#1 An Advanced but Simple Motion-in-1D Problem (1)

In summary, This conversation is about a problem in Engineering Physics at the Bandung Institute of Technology in Indonesia. The problem is about a particle thrown with a degree elevation of α above the Earth surface and the value of α needed to ensure the particle always undergoes motion away from the initial point. The two different answers given by the students involve using parabolic motion and vector analysis, respectively. The summary also includes a message to the instructors to avoid using deliberately obscure wording in problems.
  • #1
Yohanesnuwara
1
0
I get these physics problems from Engineering Physics Course at my recent university, Bandung Institute of Technology, Indonesia. The questions are really simple but needs an advance and deep analysis to answer them. The system of answering the science problems here in my university is quite unique: there are more than 1 correct answer (e.g. 2 correct answers) if 2 students have a different but reasonable justification and analysis of the problem. It depends on your analysis, not the correct answer. One vivid example, 1+1 has two correct answers, which are 2 based on ordinary arithmetic calculation and 1 based on Boolean algebra. I'm about to regularly give some of the problems here and consult them here. Let's see the problem here:

A particle is thrown away with degree elevation of α above the Earth surface. Whenever the particle will undergo motion which is going farther from the initial point if and only if the vector components of its rate of motion are parallel to the vector components of its vector of position. Let g be the earth’s gravitational acceleration. What will be the value of α in order for the particle to always undergo motion which is always going farther from the initial point?

My friend and I have 2 different answers. I answer tan α = (y+1/2gt2 / x) based on parabollic motion. I assume parabollic motion as an approach because every time, the particle will always go farther from the initial point with degree elevation α. It won't be vertical motion because at the minimum point, the particle will go down again and go back to its initial point. Thus, I use parabollic motion formulas to find α with y, g, and x variable. On the other hand, my friend answers sin α > sqrt(8/9) based on his vector analysis which I don't understand *haha lol*.

What's your opinion about the answers? Or do you have any different solution to this problem? Help me please :)
 
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  • #2
I am assuming that the wording you have typed in here is exactly as your instructors have given it to you. If that is the case then I have a message to send back to your instructors. Don't make deliberately obscure questions. The point isn't to teach your students to be language lawyers. The point isn't to force them to spend hours puzzling over what the wording of the problem means. You should be trying to get them to learn the physics. Leave the silly word games for others.

If you wipe away the silly wording you can get an interesting little problem. Under what conditions on ##\alpha## will the distance always increase? Never mind all this silliness about vector components being parallel to something.

So think about shooting the projectile straight up. It goes away from the origin for a while, then returns. So there are clearly conditions where the distance does not always increase. Is there a range of angles for which the distance will always increase?

Your answer is clearly not correct because it has x and y in it. What can those mean?
 
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Related to #1 An Advanced but Simple Motion-in-1D Problem (1)

What is a motion-in-1D problem?

A motion-in-1D problem is a type of physics problem that involves motion in a single dimension, typically along a straight line.

What makes a motion-in-1D problem advanced?

An advanced motion-in-1D problem typically involves multiple variables, such as velocity, acceleration, and time, and may require the use of complex equations to solve.

What is the difference between an advanced and a simple motion-in-1D problem?

A simple motion-in-1D problem typically involves only one variable, such as displacement, and can be solved using basic equations such as distance = speed x time.

What are some real-world examples of motion-in-1D problems?

Examples of motion-in-1D problems in real life include a car moving along a straight road, a ball being thrown into the air, or a person walking in a straight line.

Why is it important to understand motion-in-1D problems?

Understanding motion-in-1D problems is important for understanding basic principles of physics, such as velocity, acceleration, and force. It also helps in analyzing and predicting the motion of objects in the real world.

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