Projectile Motion Graphs: Radius of Curvature as a Function of X and Time

In summary: I'm pretty clueless here:In summary, the projectile is fired at an angle 30 degrees to the horizontal at a muzzle velocity of 450 m/s. As the projectile is fired, the radius of curvature decreases as the projectile moves away from the muzzle.
  • #1
Warr
120
0
A projectile is fired at an angle 30 degrees to the horizontal at a muzzle velocity of 450 m/s. Graph the radius of curvature as a function of x, and as a function of time.

I'm pretty clueless here:

Here's what I think:

[tex]\vec a = (v^2/\rho)\hat {e_n} + \dot v\hat {e_t}[/tex]

where [tex]v[/tex] is the velocity in the direction of motion for any given point in space along the parabola, [tex]\rho[/tex] is the radius of curvature

so then from this

[tex]a_n = v^2/\rho[/tex]

where [tex]a_n[/tex] is the acceleration at any point in space along the parabola in the direction normal to the direction of motion

so therefore to find a plot of [tex]\rho[/tex] in terms of x, I must find

[tex]\rho = v(x)^2/a_n(x)^2[/tex]

so what I need to know is how to find the [tex]v(x)[/tex] and [tex]a_n(x)[/tex]

or am I going abouit this all wrong..thanks
 
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  • #2
ok I think I may have gotten [tex]v(x)^2[/tex]

by setting
[tex]v_x(x) = v_ocos(30)[/tex] (1)
and
[tex]v_y(x) = v_osin(30)-gt[/tex] (2)

then substituing

[tex]t = x/{v_ocos(30)}[/tex] into (2)

then I used

[tex]v(x)^2 = v_x(x)^2 + v_y(x)^2[/tex]

after simplifying, got

[tex]v(x)^2 = v_o^2 - 2gxtan(30) - (gx/{v_ocos(30)})^2[/tex]

so this is in parabolic form..which would make sense for the magnitude of v with respect to x..

but if this is right..I'm still confused about how to get [tex]a_n[/tex]

:S
 
  • #3
I actually just found a mistake on my v(x)..the last term should have a plus in front of it

still having trouble with [tex]a_n[/tex] though
 
Last edited:
  • #4
ok, I think I solved it, but I can't be completely sure

assuming my v(x) is right (with the exception that the sign before the 3rd term should be +ve and not -ve),

would it make sense that a_n (acceleration normal to the motion) would be given by
[tex]a_n = gcos(\theta)[/tex], where [tex]\theta[/tex] is the angle of the motion of the projectile relative to the horizontal at any x

such that I could calculated [tex]cos(\theta)[/tex]

by trigonometry

[tex]cos(\theta) = v_x(x)/v(x)[/tex]

so subbing back into the [tex]a_n[/tex] equation

[tex]a_n=gv_x(x)/v(x)[/tex]

and therefore I would be graphing the function
[tex]\rho = v(x)^2/a_n[/tex]
[tex]\rho = v(x)^2/(gv_x(x)/v(x)) = v(x)^3/(gv_x(x))[/tex]
 
  • #5
Warr said:
ok, I think I solved it, but I can't be completely sure
assuming my v(x) is right (with the exception that the sign before the 3rd term should be +ve and not -ve),

You can be sure in your derivation.

[tex]v(x)^2 = v_o^2 - 2gxtan(30) + (gx/{v_ocos(30)})^2[/tex]

would it make sense that a_n (acceleration normal to the motion) would be given by
[tex]a_n = gcos(\theta)[/tex], where [tex]\theta[/tex] is the angle of the motion of the projectile relative to the horizontal at any x

such that I could calculated [tex]cos(\theta)[/tex]

by trigonometry

[tex]cos(\theta) = v_x(x)/v(x)[/tex]

so subbing back into the [tex]a_n[/tex] equation

[tex]a_n=gv_x(x)/v(x)[/tex]

and therefore I would be graphing the function
[tex]\rho = v(x)^2/a_n[/tex]
[tex]\rho = v(x)^2/(gv_x(x)/v(x)) = v(x)^3/(gv_x(x))[/tex]

It is correct, you solved your problem by yourself, congratulation!

ehild
 

Related to Projectile Motion Graphs: Radius of Curvature as a Function of X and Time

1. What is projectile motion?

Projectile motion refers to the motion of an object that is launched into the air and then moves under the influence of gravity alone. It follows a curved path known as a parabola.

2. What is a projectile motion graph?

A projectile motion graph is a visual representation of the motion of an object in projectile motion. It shows the position, velocity, and acceleration of the object at different points in time.

3. How is time represented on a projectile motion graph?

Time is typically represented on the x-axis of a projectile motion graph. Each point on the x-axis represents a specific point in time during the motion of the object.

4. How is distance represented on a projectile motion graph?

Distance is typically represented on the y-axis of a projectile motion graph. The distance of the object from its starting point is shown at each point in time on the graph.

5. What can we learn from a projectile motion graph?

A projectile motion graph allows us to analyze and understand the motion of an object in terms of its position, velocity, and acceleration at different points in time. It can also help us predict the future motion of the object and identify any patterns or trends in its motion.

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