Relative Motion and acceleration

In summary, the conversation discusses the use of the relative acceleration formula and the second order version of the BKE to find the answer for a problem involving multiple rotating frames. The conversation also includes a suggested method for solving the problem by defining three sets of unit vectors and using the BKE. The conversation concludes with a discussion about the validity of using the velocity and angular velocity vectors to find the net velocity and linear acceleration.
  • #1
ac2707
7
0
I tried doing this, but I can't get the exact same answer as the one given

http://img246.echo.cx/my.php?image=untitled0nj.png

I use relative acceleration
[tex]a_a = a_b + \dot \omega \cross r + \omega \cross (\omega \cross r) + 2 \omega \cross V_{rel} + a_{rel}[/tex]
and as

[tex]V_{rel} = 0 [/tex]
[tex]\dot \omega = 0[/tex]
[tex]a_{rel} = 0[/tex]
[tex]a_b = (\doubledot r - r\omega^2) \widehat e_r + (2\dot r+r\dot\omega) \widehat e_\theta[/tex]
so [tex]a_b = b\omega^2 \widehat e_r = b\omega^2 \widehat i[/tex]

and what I ended up for the answer [tex]a_a[/tex] is [tex]b \omega^2 \widehat i + \omega pr \widehat j - p^2r \widehat k[/tex]
fits funny, cause I got the right answer for [tex] a_b[/tex] using the same formula... :confused:
 
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  • #2
oh no the 2nd order version of the BKE. I don't like that form of the equation. This is what I suggest you do... You need to define 3 sets of unit vectors here for each problem. Your first is inertial, your second is in the frame of the turn table, and your thirds are attached to the rotating discs. If you are good at taking cross products use the third as ur working frame, if you are better at taking derivatives use the frame fixed in the turntable as your working frame. Now just apply the BKE
dR/dt(inertial) = dR/dt(working frame) + w(intertial->working) X R
that is
Va = Vb + w(ab) X R
Aa = Ab + w(ab) X Va

Ab = dVb/dt in the frame of b
Vb = dR/dt in the frame of b
b is the working frame
a is the interial frame

(I tried to kinda us ur notation with the a and b stuff)

X is the cross product operator

notice if you substitue Va into my equation for Aa, and take the correct derivatives you will get

Aa = Ab + w(ab) X (w(ab) X R) + 2w(ab) X Vb + dw(ab)/dt X R

which is your equation.
 
  • #3
well..ok...did you get the answer written on the question with that equation ?..I think that's not the problem though, as I'll be using the same formula anyway
thanks
 
  • #4
ac2707 said:
well..ok...did you get the answer written on the question with that equation ?..I think that's not the problem though, as I'll be using the same formula anyway
thanks

It's been a long time since I last looked at these multiple rotating frames things, and I'm having trouble following the notation in abercrombiems02's post. In particular I'm unsure how to interpret

dR/dt(inertial) = dR/dt(working frame) + w(intertial->working) X R
that is
Va = Vb + w(ab) X R
Aa = Ab + w(ab) X Va

Which frame is a and which frame is b and what is w(ab) in this problem?

What if you write the velocity in the inertial frame at the moment in time of interest, and the two angular velocity vectors related to the two rotations. Is it valid to add the angular velocity vectors and add the velocity components to find a net velocity vector and find the linear acceleration as the cross product of angular velocity and velocity? I did that and got the same answers as you

[tex] \overrightarrow {v_A } = pr\widehat i - b\omega \widehat j [/tex]

[tex] \overrightarrow {\omega _A } = p\widehat j + \omega \widehat k [/tex]

[tex] \overrightarrow {\omega _A } \times \overrightarrow {v_A } = \left( {p\widehat j + \omega \widehat k} \right) \times \left( {pr\widehat i - b\omega \widehat j} \right) = b\omega ^2 \widehat i + rp\omega \widehat j - rp^2 \widehat k [/tex]

[tex] \overrightarrow {v_B } = \left( {r - b} \right)\omega \widehat j - pr\widehat k [/tex]

[tex] \overrightarrow {\omega _B } = p\widehat j + \omega \widehat k [/tex]

[tex] \overrightarrow {\omega _B } \times \overrightarrow {v_B } = \left( {p\widehat j + \omega \widehat k} \right) \times \left( {\left( {r - b} \right)\omega \widehat j - pr\widehat k} \right) = \left[ {\left( {b - r} \right)\omega ^2 - rp^2 } \right]\widehat i [/tex]
 
Last edited:
  • #5
OlderDan said:
[tex] \overrightarrow {v_A } = pr\widehat i - b\omega \widehat j [/tex]

[tex] \overrightarrow {\omega _A } = p\widehat j + \omega \widehat k [/tex]

[tex] \overrightarrow {\omega _A } \times \overrightarrow {v_A } = \left( {p\widehat j + \omega \widehat k} \right) \times \left( {pr\widehat i - b\omega \widehat j} \right) = b\omega ^2 \widehat i + rp\omega \widehat j - rp^2 \widehat k [/tex]

[tex] \overrightarrow {v_B } = \left( {r - b} \right)\omega \widehat j - pr\widehat k [/tex]

[tex] \overrightarrow {\omega _B } = p\widehat j + \omega \widehat k [/tex]

[tex] \overrightarrow {\omega _B } \times \overrightarrow {v_B } = \left( {p\widehat j + \omega \widehat k} \right) \times \left( {\left( {r - b} \right)\omega \widehat j - pr\widehat k} \right) = \left[ {\left( {b - r} \right)\omega ^2 - rp^2 } \right]\widehat i [/tex]

OMG ! : you make it look so easy ! :bugeye:

ok..how do you get this equation [tex] \overrightarrow {v_A } = pr\widehat i - b\omega \widehat j [/tex] ? is it simply angular speed cross radius ? but why is it [tex]b\omega \widehat j [/tex] ? is b the radius ?..looks funny, bcause b doesn't even touch the end of the circle.. :rolleyes:
and how is acceleration = [tex]\omega \times v[/tex] ??
thanks
 
  • #6
ac2707 said:
OMG ! : you make it look so easy ! :bugeye:

ok..how do you get this equation [tex] \overrightarrow {v_A } = pr\widehat i - b\omega \widehat j [/tex] ? is it simply angular speed cross radius ? but why is it [tex]b\omega \widehat j [/tex] ? is b the radius ?..looks funny, bcause b doesn't even touch the end of the circle.. :rolleyes:
and how is acceleration = [tex]\omega \times v[/tex] ??
thanks

Don't ignore my caveats. I am not certain that what I have done is valid in the general case. The velocity vector is fairly simple. Point A is a distance b from the vertical axis in the figure. Since the rotation about that axis is with angular speed [itex]\omega [/itex], the linear velocity associatied with that rotation is [itex]b \omega [/itex], directed in the negative y direction. In addition, the spinning of the small wheel of radius r with angular velocity p gives a linear velocity component of rp in the positive x direction.

As for the rest of it, I don't have a good feeling about it. [tex]\overrightarrow{\omega} \times \overrightarrow{v}[/tex] gives you the centripetal acceleration for circular motion at constant speed, and you can see that it is a contributing term in other equations, but it may not be the whole story. In fact it does not hold for central force motion in a plane in general, like orbital motion, when [itex]\omega [/itex] is not constant. If the velocity is not tangential, the direction of the cross product will not be central. I thought maybe the constant angular velocity magnitudes in this case would make the approach valid. I guess I'm going to have to pull out the old textbooks and see what I can see. I was hoping someone else might jump in here and straigten us out.
 

Related to Relative Motion and acceleration

1. What is relative motion?

Relative motion refers to the movement of an object in relation to another object. It takes into account the perspective and frame of reference of the observer.

2. How is relative motion different from absolute motion?

Absolute motion refers to the movement of an object with respect to an external, fixed frame of reference, such as the Earth. Relative motion considers the perspective of the observer and can change depending on the chosen frame of reference.

3. What is the difference between speed and velocity?

Speed is the measure of how fast an object is moving, while velocity is the measure of an object's speed and direction of motion. Velocity takes into account the object's displacement over time, while speed does not.

4. How is acceleration related to relative motion?

Acceleration is the rate of change of an object's velocity. In relative motion, the acceleration of an object can be affected by the perspective of the observer and the chosen frame of reference.

5. How can relative motion and acceleration be applied in real-world situations?

Relative motion and acceleration are important concepts in fields such as physics, engineering, and navigation. They can be used to understand the movement of objects in space, the behavior of vehicles, and the effects of forces on objects in motion.

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