- #1
fog37
- 1,568
- 108
Hello,
I am trying to understand how vector images are formed and manage to be scaled up or down without distortion. Bitmap images are easy: they are a grid of pixels and each pixel has a certain color. Scaling a bitmap image of 10x10 pixels implies adding new extra pixels and using interpolation to assign color to each new pixel. Scaling down implies removing pixels.
A vector image is formed by primitives that are points, lines, curves and polygons. But why vector images don't suffer distortions when we enlarge them? Scaling is a transformation. How is information manipulated and stored in a vector image?
When we draw a line in microsoft Paint we are actually coloring a series of pixels in a grid. What are we coloring when we draw a line in a vector graphics program?
Thanks!
I am trying to understand how vector images are formed and manage to be scaled up or down without distortion. Bitmap images are easy: they are a grid of pixels and each pixel has a certain color. Scaling a bitmap image of 10x10 pixels implies adding new extra pixels and using interpolation to assign color to each new pixel. Scaling down implies removing pixels.
A vector image is formed by primitives that are points, lines, curves and polygons. But why vector images don't suffer distortions when we enlarge them? Scaling is a transformation. How is information manipulated and stored in a vector image?
When we draw a line in microsoft Paint we are actually coloring a series of pixels in a grid. What are we coloring when we draw a line in a vector graphics program?
Thanks!