Riemann tensor in 3d Cartesian coordinates

In summary: Cartesian coordinates on a curved surface rather than on a flat one?In summary, if you want to use Cartesian coordinates for points on the surface of a sphere, all derivatives of the metric would vanish and so the Riemann curvature tensor would vanish. However, this would give you a wrong result, namely that the space is not curved. So it means that if you want to get correct results you must necessarily use spherical coordinates in this case?
  • #1
davidge
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Suppose we wish to use Cartesian coordinates for points on the surface of a sphere. Then all derivatives of the metric would vanish and so the Riemann curvature tensor would vanish. But it would give us a wrong result, namely that the space is not curved. So it means that if we want to get correct results we must necessarily use spherical coordinates in this case?
 
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  • #2
You are using Cartesian coordinates in an embedding space. This is not the same thing as describing the intrinsic properties of the surface and even if the metric in the embedding space is flat, the induced metric on the submanifold can be curved.
 
  • #3
First you have to precise about what you mean by "using Cartesian coordinates on the surface of a sphere". If you're just attaching ordinary x,y and z coordinates to points on the surface of a soccer ball on the table in front of you, then you're working in a three-dimensional flat space (the room you're in) that happens to contain a soccer ball. A straight line between any two points on the surface of the ball will pass through the interior of the ball; a two dimensional creature living on the two dimensional surface of the ball would interpret that straight line as a path through the mystical third dimension that connects the two points without going through any of the points in between.

The two-dimensional surface of the ball is curved, and it will be identically curved no matter what two-dimensional coordinates you use to label the points on its surface. Latitude and longitude are familiar and easy to work with, but there are others. Note that in this two dimensional world, the paths through the interior of the ball do not exist; a straight line between any two points is a great circle along the surface.
 
  • #4
Thanks Nugatory and Orodruin for your reply.

Orodruin said:
You are using Cartesian coordinates in an embedding space
Nugatory said:
If you're just attaching ordinary x,y and z coordinates to points on the surface of a soccer ball on the table in front of you, then you're working in a three-dimensional flat space (the room you're in) that happens to contain a soccer ball.
Nugatory said:
a two dimensional creature living on the two dimensional surface of the ball would interpret that straight line as a path through the mystical third dimension that connects the two points without going through any of the points in between.

Then two-dimensional surface of the ball is curved, and it will be identically curved no matter what two-dimensional coordinates you use to label the points on its surface
I see I think. Good example Nugatory.

So to get non zero components of the Riemann tensor we would have to make a displacement on the surface of the sphere? Using spherical coordinates it's easy, because one just have to set the radius constant. Using Cartesian coordinates I think it is more difficult to keep on a "straight line", because we would have to change three parametres, namely x, y and z. In this case, we would get non-zero derivatives of the metric. Is this right?
 
  • #5
davidge said:
Using Cartesian coordinates I think it is more difficult to keep on a "straight line", because we would have to change three parametres, namely x, y and z. In this case, we would get non-zero derivatives of the metric. Is this right?
The surface of the sphere is a two-dimensional surface, so you only get two coordinates (if you introduce a third, you are working with a three-dimensional space of which the points making up the surface of your sphere is an arbitrary subset). No matter what coordinates you use, you will find that there is no two-dimensional coordinate system in which the metric components are ##g_{ij}=\delta_{ij}## everywhere on the surface of the sphere - which is to say that surface is not flat and it cannot be properly described with two-dimensional Cartesian coordinates.

Of course "flat" can be a pretty good approximation, and then we can use Cartesian coordinates locally. For example, if you ask a Manhattanite for directions, you're likely to hear something like "three blocks uptown, two blocks crosstown" - that's Cartesian coordinates with axes aligned along the street grid. But formally what we're doing is defining a completely different two-dimensional surface, namely a plane that happens to be tangent to the surface of the Earth at the point that we're standing and using Cartesian coordinates to give directions for motion in that plane, not on the surface of the earth.
 
  • #6
Nugatory said:
No matter what coordinates you use, you will find that there is no two-dimensional coordinate system in which the metric components are gij=δijgij=δijg_{ij}=\delta_{ij} everywhere on the surface of the sphere - which is to say that surface is not flat and it cannot be properly described with two-dimensional Cartesian coordinates.
Could it be accepted as a definition of Cartesian coordinates? That is, Cartesian coordinates are the ones which describe flat spaces, no matter what their dimension is?
Nugatory said:
formally what we're doing is defining a completely different two-dimensional surface, namely a plane that happens to be tangent to the surface of the Earth at the point that we're standing and using Cartesian coordinates to give directions for motion in that plane, not on the surface of the earth.
I see.
 
  • #7
davidge said:
Could it be accepted as a definition of Cartesian coordinates? That is, Cartesian coordinates are the ones which describe flat spaces, no matter what their dimension is?

No. Cartesian coordinates are coordinates on a Euclidean space. There is no necessity for a flat space to be Euclidean.
 
  • #8
Orodruin said:
No. Cartesian coordinates are coordinates on a Euclidean space. There is no necessity for a flat space to be Euclidean.
Can you give me an example of a flat, non-Euclidean space in which we cannot use Cartesian coordinates?
 
  • #9
davidge said:
Can you give me an example of a flat, non-Euclidean space in which we cannot use Cartesian coordinates?

A flat torus, a flat Möbius strip, a cylinder, a flat Klein bottle, a cone with the apex removed, etc.
 
  • #10
Orodruin said:
a cylinder
In what sense a cylinder is flat?
 
  • #11
davidge said:
In what sense a cylinder is flat?
The usual sense. A cylinder embedded in R3 has zero intrinsic curvature. You can cut it open and lay it flat on a table.
 
  • #12
A cylinder has no intrinsic curvature. Draw a triangle on a piece of paper and roll it into a cylinder. The angles still add to 180. Circles still have circumference ##2\pi r## if the radius is measured in the surface of the cylinder. Etcetera. It's pretty much the canonical simple example of a space with extrinsic curvature but no intrinsic curvature.
 
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  • #13
Also, in general, a metric need not be induced by an embedding.
 
  • #14
davidge said:
In what sense a cylinder is flat?
You can tightly wrap a flat piece of paper round it without stretching, tearing or crumpling. So its "intrinsic" local structure (as a manifold) is no different than a flat piece of paper's. Of course they have different "extrinsic" properties (which aren't part of the manifold, but of the embedding in 3D Euclidean space) and different global properties, but flatness is a local intrinsic property.
 
  • #15
davidge said:
In which sense a cylinder is flat?
Take a sheet of ordinary paper. It will pass any test for local flatness you try: the interior angles of triangles will add to 180 degrees, the pythagorean theorem works, there is a coordinate system in which the metric components are ##g_{ij}=\delta_{ij}##. Roll the sheet up into tube and it will form the surface of a cylinder, but it will still have all those flatness properties. The easiest way to see this is to imagine that you drew some geometric shape on the piece of paper before you rolled it up - the marks on the sheet of paper don't move around on the surface so their geometric relationships don't change.

The surface of a sphere is fundamentally different because there's no way of forming the sheet of paper into a sphere without stretching the paper (which doesn't work because paper doesn't stretch - better to use a rubber sheet instead) and altering the geometric relationships between nearby points.

This would be a good time to google search for the difference between "intrinsic curvature" and "extrinsic curvature" if you are not already familiar with those terms.
 
  • #16
It is official. This thread is now a test of how many different ways one can say "make a paper roll". :rolleyes:
 
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  • #17
@Orodruin , @DrGreg , @Nugatory and @Ibix, thanks for explaining what is the meaning of intrinsic and extrinsic curvature.

Nugatory said:
No matter what coordinates you use, you will find that there is no two-dimensional coordinate system in which the metric components are ##g_{ij} = g_{ji} = \delta_{ij}## everywhere on the surface of the sphere
Trying to understand the meaning of this, I have tried the following:

Suppose we want to calculate the distance between two points on a sphere, where one point is on the pole and the other is on the equator of the sphere. We can set our coordinate axes such that one coordinate, say z, is always zero.
EYBy153.png


The infinitesimal Euclidean distance is ##ds^2 = dx^2 + dy^2##, but ##x^2 + y^2 = r^2## in this case, and so ##ds^2 = \frac{x^2}{y^2}dx^2 + \frac{y^2}{x^2}dy^2##. (Is this right?) It seems clear that the metric will have first, second, etc... derivatives. Now it seems that that space (surface of the sphere) has a curvature, although I have not worked on the components of the Riemann tensor. (There will be any non-zero component?)
 
  • #18
davidge said:
Suppose we want to calculate the distance between two points on a sphere, where one point is on the pole and the other is on the equator of the sphere. We can set our coordinate axes such that one coordinate, say z, is always zero.
This picture makes no sense as a way to assign coordinates to the two-dimensional surface of the sphere because there are points on all three coordinate axes that do not lie on the surface of the sphere - so whatever set of points are being labeled by those coordinates, it's not the set of points that corresponds to the surface of the sphere. Furthermore, you have three coordinates not two - taking ##z=0## reduces the number of coordinates by one, but the surface that is being described by the two remaining coordinates is not the surface of the sphere, it's a plane that intersects the sphere.

One way or another you need two coordinates, not three, that cover the surface of the sphere without picking up any points outside the sphere (informally, this means that the coordinate axes lie on the surface of the sphere). Latitude and longitude would work, as would stereographic coordinates. You can calculate the value of the components of the metric tensor for the surface of the sphere in your chosen coordinate system by using the concept that @Orodruin mentioned above: it's an induced metric once you've decide to think of the two-dimensional sphere as something embedded in Euclidean three-dimension space.
 
  • #19
Ok
Nugatory said:
You can calculate the value of the components of the metric tensor for the surface of the sphere in your chosen coordinate system by using the concept that @Orodruin mentioned above: it's an induced metric once you've decide to think of the two-dimensional sphere as something embedded in Euclidean three-dimension space.
How would this induced metric look like in terms of Cartesian coordinates?
 
  • #20
davidge said:
How would this induced metric look like in terms of Cartesian coordinates?
You mean the Cartesian coordinates of the three-dimensional Euclidean space in which the sphere is embedded?
Suppose you go with latitude ##\phi## and longitude ##\theta## as your coordinates on the surface of the sphere. We have (although wise people will check my algebra):
##x=R\cos\phi\sin\theta##
##y=R\cos\phi\cos\theta##
##z=R\sin\phi##
relating the ##\theta## and ##\phi## coordinates of points on the two-dimensional surface of the sphere to the x,y, and z coordinates of points in the three-dimensional Euclidean space in which the sphere is embedded. Some algebra and the formula in the wikipedia article I linked will see you home from there.
 
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  • #21
Nugatory said:
You mean the Cartesian coordinates of the three-dimensional Euclidean space in which the sphere is embedded?
Yes
Nugatory said:
Suppose you go with latitude ϕϕ\phi and longitude θθ\theta as your coordinates on the surface of the sphere. We have (although wise people will check my algebra):
x=Rcosϕsinθx=Rcos⁡ϕsin⁡θx=R\cos\phi\sin\theta
y=Rcosϕcosθy=Rcos⁡ϕcos⁡θy=R\cos\phi\cos\theta
z=Rsinϕz=Rsin⁡ϕz=R\sin\phi
relating the θθ\theta and ϕϕ\phi coordinates of points on the two-dimensional surface of the sphere to the x,y, and z coordinates of points in the three-dimensional Euclidean space in which the sphere is embedded. Some algebra and the formula in the wikipedia article I linked will see you home from there.

Yea, in this case we would obtain the components in terms of ##r, \theta## and ##\phi##. I would like to get them in terms of ##x,y## and ##z## instead.
 
  • #22
davidge said:
YesYea, in this case we would obtain the components in terms of ##r, \theta## and ##\phi##. I would like to get them in terms of ##x,y## and ##z## instead.
You are missing the point. The radius ##r## is not a coordinate on the sphere. The sphere is two-dimensional and is described with only two coordinates.
 
  • #23
Orodruin said:
The radius rrr is not a coordinate on the sphere
I'm sorry for including the ##r## into above. So how can we obtain the components in terms of ##x,y## instead of ##\theta, \phi##?
 
  • #24
davidge said:
I'm sorry for including the ##r## into above. So how can we obtain the components in terms of ##x,y## instead of ##\theta, \phi##?
Start from the line element and the relation ##ds^2 = dx^2 + dy^2 + dz^2## and the expression of z in terms of x and y ##z = \sqrt{R^2 -x^2-y^2}## to find ##dz##.
 
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  • #25
davidge said:
@Orodruin , @DrGreg , @Nugatory and @Ibix, thanks for explaining what is the meaning of intrinsic and extrinsic curvature.Trying to understand the meaning of this, I have tried the following:

Suppose we want to calculate the distance between two points on a sphere, where one point is on the pole and the other is on the equator of the sphere. We can set our coordinate axes such that one coordinate, say z, is always zero.

The infinitesimal Euclidean distance is ##ds^2 = dx^2 + dy^2##, but ##x^2 + y^2 = r^2## in this case, and so ##ds^2 = \frac{x^2}{y^2}dx^2 + \frac{y^2}{x^2}dy^2##. (Is this right?) It seems clear that the metric will have first, second, etc... derivatives. Now it seems that that space (surface of the sphere) has a curvature, although I have not worked on the components of the Riemann tensor. (There will be any non-zero component?)

You might find articles on the Mercator projection helpful. If you look at a map of the globe, the most common map is the Mercator projection, though there are others. If you read about about cartography, which is less advanced than GR but seems applicable to what you're struggling with, you can get a better idea of how we create a 2d map of the 2d surface of the Earth - and the formulas we use to get distances from the map coordinates, which would basically be the metric.

Using x,y, and z as coordinates doesn't really work, because not all coordinate values are constrained to lie on the sphere. You could conceivably use x and y as coordinates on a hemisphere, but you won't have the amount of reference material available to you that you will have if you go with lattitude, longitude, and the mercator projection technique.

If you did use x and y as coordinates, I can quickly sketch out what I think you should get - which doesn't look particularly close to what you wrote earlier. You want to compute ##ds^2 = dx^2 + dy^2 + dz^2## with the constraint equation that defines z(x,y) = ##\sqrt{R^2 - x^2 - y^2}##

Using the chain rule, we can write

$$dz = \frac{\partial z(x,y)}{\partial x}dx + \frac{\partial z(x,y)}{\partial y}dy$$

So we would get

$$
ds^2 = dx^2 + dy^2 + dz^2 = dx^2 + dy^2 + \left( \frac{\partial z(x,y)}{\partial x}dx + \frac{\partial z(x,y)}{\partial y}dy \right)^2
$$

And if you expand it out you'll get a line element in terms of dx and dy. Conceptually, you'd be mapping the Earth by a projection process, but instead of the mercator projection process I suggested earlier, you'd map points on half the sphere to a unit circle on the x,y plane. So you'd really need two maps to cover an entire sphere.

The mercator projection technique isn't that much more invovled, is a bit more standard, and maps all points on the globe except for the north and south poles on one map, so it's probably a preferable technique. I don't have any good references for it, alas - you can try the wiki, it does have an article, but I'm not sure how indepth it really is.

In any event, you'll wind up with 2 coordinates for every point on the 2d manifold that's the surface of the globe, which is the correct noumber of coordinates. And you'll find that there is some formula that will give you the distance between two points , but it won't be the pythagorean formula that you seem to want it to be, it will be some other more complex formula..
 
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  • #26
@pervect , thank you, it's interesting to know how this kind of mapping works. I will google it!

These are my conclusions
- Cartesian coordinates are any kind of coordinates we use to map points on a Euclidean space.
- For general non-Euclidean spaces we must find appropriate coordinates that describes properly that space, and we must relate it in some way with the Cartesian ones.*

Are these conclusions correct?

*
This raise two questions:
1 - If we always define the another set of coordinates in terms of the Cartesian set, then the latter can be regarded as a fundamental or "natural" set of coordinates? Although it would be the same as treating Euclidean spaces as the fundamental ones, and I think you will say it is not correct to assume it.

2 - There is no way of finding such a coordinate system without knowing the shape of the manifold. For example, one cannot define spherical coordinates without learning before the structure of a sphere and what isometries it have? Likewise, one cannot correctly map points on a cylinder, without knowing about cylindrical coordinates(?)Now, @Orodruin and others mentioned that a cylinder has zero intrinsic curvature. Would it mean that we can use Cartesian coordinates on it and also on any shape which has zero intrinsic curvature?
 
  • #27
davidge said:
Now, @Orodruin and others mentioned that a cylinder has zero intrinsic curvature. Would it mean that we can use Cartesian coordinates on it and also on any shape which has zero intrinsic curvature?

@Orodruin has already joked about the fact that this question (why does a cylinder have zero intrinsic curvature) has been answered 4 times: posts #11, #12, #14 and #15.

If a manifold is flat (has zero intrinsic curvature), then that means that you can use Cartesian coordinates for a section of it. You can't necessarily use Cartesian coordinates for the whole thing, because that might lead to multiple coordinates for the same points. For example, on a cylinder with coordinate [itex]x[/itex] representing the distance around the cylinder, and [itex]y[/itex] representing the distance up and down the cylinder, then the points [itex](x,y)[/itex] and [itex](x+L, y)[/itex] are the same point. That can't happen with Cartesian coordinates (where [itex]L[/itex] is the circumference of the cylinder). If you stick to a region with [itex]0 < x < L[/itex], the coordinates work just like Cartesian coordinates.
 
  • #28
stevendaryl said:
the points (x,y)(x,y)(x,y) and (x+L,y)(x+L,y)(x+L, y) are the same point
Since their coordinates have a difference of L, I don't see why these are the same point.
 
  • #29
davidge said:
Since their coordinates have a difference of L, I don't see why these are the same point.
Because if you go around the cylinder once you end up at the same point.
 
  • #30
Orodruin said:
Because if you go around the cylinder once you end up at the same point.
but one faces this same issue if one uses cylindrical coordinates
 
  • #31
davidge said:
but one faces this same issue if one uses cylindrical coordinates
So what? Steven just told you that you cannot have global Cartesian coordinates on the cylinder. In fact, I would not call them Cartesian as that usually refers to coordinates in a Euclidean space and a cylinder is not Euclidean.
 
  • #32
Orodruin said:
at? Steven just told you that you cannot have global Cartesian coordinates on the cylinder
yea, but others have said in previous posts that it's possible to correctly describe points on such surfaces if we use the correct coordinate system. For example, we could correctly map points on the surface of a sphere using spherical coordinates. Now it seems that this issue of going to the same point still persists even if we use the "correct" coordinate system.
 
  • #33
davidge said:
yea, but others have said in previous posts that it's possible to correctly describe points on such surfaces if we use the correct coordinate system. For example, we could correctly map points on the surface of a sphere using spherical coordinates. Now it seems that this issue of going to the same point still persists even if we use the "correct" coordinate system.
I still don't see your point. The problem you have is that you use too many coordinates. A two dimensional manifold will be described with two coordinates - not three.
 
  • #34
Orodruin said:
The problem you have is that you use too many coordinates
This is not the only problem. The thing (that motivated me to start the thread) is that it appears we don't need just to use the correct number of coordinates, but the correct type of coordinate system.

Orodruin said:
A two dimensional manifold will be described with two coordinates - not three
yes, but one has to account for what coordinate system is being using, not just the number of coordinates, is it not so?
 
  • #35
davidge said:
but one faces this same issue if one uses cylindrical coordinates

Right. That's why the cylinder cannot be described by Cartesian coordinates.
 

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