Artificial gravity ship: Floor?

In summary, the conversation discusses the concept of creating artificial gravity by building a rotating space station. The first picture shows how the rotation would create a centripetal force towards the center of the ship, mimicking gravity. However, the second picture would not work as there would be no force keeping the person on the sphere. The third picture, with a curved surface, would allow people to stand on the ground due to the force of gravity. The conversation also touches on the difference between centripetal and centrifugal forces, and the necessity of a force to deviate an object from moving in a straight line for circular motion to occur. The Earth's massive size and gravitational force are mentioned as being different from a space station's, which would
  • #1
eroxore
23
0
The other day, I was learning about creating "artificial" gravity by building a gigantic circularly shaped ship which would revolve at a frequency such that the centripetal acceleration coincided with the acceleration due to gravity [itex]g[/itex] (analogous to the shape and movement of earth).

I can definitely buy this: Surely it makes sense that the ship revolves similar to the Earth and thus gives rise to a centripetal acceleration toward the center of the ship which would be equal to [itex]g[/itex]. But then I saw a picture similar to the one below and immediately got confounded:

http://www.school-for-champions.com/science/images/gravity_artificial.gif

Since the revolution of that circular "ship" gives rise to the acceleration [itex]g[/itex] toward the center of the ship, wouldn't that person launch towards and "slam" into the center of the ship? According to me, it should look something like this:

BrupV76.png


Why? Well since the movement and shape of the ship is mimicing that of earth's, I figured the placement of the human beings ought to be similar. For comparison:

HHnzc8C.jpg


Is there something I am not seeing clearly?
 
Last edited:
Physics news on Phys.org
  • #2
The centripetal force is what holds him to the floor. What he is experiencing is centrifugal "force". If the floor wasn't there he would fly off on a tangent to the circle.
 
  • #3
In the first picture, if the floor suddenly dissapeared, the man would float away in a straight line, as per Newton's First law of motion. This means that for him to move in a curved(circular) path, some force has to constantly push him towards the centre, and that force is the reaction force of the floor on his feet. It does the job of the centripetal force, and in the reference frame glued to the man, he'd perceive it as a centrifugal force mimicking gravity(that is, in the rotating space station, as on Earth, the floor is pushing us up)

If you were to use the second picture, there would be no force to keep the man glued to the sphere. He would indeed float away with constant velocity equal to the tangential velocity he had at that instant.

The third picture does allow people to stand on the ground, because there exists a force, absent from the previous cases, i.e., gravity, which keeps the people glued to the floor.
 
  • #4
mathman said:
The centripetal force is what holds him to the floor. What he is experiencing is centrifugal "force". If the floor wasn't there he would fly off on a tangent to the circle.

Ok, I can buy that but suppose he were to jump a little straight up: How is the centripetal acceleration then accelerating him back to the floor? I understand that he will continue in the circular motion due to inertia and therefore not change his position relative to the floor (right?), but I do not understand how the "centrifugal" force throws him back to the exact same position on the floor. Shouldn't he be heading towards the ship's center?

Bandersnatch said:
In the first picture, if the floor suddenly dissapeared, the man would float away in a straight line, as per Newton's First law of motion. This means that for him to move in a curved(circular) path, some force has to constantly push him towards the centre, and that force is the reaction force of the floor on his feet. It does the job of the centripetal force, and in the reference frame glued to the man, he'd perceive it as a centrifugal force mimicking gravity(that is, in the rotating space station, as on Earth, the floor is pushing us up)

Yes, sounds sensible.

Bandersnatch said:
If you were to use the second picture, there would be no force to keep the man glued to the sphere. He would indeed float away with constant velocity equal to the tangential velocity he had at that instant.

Ok so what we essentially need to make sure of is that there is some "surface" which can disable the human beings from escaping the circular motion, hence positioning people according to the first picture?

Bandersnatch said:
The third picture does allow people to stand on the ground, because there exists a force, absent from the previous cases, i.e., gravity, which keeps the people glued to the floor.

I know that due to the Earth's huge mass, its inherent gravitational attraction relative to us humans is superstrong and therefore keeps us "glued" to its surface. But is this gravitational force not considered as a centripetal one? Would not the ship similarly, due to its size, have this gravitational force attract the human beings towards its center? I mean, why don't we get thrown off tangentially off Earth but would do that in the case of the ship?
 
  • #5
eroxore said:
Ok so what we essentially need to make sure of is that there is some "surface" which can disable the human beings from escaping the circular motion, hence positioning people according to the first picture?
Sure, but in my opinion it's better to think of forces that deviate the object(or people) from what it does "naturally", that is, moving in a straight line at constant velocity.
The curved surface is merely one of the ways of providing that force. There can be other ways, like gravity, or tension of a string, or magnets.
The point is, that if you want to achieve circular motion, there has to be some force acting as the centripetal force.

eroxore said:
I know that due to the Earth's huge mass, its inherent gravitational attraction relative to us humans is superstrong and therefore keeps us "glued" to its surface. But is this gravitational force not considered as a centripetal one? Would not the ship similarly, due to its size, have this gravitational force attract the human beings towards its center? I mean, why don't we get thrown off tangentially off Earth but would do that in the case of the ship?
The Earth weighs so much more than any sensibly imagined space station ever could(six billion trillion metric tons versus e.g. ISS's 450 tons), that the force of gravity is completely negligible for the space station. If it weren't, then there would be no need to do the rotation trick to simulate gravity.
I recommend doing the calculations yourself. You only need Newton's law of gravity here, and all values can be found out from wikipedia(for Earth) or made up(for space station; within reason).

There is an interesting thing to note here. The force of gravity on people on Earth's surface is more than what is needed to keep us going in circular motion(and people on the poles do not move in circles anyway). If not for the surface pushing us up, we'd all fall down towards the centre of the planet.
That's why for us to feel as if there was gravity, we need the floor to push us up, because that's what happens on Earth. This is exactly what the floor of the rotating space station does in the first picture.
 
Last edited:
  • #6
eroxore said:
Ok, I can buy that but suppose he were to jump a little straight up: How is the centripetal acceleration then accelerating him back to the floor? I understand that he will continue in the circular motion due to inertia and therefore not change his position relative to the floor (right?)

No, he will continue traveling in a straight line, because of inertia, and this straight line will carry him back to the "floor".

Look at your first picture, the one where the guy is standing on the "floor" at about the 11:00 position. At the exact moment that picture shows, he is moving up and to the right because that's the direction that the but of "floor" he's standing on is moving. His jump lifts him off the "floor" but he's still moving up and to the right, so his path carries him back to the "floor" again. In fact, if you do the math (assuming that the force of the jump is small compared with the centrifugal force) he'll come down at the same place - the ring rotates at just the speed that makes that spot come around to where he lands.
 
  • #7
Nugatory said:
No, he will continue traveling in a straight line, because of inertia, and this straight line will carry him back to the "floor".
What would happen if the man were to run in the opposite direction of rotation, at the same speed to which the circular ship was rotateing, then jumped towards the centre.
 
  • #8
Buckleymanor said:
What would happen if the man were to run in the opposite direction of rotation, at the same speed to which the circular ship was rotateing, then jumped towards the centre.

He would see the floor moving under him while he 'floats' towards the centre.
It would be the same situation as if an object was just resting ( from the point of view of an observer removed from the ship ) just above ( in the direction towards the centre ) the floor and then moved towards the centre.
 
  • #9
Understand that this is not a perfect means of producing artificial gravity. Under certain conditions objects will behave differently then then they do under the influence of real gravity. You have cited one scenario. With a little imagination you can come up with several more.
 
  • #10
Nugatory said:
No, he will continue traveling in a straight line, because of inertia, and this straight line will carry him back to the "floor".

Does he not have to move in a parabolic trajectory relative to the "floor" in order for him to land back on the same spot? Or were you meaning something like this:
ukFJzBy.png

He has the tangential speed represented by the green arrow, which is the same speed he has mid-air when he jumps straight up (the first transparent clone of him), and begins traveling in a straight-line fashion in the direction of the arrow.

In the meantime, the spot from which he jumped up (the red spot) keeps moving in the circular path and meets up with the him once he comes back in contact with the "floor" of the ship. I wonder why he ought to land with his legs perpendicular to the floor? After all he was traveling in a straight-line, what could possibly have rotated him and enabled him land perfectly on his feet, as if he had jumped straight up and landed back down again on a ground here on earth?

Nugatory said:
In fact, if you do the math[...]

Hm, I am not quite sure how the math ought to look like, care to show how? We can find an expression for his tangential speed with which we can model his straight-line motion after the jump. However I am not sure how I, in terms of equations, can express the red spot and somehow through algebraic manipulations show that he would land back on it (given the premises of the scenario).

256bits said:
He would see the floor moving under him while he 'floats' towards the centre.
It would be the same situation as if an object was just resting ( from the point of view of an observer removed from the ship ) just above ( in the direction towards the centre ) the floor and then moved towards the centre.

So he would not land back on the same position from which he jumped off? As an analogue: It would be like you were running in the opposite direction on a very long treadmill; you would obviously not land back on the same position from which you jumped off. Or am I just confused?

Thanks a bunch everybody for the replies!
 
  • #11
eroxore said:
256bits said:
He would see the floor moving under him while he 'floats' towards the centre.
So he would not land back on the same position from which he jumped off? As an analogue: It would be like you were running in the opposite direction on a very long treadmill; you would obviously not land back on the same position from which you jumped off.

That's right. The artificial gravity produced by rotation only works as long as the objects in the space station are moving around at speeds that are small compared to the rotational velocity of the rim, and running fast enough to cancel out the velocity completely certainly doesn't meet that criterion. As soon as you consider very high jumps, or the trajectories of objects thrown across the station so that they hit the other side, or fast-moving objects, the artificial gravity stops looking so much like the real thing.
 
Last edited:
  • #12
eroxore said:
nugatory said:
In fact, if you do the math[...]
Hm, I am not quite sure how the math ought to look like, care to show how? We can find an expression for his tangential speed with which we can model his straight-line motion after the jump. However I am not sure how I, in terms of equations, can express the red spot and somehow through algebraic manipulations show that he would land back on it (given the premises of the scenario)

Assume for the sake of argument that he starts his jump at exactly the 12:00 position (there's nothing special about that position except that it's easy to write down his speed at that moment so the math is easier).

At that moment, before he jumps, his velocity vector is ##\widehat{v}=v_0\widehat{x}##, and after he jumps straight "up" with speed ##v_j## it is ##\widehat{v}=v_0\widehat{x}-v_j\widehat{y}## where ##v_0## is the speed of the rim of the space station and ##\widehat{x}## and ##\widehat{y}## are unit vectors in the positive x and y directions.

Therefore, if he jumps at time t=0, his position at time t will be:
[tex]x(t)=v_0{t}[/tex][tex]y(t)=R-v_j{t}[/tex]
where ##R## is the radius of the space station.

Now consider the trajectory of the red dot. It's going to be:
[tex]x_{dot}=sin(v_0{t})\approx{v_0{t}}[/tex][tex]y_{dot}=R-cos(v_0{t})\approx{R({1-(v_0{t})^3})}[/tex]
where the approximations come from the observation in post #11 that this entire artificial gravity thing only works when the speed and force of the jump is small. Because ##x_{dot}(t)=x(t)## we see that the jumper and the dot always have the same x coordinate - when the jumper meets the rim the dot will still be right under his feet.

Play with this some more, and you'll be able to show that the distance between the jumper and the rim describes the parabola that you'd expect.
 
Last edited:
  • #13
Nugatory said:
That's right. The artificial gravity produced by rotation only works as long as the objects in the space station are moving around at speeds that are small compared to the rotational velocity of the rim, and running fast enough to cancel out the velocity completely certainly doesn't meet that criterion. As soon as you consider very high jumps, or the trajectories of objects thrown across the station so that they hit the other side, or fast-moving objects, the artificial gravity stops looking so much like the real thing.

Ok! Interesting, the concept is not as flawless as one initially imagined.

Nugatory said:
Assume for the sake of argument that he starts his jump at exactly the 12:00 position (there's nothing special about that position except that it's easy to write down his speed at that moment so the math is easier).

At that moment, before he jumps, his velocity vector is ##\widehat{v}=v_0\widehat{x}##, and after he jumps straight "up" with speed ##v_j## it is ##\widehat{v}=v_0\widehat{x}-v_j\widehat{y}## where ##v_0## is the speed of the rim of the space station and ##\widehat{x}## and ##\widehat{y}## are unit vectors in the positive x and y directions.

Therefore, if he jumps at time t=0, his position at time t will be:
[tex]x(t)=v_0{t}[/tex][tex]y(t)=R-v_j{t}[/tex]
where ##R## is the radius of the space station.

Now consider the trajectory of the red dot. It's going to be:
[tex]x_{dot}=sin(v_0{t})\approx{v_0{t}}[/tex][tex]y_{dot}=R-cos(v_0{t})\approx{R({1-(v_0{t})^3})}[/tex]
where the approximations come from the observation in post #11 that this entire artificial gravity thing only works when the speed and force of the jump is small. Because ##x_{dot}(t)=x(t)## we see that the jumper and the dot always have the same x coordinate - when the jumper meets the rim the dot will still be right under his feet.

Play with this some more, and you'll be able to show that the distance between the jumper and the rim describes the parabola that you'd expect.

Thank you for that mathematical exhibition, I'll have a thorough look at it later. However, you write "you'll be able to show that the distance between the jumper and the rim describes the parabola that you'd expect": Is it really parabolic? As the person jumps off, he would travel in a straight-line motion right? So how does it end up being parabolic? See my post, #10, for further details.
 
  • #14
eroxore said:
Thank you for that mathematical exhibition, I'll have a thorough look at it later. However, you write "you'll be able to show that the distance between the jumper and the rim describes the parabola that you'd expect": Is it really parabolic? As the person jumps off, he would travel in a straight-line motion right? So how does it end up being parabolic? See my post, #10, for further details.

You're right, I was trying to say that you'll get the right quadratic distance from jumper and rim, the exact same result as you'd get for a person jumping off the ground in the Earth's gravity. That formula for the distance leads to a parabolic trajectory if he jumps off at angle, just as an object thrown on Earth will.

BTW, I misplaced a factor of R in my equation for ##y_{dot}##. You can fix it for yourself if you try playing with the math - the mistake will be pretty obvious.
 
  • #15
my opinion about this

i think the key to all this is the friction,which everybody ignores...
so being Earth or artificial ship,the bodies exert a friction which,acc.to the action-reaction Newton law is directed against the spinning;
consequently,a reactive force appears to bodies,due to the conservation of the rotational moment of Earth or ship;this force is opposite to friction and PERPENDICULAR on the spinning plane,acc.to the Noeter law...
now you could compose yourself the spin dragging force and this force and you`ll obtain a force directed to the center of the earth,which is born from the rotation;
another imaginary force(=gravity)is no longer necessarily,we manage with those;
conclusion:gravitation doesn`t exists,mechanics is enough...
 
  • #16
Nugatory said:
You're right, I was trying to say that you'll get the right quadratic distance from jumper and rim, the exact same result as you'd get for a person jumping off the ground in the Earth's gravity. That formula for the distance leads to a parabolic trajectory if he jumps off at angle, just as an object thrown on Earth will.

BTW, I misplaced a factor of R in my equation for ##y_{dot}##. You can fix it for yourself if you try playing with the math - the mistake will be pretty obvious.

Not "exactly". The reason for a parabolic trajectory under gravity is that there is constant acceleration. In the frame of the jumper, on earth, the ground will also be following a parabolic course. For someone jumping off the floor on the rotating spacecraft , the sums are different. They will be traveling at uniform velocity (no acceleration) during the flight but the floor will be moving on a circular path with constant magnitude acceleration towards the axis and constant angular velocity. The coriolis force is (one way) how the effect of jumping in the spacecraft is modeled.
One noticeable difference in trajectories will be that jumping 'radially' ln the spacecraft will cause you to land at a different spot, whereas jumping vertically on Earth will bring you down where you started.
 
  • #17
Re: Coriolis force.
Our balance mechanisms are very sensitive and I wonder whether the coriolis force would be sufficient to upset the balance of a passenger, getting up out of a seat, for instance, as the radius of rotation would be different. How big would the craft need to be to eliminate this effect, I wonder.
 
  • #18
sophiecentaur said:
Re: Coriolis force.
Our balance mechanisms are very sensitive and I wonder whether the coriolis force would be sufficient to upset the balance of a passenger, getting up out of a seat, for instance, as the radius of rotation would be different. How big would the craft need to be to eliminate this effect, I wonder.
Maybe you could try going from a crouched position to standing on a fairground ride.The type of ride that starts off in horizontal and when going fast enougth ends up vertical with all the occupants pinned to the side.I know Earth's gravity will still be present but it might give some indication.It makes me sick just to look at one.
 
  • #19
sophiecentaur said:
Not "exactly"

It's exact in the solution I posted, where I made the small-angle approximation that ##sin\theta\approx\theta## and ##cos\theta\approx{1-\frac{\theta^2}{2}}## where ##\theta=\omega{t}## is the angular change during the jump and ##\omega## is the angular speed of the station.

If you can't make that small-angle approximation, the artificial gravity illusion becomes a lot less convincing - for example, you can jump high enough to "fall" into "the sky", and local pseudo-tidal effects become significant.
 
  • #20
sophiecentaur said:
Re: Coriolis force.
Our balance mechanisms are very sensitive and I wonder whether the coriolis force would be sufficient to upset the balance of a passenger, getting up out of a seat, for instance, as the radius of rotation would be different. How big would the craft need to be to eliminate this effect, I wonder.

Fairly big, I'd guess.

At a radius of 100 meters, we'd need the rim to be moving at about 30 m/sec to produce 1g; that's about 2 rpm and I'm already starting to feel seasick. Stand up, moving your inner ear one meter closer to the center, and the acceleration would change by about 1%... I'd be amazed if that were not both noticeable and nausea-inducing... But I will happily defer to anyone who has real data about the sensitivity of the inner ear (or who notices that I dropped a few factors of ten because it's late and I'm tired).
 
  • #21
sophiecentaur said:
One noticeable difference in trajectories will be that jumping 'radially' ln the spacecraft will cause you to land at a different spot, whereas jumping vertically on Earth will bring you down where you started.

So it is not true that when you jump straight up you continue with your tangential velocity in a straight-line fashion and end up landing on the same spot who in the meantime managed to travel a sufficient curvi-linear distance that enables you to land back on it?

And are you guys saying that if we were to trace the jumping persons trajectory, we will get a parabolic curve? What happened to the straight-line motion (i.e. what happened to Newton's first law)?
 
  • #22
eroxore said:
So it is not true that when you jump straight up you continue with your tangential velocity in a straight-line fashion and end up landing on the same spot who in the meantime managed to travel a sufficient curvi-linear distance that enables you to land back on it?

And are you guys saying that if we were to trace the jumping persons trajectory, we will get a parabolic curve? What happened to the straight-line motion (i.e. what happened to Newton's first law)?

OK
You jump in the air from a spot on the wall of the craft. Your velocity will be tangential plus a bit, because you left the floor. This will take you in a straight line (as I wrote) across a chord of the arc. The spot you left behind will be going at your original tangential speed and will travel along the arc. By the time you hit the floor again, that spot will have been traveling at the same speed as you have but it will need to have gone further (the route along the arc). It will not have got as far along the arc as you will get to, when you land. The harder you jump (your radial velocity) the bigger the difference in your landing position and where you started from.
 
  • #23
eroxore said:
And are you guys saying that if we were to trace the jumping persons trajectory, we will get a parabolic curve? What happened to the straight-line motion
In the inertial frame : straight path.
In the rotating frame : curved path.

eroxore said:
(i.e. what happened to Newton's first law)?
1 & 2 Law don't hold in the rotating frame, unless you introduce inertial forces. Centrifugal- and Corriolis-force explain the curved path in the rotating frame. This is visualized in this animation:

https://www.youtube.com/watch?v=49JwbrXcPjc
 
  • #24
The if you are in either frame, the curve will not be "parabolic". Why should it be? Parabolic curves are the result of a uniform gravitational field and there is none in this system. The curve (of the 'other' object) should be a circle, in both frames.
 
  • #25
Nugatory said:
Fairly big, I'd guess.

At a radius of 100 meters, we'd need the rim to be moving at about 30 m/sec to produce 1g; that's about 2 rpm and I'm already starting to feel seasick. Stand up, moving your inner ear one meter closer to the center, and the acceleration would change by about 1%... I'd be amazed if that were not both noticeable and nausea-inducing... But I will happily defer to anyone who has real data about the sensitivity of the inner ear (or who notices that I dropped a few factors of ten because it's late and I'm tired).

"The Rotor" is/was a disgusting ride. I was almost sick when I got off but two sons stayed for another go (youth!). This is an extreme g-force example (several extra g against the wall, I think. I would think that it would be a bit like life in a boat at sea and that you could get 'your sea legs' fairly soon". At least the effect would be fairly predictable in a spacecraft - unlike what it's like below deck in a heavy swell. Aamof, I find the apparent re-direction of the direction of g (i.e. where is 'down') is pretty wearing in a sailing boat. But I am a bit of wimp about my inner ear.
 
  • #26
sophiecentaur said:
The curve (of the 'other' object) should be a circle, in both frames.
In general, an object moving uniformly in an inertial frame, moves on a spiral in the rotating frame. The circle is a special case.
 
  • #27
A.T. said:
In general, an object moving uniformly in an inertial frame, moves on a spiral in the rotating frame. The circle is a special case.

And this is a 'special' situation? I think.
I think the main point about this thread is that the simulation of g by rotating is much more limited than one might think, at first sight. (But much better than nothing or magnetic boots!)
 
  • #28
sophiecentaur said:
And this is a 'special' situation?
No, the special case where the trajectory in the rotating frame is a circle, is when the object is at rest in the inertial rest frame of the rotation axis. When you jump radially of the wall of a rotating station, you move linearly in the inertial frame, so your path in the rotating frame is not a circle.
 
  • #29
OH yes, I see now. The apparent circle for the Foucault pendulum (in the movie) must be because the motion is not uniform but sinusoidal.
 
  • #30
sophiecentaur said:
The harder you jump (your radial velocity) the bigger the difference in your landing position and where you started from.

So if one were to jump "really hard", would that enable one to land on a different spot than the one you jumped off from?
 
  • #31
eroxore said:
So if one were to jump "really hard", would that enable one to land on a different spot than the one you jumped off from?

Yes, because the higher your jump and the longer you spend in the air traveling a straight line while your jumping-off point is following the curved path, the less accurate the small-angle approximation becomes.

Something similar happens when you jump on the curved surface of the earth. You don't notice or worry about the rotation and curvature of the Earth when you make a normal human-sized jump. But if you're aiming very long-range artillery (the artillery shell is "jumping" many kilometers and spending an appreciable time in flight) you do.
 
Last edited:
  • #32
eroxore said:
So if one were to jump "really hard", would that enable one to land on a different spot than the one you jumped off from?

However high you jump there is a difference between your traveled distance and how far the floor has traveled by the time you land. The difference is increasingly relevant, the higher you jump.
 

Related to Artificial gravity ship: Floor?

1. What is an artificial gravity ship?

An artificial gravity ship is a spacecraft designed to simulate the effects of gravity on its occupants, despite being in a weightless environment. This is achieved through the use of centrifugal force or other methods of creating artificial gravity.

2. How does the artificial gravity floor work?

The artificial gravity floor works by rotating the spacecraft at a constant speed, creating centrifugal force that mimics the effects of gravity. The floor is angled to ensure that the force is directed towards the feet of the occupants, giving them a sense of standing on a solid surface.

3. What are the benefits of having an artificial gravity ship?

An artificial gravity ship allows for a more comfortable and familiar environment for astronauts, reducing the negative effects of long-term weightlessness such as muscle atrophy and bone density loss. It also allows for easier movement and activities, making it easier to conduct experiments and daily tasks.

4. Are there any potential drawbacks to using an artificial gravity ship?

One potential drawback is the added complexity and cost of designing and building an artificial gravity system. It also requires a larger spacecraft and more energy to maintain the rotation, which may limit the size and distance of the mission.

5. Can artificial gravity be used for long-term space travel?

Yes, artificial gravity can be used for long-term space travel. In fact, it may be necessary for missions that last several years, as prolonged exposure to weightlessness can have negative effects on the human body. However, more research and testing is needed to fully understand the effects of artificial gravity on long-term space travel.

Similar threads

  • Science Fiction and Fantasy Media
Replies
5
Views
2K
Replies
10
Views
2K
  • Sci-Fi Writing and World Building
3
Replies
96
Views
6K
  • Introductory Physics Homework Help
Replies
18
Views
2K
  • Sci-Fi Writing and World Building
2
Replies
52
Views
4K
Replies
1
Views
620
  • Introductory Physics Homework Help
Replies
8
Views
2K
  • Introductory Physics Homework Help
Replies
3
Views
2K
Replies
2
Views
3K
Back
Top