A toy car is set rolling on a straight track

In summary, when considering toy car A's constant acceleration of ##2.40 \frac {cm} {s^2}##, it should be taken as positive and in the same direction as the car's positive velocity. This means that if the car is moving to the left, its acceleration is also to the left. However, in a zero-friction environment, the car's acceleration would be to the right.
  • #1
Alexanddros81
177
4
Homework Statement
At t = 0, one toy car is set rolling on a straight track with initial
position 15.0 cm, initial velocity -3.50 cm/s, and constant acceleration
##2.40 \frac {cm} {s^2}##. At the same moment, another toy car is set rolling
on an adjacent track with initial position 10.0 cm, initial velocity +5.50 cm/s,
and constant acceleration zero.
(a) At what time, if any, do the two cars have equal speeds?
(b) What are their speeds at that time?
(c) At what time(s), if any, do the cars pass each other?
(d) What are their locations at that time?
(e) Explan the difference between question (a) and question (c)
as clearly as possible
Relevant Equations
none
Hi.
My question is regarding toy car A. If the car moves to the left, is the constant acceleration of ##2.40 \frac {cm} {s^2}##
to the left or to the right?
 
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  • #2
Alexanddros81 said:
Hi.
My question is regarding toy car A. If the car moves to the left, is the constant acceleration of ##2.40 \frac {cm} {s^2}##
to the left or to the right?
You should take all positions, velocities and accelerations as positive in the same direction. So if you are taking A's negative velocity as meaning it is moving left then you should take its positive acceleration as meaning it is accelerating to the right.
 
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  • #3
Positive acceleration has the same direction as positive velocity, so if plus means right then minus means left. So if car A's initial negative velocity is to the left then its acceleration is to the right.
So to visualize, suppose car A is facing right--it's rolling backwards at 3.5 cm/sec when the driver stomps on the gas and accelerates rightward at 2.4 cms2.
[Surely this is a zero-friction environment, so picture it as a rocket car.]
 
  • #4
On second thought, it needn't be a zero-friction environment. For example car B's driver could be applying just enough gas to keep its velocity constant.
 

Related to A toy car is set rolling on a straight track

1. How does the speed of the toy car affect its distance traveled?

The speed of the toy car directly affects the distance it travels. According to Newton's first law of motion, a body in motion will stay in motion unless acted upon by an external force. This means that the faster the toy car is rolling, the more distance it will cover before coming to a stop.

2. Does the weight of the toy car impact its speed?

Yes, the weight of the toy car can impact its speed. According to Newton's second law of motion, the acceleration of an object is directly proportional to the net force acting on it and inversely proportional to its mass. This means that a heavier toy car will require more force to accelerate and will likely have a slower speed compared to a lighter toy car.

3. How does the surface of the track affect the motion of the toy car?

The surface of the track can greatly impact the motion of the toy car. A smoother surface will result in less friction, allowing the toy car to roll further and faster. On the other hand, a rougher surface will create more friction, causing the toy car to slow down and cover less distance.

4. Can the direction of the track affect the motion of the toy car?

Yes, the direction of the track can affect the motion of the toy car. An incline or decline in the track will change the gravitational force acting on the toy car, causing it to either speed up or slow down. Additionally, if the track has curves or turns, the toy car will experience changes in its velocity and direction.

5. How does the air resistance impact the motion of the toy car?

Air resistance can have a significant impact on the motion of the toy car. As the toy car moves forward, it will encounter air molecules that create drag, slowing down its speed and reducing its distance traveled. This is why aerodynamic designs are often used in real-life vehicles to reduce air resistance and improve their motion.

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