Vector multiplication question

In summary, The conversation discusses the expansion (\vec{r}\times\vec{v})\times\vec{r}=[\vec{v}(\vec{r}\cdot\vec{r})-\vec{r}(\vec{r}\cdot\vec{v})] and how it can be arrived at using the vector triple product. The result is a linear combination of \vec{r} and \vec{v} but must also be perpendicular to \vec{r}, which is why the projection onto \vec{r} is subtracted.
  • #1
Nabeshin
Science Advisor
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I'm not sure where to put this question, since it deals with both physics and math, so I figured here would be a good starting point.

In the book of astrodynamics I'm currently reading, I came across this expansion:

[tex](\vec{r}\times\vec{v})\times\vec{r}=[\vec{v}(\vec{r}\cdot\vec{r})-\vec{r}(\vec{r}\cdot\vec{v})][/tex]

Can anyone explain how this result is arrived at? If any physical significance is needed, r is a position vector and v its derivative with respect to time, the velocity vector.
 
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  • #2
Well, the standard way is just to use the vector triple product (Lagranges formula, see http://en.wikipedia.org/wiki/Triple_product#Vector_triple_product"):

[tex]\vec{a}\times (\vec{b}\times \vec{c})= \vec{b}(\vec{a}\cdot\vec{c}) - \vec c (\vec a\cdot \vec b)[/tex]
(also know as the BAC CAB rule)

This relation can easily be proved, by calculating both sides (just insert [tex]\vec {a} = (a_1,a_2,a_3)[/tex] and so on).

In your case we have, [tex]\vec a = \vec c \equiv \vec r[/tex] and [tex]\vec b \equiv \dot{\vec r} = \vec v[/tex].
 
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  • #3
Ah, thank you very much :) Simply a formula I was not familiar with.
 
  • #4
? The "triple product" is just the same as the product asked about so I don't see how that answers your question, except to say "yes, it is a well known calculation". Of course, the way to see that it is true is to use some general <a, b, c>, <x, y, z> for [itex]\vec{r}[/itex] and [itex]\vec{v}[/itex].

For a little more "intuitive" insight, we know that [itex]\vec{r}\times\vec{v}[/itex] is perpendicular to both [itex]\vec{r}[/itex] and [itex]\vec{v}[/itex] so the result of any vector cross [itex]\vec{r}\times\vec{v}[/itex] must be perpendicular to that vector and so in the plane spanned by [itex]\vec{r}[/itex] and [itex]\vec{v}[/itex] and can be written as a linear combination of them: [itex]a\vec{r}+ b\vec{v}[/itex]. But [itex](\vec{r}\times\vec{v})\times \vec{r}[/itex] must also be perpendicular to [itex]\vec{r}[/itex] so we must subtract off any projection onto [itex]\vec{r}[/itex]. That is the "[itex]\vec{r}(\vec{r}\cdot\vec{v}[/itex]" part.
 

Related to Vector multiplication question

1. What is vector multiplication?

Vector multiplication is a mathematical operation that combines two or more vectors to produce a new vector. There are two types of vector multiplication: scalar multiplication, which results in a scalar quantity, and vector multiplication, which results in a vector quantity.

2. What are the different types of vector multiplication?

The two types of vector multiplication are scalar multiplication, which produces a scalar quantity, and vector multiplication, which produces a vector quantity. Scalar multiplication involves multiplying a vector by a scalar quantity (a real number). Vector multiplication, on the other hand, has three sub-types: dot product, cross product, and triple product.

3. How is vector multiplication calculated?

The calculation for vector multiplication depends on the type of multiplication being performed. Scalar multiplication is calculated by multiplying the magnitude of the vector by the scalar quantity. The dot product is calculated by multiplying the magnitudes of the two vectors and the cosine of the angle between them. The cross product is calculated using the right-hand rule and results in a vector perpendicular to the two original vectors. The triple product involves taking the dot product of one vector with the cross product of the other two vectors.

4. What is the significance of vector multiplication in science?

Vector multiplication is essential in many scientific fields, including physics, engineering, and mathematics. It allows scientists to calculate the direction and magnitude of forces, determine the angle between two vectors, and find solutions to complex equations. It is also used in computer graphics and simulations to create realistic and accurate representations of objects and their movements.

5. Can vector multiplication be applied in real-life situations?

Yes, vector multiplication has many real-life applications. It is used in navigation and mapping systems to determine the direction and distance between two points. In physics, it is used to calculate the work done by a force, the torque of a rotating object, and the velocity and acceleration of an object. In engineering, it is used to design structures and analyze the forces acting on them. Additionally, vector multiplication is used in sports, such as calculating the trajectory of a ball in motion.

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