Using v= omega cross r to find instantaneous velocity

In summary, the object is rotating at 4 rad/s about an axis in direction of (2 \hat{i} - 4 \hat{j} + 3\hat{k} ) which then passes through a point (1,2,0)m . Calculate the instantaneous velocity at the point (2,0,3)m (Hint: use \vec{v} = \vec{\omega} \times \vec{r} )
  • #1
FaraDazed
347
2

Homework Statement


An object is rotating at 4 rad/s about an axis in direction of [itex](2 \hat{i} - 4 \hat{j} + 3\hat{k} ) [/itex] which then passes through a point (1,2,0)m .

Calculate the instantaneous velocity at the point (2,0,3)m (Hint: use [itex] \vec{v} = \vec{\omega} \times \vec{r} [/itex])

Homework Equations


[itex]
\hat{A} = \frac{\vec{A}}{|\vec{A}|}
[/itex]

The Attempt at a Solution


First off, i would like to say I am extremely new (1-2 weeks new) to cross products, and this is the first time we have been given physical (rather than purely mathematical) problems to implement it.

What I immediately thought of was the equation I put in the relevant equations section, how a unit vector is calculated and since all I need/want from the vector [itex](2 \hat{i} - 4 \hat{j} + 3\hat{k} ) [/itex] is the direction I turned that into a unit vector, and then to get the angular velocity vector times that by 4. So...
[itex]
\sqrt{2^2+4^2+3^2} = \sqrt{29} \\
\therefore \vec{\omega} = (\frac{4 \cdot 2}{\sqrt{29}} \hat{i} - \frac{4 \cdot 4}{\sqrt{29}} \hat{j} \frac{4 \cdot 3}{\sqrt{29}} \hat{k}) rad/s = (\frac{8}{\sqrt{29}} \hat{i} - \frac{16}{\sqrt{29}} \hat{j} + \frac{12}{\sqrt{29}} \hat{k}) rad/s[/itex]
And then converted to decimal to makes things easier
[itex]
\vec{\omega} = (1.486 \hat{i} - 2.971 \hat{j} + 0.557 \hat{k}) rad/s
[/itex]

And then to get [itex] \vec{r} [/itex] I did (1,2,0)-(2,0,3)=(-1,2,-3)

And then did the cross product, I am not sure how to do matrices in latex but I put i,j,k on top row (of 3 by 3 matrx) and then on second row put the omega vector and then on third put (-1,2,-3).

Then I got the determent and thus the velocity vector to be...
[itex]
\vec{v} = [(-2.971 \cdot -3)-(0.557 \cdot 2)] \hat{i} + [(1.486 \cdot -3)-(0.557 \cdot -1)] \hat{k} + [(1.486 \cdot 2)-(-2.971 \cdot -1)] \hat{k} \\
\vec{v} = 7.8 \hat{i} -3.9\hat{k}+0.001\hat{k}
[/itex]

I don't know if my method is correct at all, I am suspicious of the low value for the k component for a start off. Oh and as the question asks for "the instantaneous velocity" I do not know whether they mean just the velocity vector or its magnitude; I assume if they meant the magnitude then they would have just said "speed" instead, though.
 
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  • #2
FaraDazed said:
And then converted to decimal to makes things easier
This makes things a lot more complicated. It is easier to keep the prefactor ##\frac{4}{\sqrt{29}}## as it is (don't even put it to the components). It stays a common prefactor of everything, so you can continue to work with the nice integers (like 2,-4,3 for your rotation axis) and care about the ugly prefactor later. This also does not lead to the rounding error you see in your result.

They probably mean velocity, but you can give both. You have the velocity, the speed is easy to calculate.
 
  • #3
mfb said:
This makes things a lot more complicated. It is easier to keep the prefactor ##\frac{4}{\sqrt{29}}## as it is (don't even put it to the components). It stays a common prefactor of everything, so you can continue to work with the nice integers (like 2,-4,3 for your rotation axis) and care about the ugly prefactor later. This also does not lead to the rounding error you see in your result.
ok, fair enough, thanks. But is my method correct and what I did after converting to decimal? Just so if I know its correct I can just go back an keep with the surds but follow the same steps.
 
  • #5
mfb said:
Yes the approach is correct.

Ok, thanks for your help :)
 

Related to Using v= omega cross r to find instantaneous velocity

What is the formula for calculating instantaneous velocity using v= omega cross r?

The formula for calculating instantaneous velocity using v= omega cross r is v = ω x r, where ω is the angular velocity and r is the radius vector.

How is this formula different from the formula for linear velocity?

This formula is different from the formula for linear velocity because it takes into account the direction of the motion, which is represented by the cross product (x) in the equation. Linear velocity only considers the magnitude of the velocity.

What are the units for each variable in the formula?

The units for angular velocity (ω) are radians per second (rad/s), while the units for the radius vector (r) are meters (m). This means that the units for instantaneous velocity (v) would be meters per second (m/s).

Can this formula be used for any type of motion?

Yes, this formula can be used for any type of motion as long as the motion is circular. This includes uniform circular motion, non-uniform circular motion, and even projectile motion with a circular component.

How is this formula useful in real-world applications?

This formula is useful in real-world applications, especially in the fields of physics and engineering. It is used to calculate the velocity of objects in circular motion, such as the speed of a car around a curve or the rotation speed of a wheel. It is also used in the design and analysis of machinery and vehicles that involve circular motion.

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