Affine transformations problem

In summary: H - Thank you for your suggestion! In summary, the given problem involves finding the matrices for T1 and T2, as well as T1(T2), and checking that T1(T2) is a rotation around a line. T2 is represented by a 4x4 matrix, while T1 is represented by a 2x2 matrix in the plane z=0. By combining these matrices together, we can find the matrix for T1(T2). To check if T1(T2) is a rotation around a line, we can run several input vectors through the matrix and observe if the output vectors are rotated around a line, specifically the line x=sqrt(3)y. The distance and angle of rotation of
  • #1
springo
126
0

Homework Statement


In R3:
T1 symmetry with respect to x -√3y = 0 & z = 0
T2 symmetry with respect to the X axis

Find:
The matrices for T1 and T2, T1(T2) and check that T1(T2) is a rotation around a line.

Homework Equations

The Attempt at a Solution


T2 is:
[tex]\begin{pmatrix}
{1}&{0}&{0}&{0}\\
{0}&{1}&{0}&{0}\\
{0}&{0}&{-1}&{0}\\
{0}&{0}&{0}&{-1}
\end{pmatrix}[/tex]

The line in T1 belongs to z = 0 and the image of (0,0,0) is (0,0,0), therefore the image of (0,0,1) is (0,0,-1).

In the plane z = 0, with the basis {O, (√3/2, 1/2), (1/2, -√3/2)} the transformation's matrix is:
[tex]\begin{pmatrix}
{1}&{0}\\
{0}&{-1}
\end{pmatrix}[/tex]

So putting this in the canonical basis and all together in one matrix:
[tex]\begin{pmatrix}
{1}&{0}&{0}&{0}\\
{0}&{\frac{\sqrt{3}}{2}}&{-\frac{1}{2}}&{0}\\
{0}&{\frac{1}{2}}&{\frac{\sqrt{3}}{2}}&{0}\\
{0}&{0}&{0}&{-1}
\end{pmatrix}[/tex]

Then for T1(T2) = T2·T1 which yields:
[tex]\begin{pmatrix}
{1}&{0}&{0}&{0}\\
{0}&{\frac{\sqrt{3}}{2}}&{-\frac{1}{2}}&{0}\\
{0}&{-\frac{1}{2}}&{-\frac{\sqrt{3}}{2}}&{0}\\
{0}&{0}&{0}&{1}
\end{pmatrix}[/tex]

I don't know if I'm doing fine so far, and I don't know how to do the end of the problem.

Thanks for your help.
 
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  • #2
(Gentle) bump :)
 
Last edited:
  • #3
Run a few vectors through your matrix, and see if the output vectors are rotated around a line. The line x = sqrt(3)y seems a likely candidate for the line. The endpoint of each input vector should be the same distance away from the line as the endpoint of the output vector, and the angle of rotation of an input/output vector pair should be the same as that of any other input/output pair.

That's the way I would go. Hope that helps.
Mark
 

Related to Affine transformations problem

1. What is an affine transformation?

An affine transformation is a type of geometric transformation that preserves parallel lines and ratios of distances. It involves scaling, rotation, shearing, and translation of an object in a 2D or 3D space.

2. How is an affine transformation different from other geometric transformations?

An affine transformation differs from other transformations such as linear, rigid, or projective transformations in that it preserves collinearity and parallelism, but not necessarily angles and distances.

3. What are some real-world applications of affine transformations?

Affine transformations are commonly used in computer graphics and image processing, as well as in computer vision and pattern recognition. They are also used in engineering and physics simulations, and in mapping and geographical applications.

4. How do you represent an affine transformation mathematically?

An affine transformation can be represented by a matrix multiplication, where the transformation matrix contains the coefficients for scaling, rotation, shearing, and translation. The resulting vector represents the coordinates of the transformed object.

5. Can an affine transformation be applied to 3D objects?

Yes, an affine transformation can be applied to objects in 3D space. The transformation matrix would then be a 4x4 matrix, with the additional row and column representing the z-coordinate and the homogeneous coordinate, respectively.

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