What is Algorithms: Definition and 151 Discussions

In mathematics and computer science, an algorithm ( (listen)) is a finite sequence of well-defined, computer-implementable instructions, typically to solve a class of specific problems or to perform a computation. Algorithms are always unambiguous and are used as specifications for performing calculations, data processing, automated reasoning, and other tasks. In contrast, a heuristic is a technique used in problem solving that uses practical methods and/or various estimates in order to produce solutions that may not be optimal but are sufficient given the circumstances. As an effective method, an algorithm can be expressed within a finite amount of space and time, and in a well-defined formal language for calculating a function. Starting from an initial state and initial input (perhaps empty), the instructions describe a computation that, when executed, proceeds through a finite number of well-defined successive states, eventually producing "output" and terminating at a final ending state. The transition from one state to the next is not necessarily deterministic; some algorithms, known as randomized algorithms, incorporate random input.The concept of algorithm has existed since antiquity. Arithmetic algorithms, such as a division algorithm, were used by ancient Babylonian mathematicians c. 2500 BC and Egyptian mathematicians c. 1550 BC. Greek mathematicians later used algorithms in 240 BC in the sieve of Eratosthenes for finding prime numbers, and the Euclidean algorithm for finding the greatest common divisor of two numbers. Arabic mathematicians such as al-Kindi in the 9th century used cryptographic algorithms for code-breaking, based on frequency analysis.The word algorithm itself is derived from the name of the 9th-century mathematician Muḥammad ibn Mūsā al-Khwārizmī, whose nisba (identifying him as from Khwarazm) was Latinized as Algoritmi. A partial formalization of the modern concept of algorithm began with attempts to solve the Entscheidungsproblem (decision problem) posed by David Hilbert in 1928. Later formalizations were framed as attempts to define "effective calculability" or "effective method". Those formalizations included the Gödel–Herbrand–Kleene recursive functions of 1930, 1934 and 1935, Alonzo Church's lambda calculus of 1936, Emil Post's Formulation 1 of 1936, and Alan Turing's Turing machines of 1936–37 and 1939.

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    Drawing Circles: Algorithm Tips & Notes

    I don't have a computer graphics textbook, but I need to figure out the algorithms for drawing circles. Bresenham, and I think another one. Anyone got some notes or tips about this stuff?
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