What are all the possible formulas to use for 2D motion with projecti

In summary, the most commonly used formulas for 2D motion with projectile include vertical and horizontal displacement, time of flight, maximum height, and range. The initial velocity can be calculated using the formula v0 = √(v0x^2 + v0y^2), and the angle can be calculated using the formula θ = tan^-1 (v0y/v0x). The acceleration due to gravity for 2D motion with projectile is a constant value of 9.8 m/s^2. These formulas can be used for any projectile that follows a parabolic path, but may not be accurate for objects with air resistance or in non-uniform gravitational fields. They are not applicable for 3D motion
  • #1
stevethaboss
1
0
These are the papers it's based off of.. http://mredwards.net/Files/Problem%20D%20Horizontal%20Projectiles.pdf
http://www.mredwards.net/Files/Problem%20E%20Projectiles%20from%20an%20angle.pdf

My class uses g for gravity and delta x, vx etc...
 
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  • #2
If I understand correctly what your question is, you are approaching physics from the wrong side. There are not many formulas - in a way there is only one - and solving any problem is a matter of cleverly using it to derive the formula that is necessary to solve the particular problem.
 

Related to What are all the possible formulas to use for 2D motion with projecti

What are all the possible formulas to use for 2D motion with projectile?

The most commonly used formulas for 2D motion with projectile are:

  • Vertical Displacement: y = y0 + v0y*t - 1/2*g*t^2
  • Horizontal Displacement: x = x0 + v0x*t
  • Time of Flight: t = 2*v0y/g
  • Maximum Height: ymax = (v0y^2)/2g
  • Range: R = (v0^2*sin(2θ))/g

How do I calculate the initial velocity and angle for a projectile?

The initial velocity can be calculated using the formula v0 = √(v0x^2 + v0y^2), where v0x and v0y are the horizontal and vertical components of the initial velocity. The angle can be calculated using the formula θ = tan^-1 (v0y/v0x).

What is the acceleration due to gravity for 2D motion with projectile?

The acceleration due to gravity for 2D motion with projectile is a constant value of 9.8 m/s^2, directed downwards towards the earth.

Can these formulas be used for all types of projectiles?

These formulas are applicable for any projectile that follows a parabolic path, such as objects thrown, launched, or dropped. They may not be accurate for objects with air resistance or for projectiles in non-uniform gravitational fields.

Can these formulas be used for 3D motion with projectile?

These formulas are specifically designed for 2D motion with projectile, where the motion is restricted to a vertical and horizontal plane. For 3D motion with projectile, additional formulas and calculations are required to account for the motion in the third dimension.

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