What Is the Initial Velocity Formula for Projectile Motion in Game Development?

ENDMENTIn summary, the programmer is seeking a formula to calculate the proper initial velocity for a given angle to hit a target a certain x,y distance away in a video game. They do not want to use time in the formula and have come across the "gunnery law" but could not find the formula. They are asking for help from those familiar with physics.
  • #1
bmf59
1
0
I'm writing a video game. For the AI i need to be able to calculate the proper initial velocity for a given angle to hit a target a certain x,y distance away. I don't want to use time in the formula. Does anyone know a formula for doing this? I found something about a "gunnery law" that looked similar to what i needed, but i couldn't find the formula. Any help would be appreciated since I'm a programmer and not much of a physics person. Thanks.
 
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  • #2
bmf59 said:
I'm writing a video game. For the AI i need to be able to calculate the proper initial velocity for a given angle to hit a target a certain x,y distance away. I don't want to use time in the formula. Does anyone know a formula for doing this? I found something about a "gunnery law" that looked similar to what i needed, but i couldn't find the formula. Any help would be appreciated since I'm a programmer and not much of a physics person. Thanks.

If the target is at the same height as the launch, you can use:

[tex]y= vsin\theta t - \frac{1}{2}gt^2[/tex]

where: [tex]t = \frac{x}{vcos\theta}[/tex]

If x = R (range) and y = 0, you have:

[tex]vRtan\theta = \frac{gR^2}{v^2cos^2\theta}[/tex]

[tex]v^3= \frac{gR}{tan\theta cos^2\theta}[/tex]

[tex]v = \sqrt[3]{\frac{gR}{sin\theta cos\theta}}[/tex]

AM
 
  • #3


As a physics enthusiast, I would be happy to assist you with your question. The formula you are looking for is known as the projectile motion equation, which takes into account the initial velocity, angle of launch, and distance to the target. It is often written as x = v0*cos(theta)*t and y = v0*sin(theta)*t - 0.5*g*t^2, where x and y represent the horizontal and vertical distance traveled by the projectile, v0 is the initial velocity, theta is the angle of launch, t is the time, and g is the acceleration due to gravity.

To solve for the initial velocity, you can rearrange the equations to v0 = x/(cos(theta)*t) and v0 = (y + 0.5*g*t^2)/sin(theta)*t. You can then plug in the desired x and y distances and the angle of launch to calculate the initial velocity needed to hit the target. This method does not involve time in the formula, as requested.

I would also recommend looking into the concept of trajectory and how it relates to projectile motion, as it can help you better understand and implement the formula in your game. Best of luck with your project!
 

Related to What Is the Initial Velocity Formula for Projectile Motion in Game Development?

1. What is a projectile in a game?

A projectile in a game is an object that is launched or thrown with a specific velocity and trajectory. It is typically affected by gravity and can be used to hit or damage other objects in the game.

2. How do I create a projectile for my game?

The process of creating a projectile for a game can vary depending on the game engine or programming language being used. Generally, you will need to define the projectile's properties such as speed, trajectory, and collision detection. You may also need to create animations and sound effects for the projectile. It is best to consult the documentation or tutorials for your specific game development platform for more detailed instructions.

3. Can a projectile be affected by external forces?

Yes, a projectile in a game can be affected by external forces such as wind, gravity, or other objects in the game environment. This can add a level of realism and complexity to the projectile's movement and make the game more challenging.

4. How can I make my projectile more accurate?

To make a projectile more accurate, you can adjust its initial velocity, trajectory, and other properties. You can also add features such as auto-aiming or homing capabilities to improve accuracy. Additionally, optimizing the game's physics engine and collision detection can also improve the accuracy of the projectile.

5. Are there any limitations to creating a projectile for a game?

There may be limitations to creating a projectile for a game depending on the game engine or programming language being used. Some engines may have restrictions on the number of projectiles that can be active at once or the complexity of their movements. Additionally, the performance of the game may also be affected by the number and complexity of projectiles. It is important to consider these limitations when designing your game's mechanics.

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