Time for two objects to collide due to gravity

In summary, you need to find the time it takes for the two objects to collide, their final velocities, and their acceleration.
  • #1
LightningBolt226
8
0
When two objects, there is a change in the force they exert on each other due to gravity because of the change in distance between them. Therefore, there's also changing acceleration. How do I find the time it takes for the two to collide? Their final velocities?
I've already looked at quite a few other threads on this forum but I still haven't been able to find one that answers this question nor gives me any clues on how to proceed.
First Thread
Second Thread
These 2 links proved to be particularly helpful. There's just a part I don't quite understand because of arildno's answer on the second thread which has messed up LaTeX formatting which was referred to in rcqldr's answer on the first thread.
I don't quite understand where u came from nor what it represents.

This is what I've come up with so far on my own:

I originally tackled this as an object approaching a planet so I only looked at it from the perspective of the object.

Finding the time taken:
[tex]v-v_{0} = a_{0}t + \frac{1}{2}jt^{2}[/tex]
[tex]\frac{1}{2}jt^{2}+a_{0}t-(v-v_{0})=0[/tex]
[tex]t=\frac{-a_{0}\pm \sqrt{a_{0}^{2}+2j(v-v_{0})}}{j}[/tex]

Finding acceleration:
[tex]a=\frac{GM}{r^{2}}[/tex]

Finding jerk. I read on another thread that the derivative of gravitational force is jerk. Is this right? What's making me wonder is the fact that it's negative. Does that mean the acceleration is decreasing?
[tex]j=\frac{\partial F}{\partial r}=\frac{\partial }{\partial r}\left(\frac{GmM}{r^{2}}\right)=-\frac{2GMm}{r^{3}}[/tex]

Finding final velocity:
[tex]KE_{i} + PE_{i} = KE_{f} + PE_{f}[/tex]
[tex]\frac{1}{2}mv_{i}^{2}-\frac{GMm}{r_{i}}=\frac{1}{2}mv_{f}^{2}-\frac{GMm}{r_{f}}[/tex]
Assuming that the other object has no initial velocity, the starting KE can be canceled out.
[tex]\frac{1}{2}v_{f}^{2}=\frac{GM}{r_{f}}-\frac{GM}{r_{i}}[/tex]
[tex]v=\sqrt{\frac{2GM(r_{i}-r_{f})}{r_{i}r_{f}}}[/tex]
 
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  • #2
All the quantities (position, velocity, acceleration, jerk, ...) will vary in a nonlinear way. You cannot use equations that require them to be linear, you'll need a differential equation to solve.
LightningBolt226 said:
Does that mean the acceleration is decreasing?
Depends on your sign convention, if acceleration is negative then its increase in magnitude gives a negative jerk.
 
  • #3
LightningBolt226 said:
When two objects, there is a change in the force they exert on each other due to gravity because of the change in distance between them. Therefore, there's also changing acceleration. How do I find the time it takes for the two to collide? Their final velocities?
This is actually not a trivial problem. I believe that the maths you need is here. This first example is worked for Newtonian gravity, but as it happens the solution translates identically to GR if you use proper time as the time variable (this is how we can work out the proper time to "hit the singularity").
 
  • #4
This is a classical central force problem.
(cf https://en.wikipedia.org/wiki/Classical_central-force_problem)
A two body problem can easily be turned into a one-body problem using the reduced mass.
If they are traveling in a straight line toward each other, it's simpler still.
You can use the equation given in the wiki, changing m to mu, and taking r to mean the relative distance.
##\mu = \frac{mM}{m+M}##
##|t-t_0| = \sqrt{\frac{\mu}{2}} \int \frac{|dr|}{\sqrt{E_\text{tot} - U(r)}}##
##U(r) = -\frac{mMG}{r}##
##E_\text{tot}=U(r_0) + \frac{1}{2}\mu v_0^2##
Try to take it from there
 
  • #5
LightningBolt226 said:
I don't quite understand where u came from nor what it represents.
u was used for a substitution to help solve that last integral. There is a more recent thread, using an alternate substitution (θ) for the last integral.

https://www.physicsforums.com/threads/rectilinear-motion-of-two-attracting-masses.849750

You'll need to need to determine θ0 and θ1 based on r. If these are point masses, then

##θ_0 = \frac{\pi}{2}##
##θ_1 = 0##
 
Last edited:
  • #6
rcgldr said:
u was used for a substitution to help solve that last integral. There is a more recent thread, using an alternate substitution (θ) for the last integral.

https://www.physicsforums.com/threads/rectilinear-motion-of-two-attracting-masses.849750

You'll need to need to determine θ0 and θ1 based on r. If these are point masses, then

##θ_0 = \frac{\pi}{2}##
##θ_1 = 0##

Thanks so much for the link. I understand the solution now. I just have one question. There was a part where θ was defined as
[tex]r=r_{0}sin^{2}θ[/tex]
Where was this identity derived from?
 
  • #7
LightningBolt226 said:
There was a part where θ was defined as
[tex]r=r_{0}sin^{2}θ[/tex]
Where was this identity derived from?
It's not an identity, it's a definition of θ based on observation designed to simplify the integral, so that after substitution, the square root expression becomes tan(θ).
 
  • #8
rcgldr said:
It's not an identity, it's a definition of θ based on observation designed to simplify the integral, so that after substitution, the square root expression becomes tan(θ).

Sorry, I meant the definition. I don't understand how the equation was formed. Could you please elaborate? Thanks :)
 
  • #9
LightningBolt226 said:
I don't understand how the equation was formed.
Either by observation or trial and error. Starting off with r / (r0 - r), you choose some substitution r = r0 f(θ), in which case r / (r0 - r) becomes r0 f(θ) / (r0 - r0 f(θ)) = r0 (f(θ) / (1 - f(θ))), and at this point some insight leads to choosing f(θ) = sin2(θ). (f(θ) = cos2(θ) could have also been chosen.)
 
  • #10
rcgldr said:
Either by observation or trial and error. Starting off with r / (r0 - r), you choose some substitution r = r0 f(θ), in which case r / (r0 - r) becomes r0 f(θ) / (r0 - r0 f(θ)) = r0 (f(θ) / (1 - f(θ))), and at this point some insight leads to choosing f(θ) = sin2(θ) (f(θ) = cos2(θ) could have also been chosen).

Oh. I get it now. Thanks so much! :)
 

Related to Time for two objects to collide due to gravity

1. What is the formula for calculating the time for two objects to collide due to gravity?

The formula for calculating the time for two objects to collide due to gravity is t = √((2d)/g), where t is the time, d is the distance between the two objects, and g is the gravitational constant.

2. How does the mass of the objects affect the time for collision?

The mass of the objects does not affect the time for collision. The formula for calculating the time for collision is independent of the masses of the objects.

3. What is the gravitational constant and how is it used in the calculation?

The gravitational constant, denoted by G, is a fundamental constant that represents the strength of the gravitational force between two objects. It is used in the calculation of the time for collision as it is a crucial component of the formula.

4. Does the distance between the objects affect the time for collision?

Yes, the distance between the objects does affect the time for collision. As the distance increases, the time for collision also increases. This is because the gravitational force between the objects decreases as the distance increases.

5. Are there any other factors that can affect the time for collision?

Yes, other factors such as the initial velocities and directions of the objects can also affect the time for collision. The formula for calculating the time for collision assumes that the objects are moving towards each other in a straight line with no initial velocity.

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