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Superposed_Cat
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Hey all, are there any resources available online on rag doll physics programming without 3rd party libraries? the algorithms etc? Any help appreciated.
Make a simulated robot learn to walk with genetic algorithms. I wanted to do it with neural networks but couldn't figure out what to make the inputs and outputsGreg Bernhardt said:What kind of project are you working on?
kroni said:Previously i try genetic algorithm for this kind of task and it doesn't work well because learning is very long. Walk can be learned by logic, automatic. You can automaticaly learn physics law with généric model regression like least square regression and then use it to search how to move using a tree to explore the configuration space.
kroni said:é
Why do you want to avoid 3rd party libraries? You're using a compiler. Why aren't you using machine language? What's the difference between a 3rd party library and a compiler?Superposed_Cat said:Hey all, are there any resources available online on rag doll physics programming without 3rd party libraries?
Superposed_Cat said:why do you type your 'e's like this?
Ragdoll physics is a type of physics simulation that allows for realistic and natural movements of objects or characters in a virtual environment. It is commonly used in video games and other digital simulations.
In order to implement Ragdoll Physics without 3rd party libraries, a programmer would need to create their own physics engine or use the built-in physics engine of the game engine they are using. This involves coding algorithms that calculate and simulate physical forces such as gravity, collisions, and joint constraints.
Using Ragdoll Physics without 3rd party libraries allows for more control and customization over the physics simulation. It also eliminates the need for additional dependencies and can improve performance since the physics calculations are done within the game engine.
One limitation of using Ragdoll Physics without 3rd party libraries is that it may require more coding and technical expertise to implement compared to using a pre-made physics engine. It may also be more time-consuming and may not have as many advanced features as some 3rd party libraries.
Yes, Ragdoll Physics without 3rd party libraries can be implemented in any game or simulation that has a physics engine. However, the complexity and level of realism may vary depending on the capabilities of the game engine and the skill of the programmer.