus if v is the horizontal ship's velocity with respect to the Earth and w the vertical ship's velocity with respect to the Earth, then the relative speed between the two ships as measured from the horizontal ship is:

## u = \sqrt{ v^2 + \left( \sqrt{1- \frac{v^2}{c^2}}w \right)^2 }##
Which reduces to
## u = \sqrt{ v^2 + w^2 - \frac{vw}{c^2}} ##
It appears your next to last formula is correct, but you made a mistake in your last formula.
 
  • #11
PAllen said:
It appears your next to last formula is correct, but you made a mistake in your last formula.
Oops, you're right, I forgot to square That last term under the radical. :sorry:

It should be
## u = \sqrt {v^2 + w^2 - \left ( \frac{vw}{c^2} \right )^2}##
 
  • #12
Janus said:
Oops, you're right, I forgot to square That last term under the radical. :sorry:

It should be
## u = \sqrt {v^2 + w^2 - \left ( \frac{vw}{c^2} \right )^2}##
Hate to say it, but still not quite right. The third term under the radical should be v2w2/c2. You can see this either by units consistency or by correct algebra from the prior equation.
 
  • #14
I'm here.
 
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  • #15
Guess I don't have to feel too bad about not quite getting it right... :smile:
 
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Related to Velocity Addition: Unraveling the Mystery

1. What is velocity addition?

Velocity addition is a concept in physics that explains how velocities combine when two objects are in motion relative to each other. It is also known as the "law of relative velocity".

2. How does velocity addition work?

Velocity addition follows a mathematical formula that takes into account the velocities of two objects and their direction of motion. The formula is v = (u + v) / (1 + uv/c^2), where v is the combined velocity, u and v are the individual velocities, and c is the speed of light.

3. Why is velocity addition important?

Velocity addition is important because it helps us understand how objects move in relation to each other. It is a fundamental concept in the theory of relativity and is used in various fields such as astrophysics, aeronautics, and engineering.

4. What is the difference between velocity addition and vector addition?

Velocity addition is a special case of vector addition, which takes into account the direction and magnitude of a vector. While velocity addition only considers the velocities of two objects, vector addition can involve multiple vectors and their components.

5. Are there any limitations to velocity addition?

Velocity addition is based on the theory of relativity, which has been extensively tested and proven to be accurate. However, it has some limitations, such as not being applicable at speeds close to the speed of light or when dealing with extremely massive objects.

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