What I am thinking is that it will never give an exact time for when an enemy needs to take a node, but once they are ahead in the score again it can recalculate when/what we need to take. So it will just say something like: You must forfeit x# nodes.
It would try to give a solution based on...
Okay, I play World of Warcraft, and I have been going for the Battlemaster achievement. One of the meta achievements is extremely hard to obtain. You have to basically win by 10 points, but your control over the score is indirect in that it is influenced by the control of certain nodes. The more...
This is what I have so far:
P = (Xp,Yp) = Player Coordinate
T = (Xt, Yt) = Target Coordinate
What we need to do is create a triangle with the line PT, Target vector (Tv), and Player vectory (Pv).
The Angle of TvPT (that is the angle formed by the Target Vector and line PT) = the Angle of...
hey diazona
Thanks for the formula, but one thing I noticed was that it doesn't take into consideration the angle my target is heading. I think with this formula it just gives me the time it will take if the player and target are heading straight for each other.
I think some trig needs to...
I am trying to write an addon for a videogame which will give the best orientation/heading to intercept a target. The best would mean the fastest route to a moving target.
There is no acceleration in the game.
I can get the speed/velocity of the target and player, as well as their...