My motivation was kind of silly:
I've been a huge fan of this game since I was young. It's the only game I've ever been allowed to buy online. To cut a long story short 9 or 10 year old me, I can't really remember, was told by my parents that if I did well in my exams they'd get it for me, so...
I was reading the page about interpreters on wikipedia and one particular section caught my eye:
"An interpreter generally uses one of the following strategies for program execution:
Parse the source code and perform its behavior directly;
Translate source code into some efficient...
Below, I have a joint system that consists of a fixed anchor and a moving arm:
What I want is simple: To attach a linear actuator on the moving arm in such a way that the mechanical advantage of the actuator is exactly 1 (Ie the actuator only has to generate exactly the amount of force as the...
I just wanted to ask something that's being bugging me for quite a while now, if you don't mind. In standard testing, Biological Materials often are found to have impressive strength characteristics, for example, both Type I Collagen, the supporting protein of muscle (And I think Skin as well)...
Ok, I know this may sound silly and I apologize for bringing in what should be a relatively easy equation. I'm trying to make the small a in the below equation the subject of the formula (That is, to push everything in the equation except a to one side of the equation and leave all the small...
Could you explain what you mean by this?
(My background wasn't in physics, i apologise for being dumb)
This is just a guess here, but if i get you correctly what you mean by numerical search/actual simulation would be to get the angle from the equation that excludes air resistance first, fire...
What i understand from this is use v^2 +- sqrt(etc etc) to calculate the angle without air resistance first, then create an imaginary (so called) projectile and simulate it's flight path, collect the data of the simulation and perform corrections to the angle until it's close enough, did i get...
Oh hi, I'm modding an existing game unfortunately, if i was making my own game i would just disable air resistance for special projectiles like these out of laziness XD
//The block below is called 20 times a second
//This can be ignored
this.locX += this.motX;
this.locY += this.motY;
this.locZ += this.motZ;
float f4 = 0.99F; //Drag
f1 = 0.05F; //Gravity. Since this is called 20 times a second, 0.05 works out to 20m/s2
//Applying drag
this.motX *= (double)...
Hi, I know I've asked this before but I didn't manage to solve the problem before. To give context I'm trying to find the angle to hit a target with given coordinates from my current location in a particular game. (I'm modding the game) I can do it with zero problems when not including air...
The formula for the angle required for you to launch a projectile with a given velocity, gravity, distance and height difference is, taking g as gravity, v as total velocity, x as total distance on the horizontal plane and y as how high the target is above you (Negative value means the target is...
Hello there!
I'm a newcomer and just started doing Physics as there is one part of my current project requires it to do so.
Recently, while reading up a game's source code, I came across something that I couldn't figure out. Below is the portion of the code that handles the velocity...