Why would a card game company ban online card simulators?

In summary, there is a card game called Yu-Gi-Oh and the company behind it is requesting all online card game simulator programs to be removed. This could be due to concerns about protecting their intellectual property, maintaining brand consistency, and potential loss of revenue from online simulators. Many players rely on online practice as the game is complicated and they can't always meet in person to play. However, without proper licensing agreements, these simulators may be infringing on the company's rights. Ultimately, the company needs to sell the game and its cards in order to stay in business, and not being able to practice online may be a deterrent for some players.
  • #1
kolleamm
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There is a card game called Yu-Gi-Oh. Apparently the company from what I understand is requesting all the online card game simulator programs to be removed.

Why would they do this? Now no one can practice playing their cards for the real life tournaments. They have an official game but you have to pay money for virtual cards which not a lot of people are willing to do since they still have to buy the real cards so they can play at tournaments to begin with.

Can someone please make sense of this to me, to me it seems the company is ruining their own game.
 
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  • #2
kolleamm said:
There is a card game called Yu-Gi-Oh. Apparently the company from what I understand is requesting all the online card game simulator programs to be removed.
I've never heard of this game, but then again, I'm not much of a card player. Perhaps the company has a copyright on the game, and the online simulators are infringing the company's copyright.

kolleamm said:
Why would they do this?
To protect their intellectual property would be one very good reason.
kolleamm said:
Now no one can practice playing their cards for the real life tournaments. They have an official game but you have to pay money for virtual cards which not a lot of people are willing to do since they still have to buy the real cards so they can play at tournaments to begin with.
 
  • #3
Depending on the target market for the game and how people generally play (online vs in-person), free online simulators can cut pretty significantly into the bottom-line. For an extreme example, imagine someone created a popular HEarth'stone simulator where nobody needed to either grind/pay for their cards. Since the game is only played online, if the popularity of the simulator got sufficiently large, without a consistent revenue stream Blizzard would no longer be able to support the game. Since Yu-Gi-Oh is played in-person as well, the impact on their business is probably less, but for most casual players (which is probably the majority of their players) having a popular and free online alternative seriously cuts your incentive to monetize.

There could also be concerns around branding. Game designers usually want players to know who made the game, the idea being if you like one game I made, then you might like another one and be more willing to try it. Another aspect is that generally people who make games want you to have a consistent experience with their IP, both in terms of product / service quality and with how the game is marketed and presented. The problem with 3rd parties is that you have no control over either these things.
 
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  • #4
It's just very confusing to me because in order for the players to play the game they need to practice online since the game is fairly complicated, and they can't always go to the card store or meet their friends.

If you can't practice you can't play well. If you can't play well then you shouldn't play in any tournaments, meaning you shouldn't buy the cards, because they are fairly pricey.
 
  • #5
I would bet that there is really a licensing issue in play. The owners of Scrabble aggressively defended their intellectual property rights against many unlicensed web versions.

Online versions of a game typically will need to have a licensing agreement with whoever owns the rights to the game. For example, see:
https://en.wikipedia.org/wiki/Scrabble#Web_versions
 
  • #6
kolleamm said:
It's just very confusing to me because in order for the players to play the game they need to practice online since the game is fairly complicated, and they can't always go to the card store or meet their friends.
How is this confusing? The only way the company can stay in business is for them to sell their game and its cards.

kolleamm said:
If you can't practice you can't play well. If you can't play well then you shouldn't play in any tournaments, meaning you shouldn't buy the cards, because they are fairly pricey.
This is not a strong argument. People who want to play poker have to put money in the pot ("ante up") before they can play.
 
  • #7
Question has been asked and answered, so the thread is now closed.
 

1. Why would a card game company ban online card simulators?

There could be several reasons for this decision. One possible reason is that the card game company wants to protect their intellectual property and prevent others from profiting off of their game. By banning online card simulators, they can maintain control over their product and ensure that players are purchasing authentic versions of the game.

2. Will banning online card simulators affect the popularity of the game?

It is possible that banning online card simulators could have an impact on the game's popularity, especially if players have become accustomed to using these simulators. However, the card game company may have determined that the potential loss of players is outweighed by the benefits of protecting their brand and product.

3. Are there any legal implications for using online card simulators?

It depends on the specific laws and regulations in the country where the card game company is based. In some cases, using online card simulators may be considered copyright infringement or a violation of the company's terms of use. It is important to check the company's policies and consult with a legal professional for clarification.

4. Can online card simulators be used for personal or non-commercial purposes?

Again, this will vary depending on the company's policies and the laws in the country where the card game company is based. Some companies may allow the use of online card simulators for personal or non-commercial purposes, but it is important to check their terms of use and seek permission before doing so.

5. Are there any alternative ways to play the game online without using card simulators?

Yes, there are often official online versions of card games that are sanctioned by the company and allow players to play the game virtually. Additionally, some companies may offer digital versions of their game that can be purchased and played on a computer or mobile device. These options may be a suitable alternative to using online card simulators.

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