Vector or Parametric Form of the Equation of a Plane P

In summary, Poole discusses the vector or parametric form of the equation of a plane, which is determined by specifying one point and two direction vectors that are parallel to the plane but not to each other. However, there are infinitely many possible parametric equations for a plane, leading to the concept of a quotient space and the distinction between algebraic and geometric vectors. This relates to the fact that a basis is not unique for any vector space over an infinite field, and highlights the difference between a subspace of a vector space and a translate of a plane.
  • #1
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I am reading David Poole's book: Linear Algebra: A Modern Introduction (Third Edition) ...

I have a basic (and probably simple) question regarding Poole's introductory discussion of the vector or parametric form of the equation of a plane \(\displaystyle \mathscr{P}\) (page 38, Section 1.3 Lines and Planes) ...

Poole's discussion/remarks on the vector or parametric form of the equation of a plane \(\displaystyle \mathscr{P}\) reads as follows:View attachment 5185In the above text Poole writes:

" ... ... we observe that a plane can be determined by specifying one of its points \(\displaystyle P\) (by the vector \(\displaystyle p\)) and two direction vectors \(\displaystyle u\) and \(\displaystyle v\) parallel to the plane (but not parallel to each other). ... ... "

Poole then goes on to derive the vector or parametric equation of the plane as:

\(\displaystyle x = p + su + tv \)

... BUT ... at first glimpse it seems that ... because there are infinitely many different pairs of non-parallel direction vectors u and v emanating from a point P in the plane ... then there are infinitely many different parametric equations of the one plane ... BUT ... surely this is not right ... ...Can someone please clarify my confused impression of the parametric form of the equation of a plane ...

Peter
 
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  • #2
You are right. There is an infinite number of parametric representations of a plane. :)
 
  • #3
Fantini said:
You are right. There is an infinite number of parametric representations of a plane. :)

Oh my God ... I never expected such an answer ...

Thanks so much Fantini ... most helpful ...

Peter
 
  • #4
...and this is related to the fact that a basis is not unique: for any vector space over an infinite field, there are infinitely many bases.

The defining feature of a plane, is the "two-dimensional-ness" of it. I put this in quotes because there are two types of planes:

1. A subspace of $F^n$ of dimension 2, let's call such a subspace $U$.
2. A translate of such a plane. This is a COSET $p+U$. The vector $p$ is the translation vector, and if $u,v$ generate $U$, then $p+u,p+v$ are our direction vectors (considered as points in $F^n$).

The distinction between these two highlights two competing definitions of "vector"

a) An (algebraic) vector is a point (element) in a vector space. To see these as "geometric" vectors, we imagine the tail of the vector at the origin, and the arrow-head at the point.

b) A (geometric) vector is an arrow in some direction, for a given length (its magnitude) starting at one point, and ending at another.

The vectors of type (b) don't live in a vector space (this is surprising, right?), they live in a related kind of space called an affine space. This is very much "like" a vector space (in fact, any affine space possesses an "underlying vector space")...but there's no "preferred point" (origin).

The QUOTIENT space $F^n/U$ is the vector space of all affine planes parallel to $U$. This is one-dimensional for $F^n = \Bbb R^3$, since we just have to pick a vector $v \not\in U$, and figure out which scalar multiple of $v$ lies in a given translate of $U$ (in the picture you provide, this can be the vector $p$)-if you have a deck of cards, saying how far up you go, or down you go, in the deck, determines which card you pick.

This can be somewhat confusing, because a lot of use of vectors in modeling *physical* problems, e.g. determining the forces at a point, actually uses affine vectors, not algebraic vectors (in the real world, there's no actual "origin").

In the parametric form, the important thing to remember is we have TWO "free parameters", $s$ and $t$. Thus affine spaces are very simple examples of what are known as "manifolds"-an affine plane is a 2-manifold (which is not only "locally" homeomorphic to $\Bbb R^2$ its "globally homeomorphic", via the translation homeomorphism:

$v \mapsto v + p$).

Analysts like to use the notation $v_p$ for affine vectors, meaning "the (algebraic) vector $v$ AT the point $p$". So they would label the diagram vectors $s\mathbf{u},t\mathbf{v}$ as: $(s\mathbf{u})_{\mathbf{p}},(t\mathbf{v})_{\mathbf{p}}$. In other words, we are "temporarily pretending $\mathbf{p}$ is the origin".
 
  • #5
Deveno said:
...and this is related to the fact that a basis is not unique: for any vector space over an infinite field, there are infinitely many bases.

The defining feature of a plane, is the "two-dimensional-ness" of it. I put this in quotes because there are two types of planes:

1. A subspace of $F^n$ of dimension 2, let's call such a subspace $U$.
2. A translate of such a plane. This is a COSET $p+U$. The vector $p$ is the translation vector, and if $u,v$ generate $U$, then $p+u,p+v$ are our direction vectors (considered as points in $F^n$).

The distinction between these two highlights two competing definitions of "vector"

a) An (algebraic) vector is a point (element) in a vector space. To see these as "geometric" vectors, we imagine the tail of the vector at the origin, and the arrow-head at the point.

b) A (geometric) vector is an arrow in some direction, for a given length (its magnitude) starting at one point, and ending at another.

The vectors of type (b) don't live in a vector space (this is surprising, right?), they live in a related kind of space called an affine space. This is very much "like" a vector space (in fact, any affine space possesses an "underlying vector space")...but there's no "preferred point" (origin).

The QUOTIENT space $F^n/U$ is the vector space of all affine planes parallel to $U$. This is one-dimensional for $F^n = \Bbb R^3$, since we just have to pick a vector $v \not\in U$, and figure out which scalar multiple of $v$ lies in a given translate of $U$ (in the picture you provide, this can be the vector $p$)-if you have a deck of cards, saying how far up you go, or down you go, in the deck, determines which card you pick.

This can be somewhat confusing, because a lot of use of vectors in modeling *physical* problems, e.g. determining the forces at a point, actually uses affine vectors, not algebraic vectors (in the real world, there's no actual "origin").

In the parametric form, the important thing to remember is we have TWO "free parameters", $s$ and $t$. Thus affine spaces are very simple examples of what are known as "manifolds"-an affine plane is a 2-manifold (which is not only "locally" homeomorphic to $\Bbb R^2$ its "globally homeomorphic", via the translation homeomorphism:

$v \mapsto v + p$).

Analysts like to use the notation $v_p$ for affine vectors, meaning "the (algebraic) vector $v$ AT the point $p$". So they would label the diagram vectors $s\mathbf{u},t\mathbf{v}$ as: $(s\mathbf{u})_{\mathbf{p}},(t\mathbf{v})_{\mathbf{p}}$. In other words, we are "temporarily pretending $\mathbf{p}$ is the origin".
Thanks Deveno ... this post is extremely helpful, addressing as it does, many points that were puzzling to me ...

Just one question ... what are "direction vectors" and how should we think of them ...? Indeed, how do they differ from "ordinary" vectors ...?

I further note that you begin to discuss a notion that continually seems to evade my full understanding ... affine space ... what is the nature of affine space and how exactly does it differ from Euclidean Space ... and also how is affine space related to the notion of vector space ... ... is it just the point regarding the origin that you mention? what then are the implications of no origin? ...

Peter
 
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Related to Vector or Parametric Form of the Equation of a Plane P

1. What is the difference between vector and parametric form of the equation of a plane?

The vector form of the equation of a plane uses a normal vector and a point on the plane to represent its equation, while the parametric form uses two direction vectors and a point to define the plane. In vector form, the equation is expressed as r · n = r0 · n, where r and r0 are position vectors, and n is the normal vector. In parametric form, the equation is expressed as r = r0 + s1v1 + s2v2, where r0 is the position vector of a point on the plane, and v1 and v2 are the direction vectors.

2. How do you convert between vector and parametric form of a plane's equation?

To convert from vector form to parametric form, you can use the equation r = r0 + s1v1 + s2v2, where r0 is the point on the plane and v1 and v2 are the direction vectors. To convert from parametric form to vector form, you can use the equation r · n = r0 · n, where n is the normal vector and r0 is the position vector of a point on the plane.

3. How do you determine if a point lies on a plane using vector and parametric form?

To determine if a point lies on a plane, you can substitute the coordinates of the point into the equation of the plane in either vector or parametric form. If the resulting equation is true, then the point lies on the plane. For example, in vector form, if the point (x, y, z) lies on the plane with equation r · n = r0 · n, then xn1 + yn2 + zn3 = r0 · n.

4. Can you graph a plane using vector or parametric form?

Yes, you can graph a plane using either vector or parametric form. In vector form, you can plot the normal vector n as a point and then use it to plot the plane. In parametric form, you can plot the point r0 and then use the direction vectors v1 and v2 to determine the shape and orientation of the plane.

5. What are some real-world applications of vector and parametric form of a plane's equation?

The vector and parametric form of a plane's equation are used in various fields such as physics, engineering, and computer graphics. Some real-world applications include calculating the trajectory of a projectile, designing buildings and structures, and creating 3D models and animations in computer graphics. They are also used in navigation and mapping systems to determine the orientation of objects in space relative to a reference plane.

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