Drawing a Plane: Step-by-Step Guide

In summary, the steps that you should take in drawing a plane for example if the equation is given of a planex=yin 3 spacewhat will the plane look like...what should I do in terms of steps?if i say x=0 so does yand z can be anything: (0, 0, z) is a point on the plane for all z. With this information i can't think of how i would go about drawing the plane.
  • #1
salman213
302
1
1. What are the steps that I should take in drawing a plane

for example if the equation is given of a plane

x=y

in 3 space

what will the plane look like...

what should I do in terms of steps?

if i say x = 0 so does y

and z can be anything

with this information i can't think of how i would go about drawing the plane
 
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  • #2
Yes, if x= 0 then so is y while z can be anything: (0, 0, z) is a point on the plane for all z. If x= 1, the so is y while z can be anything: (1, 1, z) is a point on the plane for any z. (0, 0, 0), (0, 0, 1) and (1, 1, 0) are points in the plane, not on a single line. Because any plane can is determined by 3 such points, you can plot those three point and imagine a plane passing through them to see what it looks like.

In this simple case, since z can be anything, the simplest way to see what the graph looks like is to draw the line y= x in the xy-plane and imagine it extended straight up.
 
  • #3
ok thanks...one of the problems i was doing was

sketch the curve with the given vector equation...

r(t) = (sint)i + (sint)j + squareroot(2)(cost)k
i read the section before this but I am really struggling on what they are doing. There is only one example like this in the section and what they do is they just find relations between the parametric equations which I don't understand how they can assume. For example the solution for the above question is as follows:

the parametric equations are

x = sint
y = sint
z = sqrt(2)cos t

Now they start looking for relationships between the parametric equations

1. x = y
NOW FOR SOME REASON THEY SAY: this means the curve is on the x=y plane ..

? how can you assume that?

2. x^2 + y^2 + z^2 = 2sin^2t + 2cos^2t = 2

the curve lies on a sphere with radius 2 (since the above equation represents the sphere)

again how can you assume the curve lies on the sphere ?3. this means draw that plane and the sphere and the intersection of that plane and sphere is how the curve can be sketched.Can anyone give me a rough idea of why these steps are taken.. I am so confused even after reading the section
 
  • #4
salman213 said:
sketch the curve with the given vector equation...

r(t) = (sint)i + (sint)j + squareroot(2)(cost)k

Hmm...

r(t) = | sin(t) |
| sint(t) |
| sqrt(2)cos(t) |

Yes, ok.

The above equation represents the possition vector of a point on the curve with respect to a varible t. In this case, the i and j components will always be equal in magnitude;

So if we draw our axis;

j | /
| /
| /
| /
|/_______________ i

Then our resultant diagonal is the result. Now if you imagine that diagonal line as a sheet of paper perpendicular to your computer screen this represents the k axis.

We will no concern outselves with what that looks like;

i or j |
|
|
|
|_____________ k

Because both the i and j components are the same, it doesn't matter which we are using to describe the resultant curve. We can actually call that axis the i-j plane and treat is as another set of axis (note: can't do this if the i-j plane was a curve)

Hence with respect to this 2D axis we have;

r(t) = (sint)j + sqrt(2)(cost)k

Now if t is an angular quantatity as in normal polar co-ordinates (messured anti-clockwise from the positive k axis).

Then as;

t = 0, k = sqrt(2) as cos(0) = 1, as
t = 1/2pi, sin(t)i = 1 and sin(t)j = 1 => The magnitude of this vector point in the i-j plane is sqrt( 12 + 12) which is the same as sqrt(2).

Hence can you see that it describes a circular motion in three dimentions?

The circle is being described in the i-j plane, by the k componant of the vector. Sorry that's not a very clear mathamatical way of showing it, but hopefully it will help you visulise what r(t) is. Once you can do that, it shouldn't be too hard to understand that in three diemensions a circle is just a 'hoop' that fits around a sphere in all three directions of rotation. And hence it 'lies on the [imaginary] sphere.

As you should know, that x2i + y2j + z2k = r2 describes a sphere, then it doesn't take a lot to compare your two equations and their co-effs.

I hope that helps,
Haths
 
  • #5
salman213 said:
ok thanks...one of the problems i was doing was

sketch the curve with the given vector equation...

r(t) = (sint)i + (sint)j + squareroot(2)(cost)k



i read the section before this but I am really struggling on what they are doing. There is only one example like this in the section and what they do is they just find relations between the parametric equations which I don't understand how they can assume. For example the solution for the above question is as follows:

the parametric equations are

x = sint
y = sint
z = sqrt(2)cos t

Now they start looking for relationships between the parametric equations

1. x = y
NOW FOR SOME REASON THEY SAY: this means the curve is on the x=y plane ..

? how can you assume that?
They haven't "assumed" any thing. It is true because x= sin t= y are exactly the same for every t.

[/quote]2. x^2 + y^2 + z^2 = 2sin^2t + 2cos^2t = 2

the curve lies on a sphere with radius 2 (since the above equation represents the sphere)

again how can you assume the curve lies on the sphere ?[/quote]
[itex]x^2= sin^2 t[/itex]
[itex]y^2= sin^2 t[/itex]
so [itex]x^2+ y^2= sin^2 t+ sin^2 t= 2 sin^2 t[/itex]

[itex]z= \sqrt{2} cos t[/itex] so [itex]z^2= 2 cos^2 t[/itex]
[itex]x^2+ y^2+ z^2= 2 sin^2t + 2 cos^2 t= 2(sin^2 t+ cos^2 t)= 2[/itex]
Since every point (x, y, z) on the curve satisfies [itex]x^2+ y^2+ z^2= 2[/itex] and so is on the sphere that equation defines.


3. this means draw that plane and the sphere and the intersection of that plane and sphere is how the curve can be sketched.


Can anyone give me a rough idea of why these steps are taken.. I am so confused even after reading the section
 
  • #6
Haths said:
Hmm...

r(t) = | sin(t) |
| sint(t) |
| sqrt(2)cos(t) |

Yes, ok.

The above equation represents the possition vector of a point on the curve with respect to a varible t. In this case, the i and j components will always be equal in magnitude;

So if we draw our axis;

j | /
| /
| /
| /
|/_______________ i

Then our resultant diagonal is the result. Now if you imagine that diagonal line as a sheet of paper perpendicular to your computer screen this represents the k axis.

We will no concern outselves with what that looks like;

i or j |
|
|
|
|_____________ k

Because both the i and j components are the same, it doesn't matter which we are using to describe the resultant curve. We can actually call that axis the i-j plane and treat is as another set of axis (note: can't do this if the i-j plane was a curve)

Hence with respect to this 2D axis we have;

r(t) = (sint)j + sqrt(2)(cost)k

Now if t is an angular quantatity as in normal polar co-ordinates (messured anti-clockwise from the positive k axis).

Then as;

t = 0, k = sqrt(2) as cos(0) = 1, as
t = 1/2pi, sin(t)i = 1 and sin(t)j = 1 => The magnitude of this vector point in the i-j plane is sqrt( 12 + 12) which is the same as sqrt(2).

Hence can you see that it describes a circular motion in three dimentions?

The circle is being described in the i-j plane, by the k componant of the vector. Sorry that's not a very clear mathamatical way of showing it, but hopefully it will help you visulise what r(t) is. Once you can do that, it shouldn't be too hard to understand that in three diemensions a circle is just a 'hoop' that fits around a sphere in all three directions of rotation. And hence it 'lies on the [imaginary] sphere.

As you should know, that x2i + y2j + z2k = r2
typo: you should not have the "i", "j", "k" here. These are not vectors.

describes a sphere, then it doesn't take a lot to compare your two equations and their co-effs.

I hope that helps,
Haths
 
  • #7
ok thanks for your help!
 

Related to Drawing a Plane: Step-by-Step Guide

1. How do I start drawing a plane?

To start drawing a plane, begin by sketching a horizontal line for the ground and a vertical line for the body of the plane. Then, add two diagonal lines to create the wings.

2. What are the key elements to include in a plane drawing?

The key elements to include in a plane drawing are the body, wings, tail, engine, and windows. It's also important to add details such as landing gear, propellers, and any logos or markings on the plane.

3. How do I add shading and texture to my plane drawing?

To add shading and texture to your plane drawing, use a pencil or shading tool to create darker areas on the body and wings. You can also add texture by lightly sketching in lines to represent the metal panels or rivets on the plane.

4. What are some common mistakes to avoid when drawing a plane?

Some common mistakes to avoid when drawing a plane include not paying attention to proportions, forgetting to add the engine or tail, and not adding enough details. It's also important to make sure the wings are symmetrical and the angles of the plane are accurate.

5. Are there any helpful techniques for drawing a plane?

Yes, there are several helpful techniques for drawing a plane. One technique is to start with basic shapes and then add details as you go. Another technique is to use reference images or models to help with accuracy and proportions. It can also be helpful to lightly sketch in guidelines before adding final details.

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