Projectile Horizontal Range: Debunking the Intuition

In summary, the equation describing the horizontal range of a projectile is R = (v0^2/g)sin(2θ). This means that if the projectile is launched at 0 degrees, it will not travel any distance. The range of a projectile decreases from 45 to 0 degrees, which may seem counterintuitive since the maximum distance traveled is described by x = v0cos(θ0)t. However, this is because the time in the air, t, is not constant and sin(2θ) is maximized at 45 degrees. Additionally, the equations for the horizontal distance and range differ when launching a projectile at 0 degrees because the assumption is that the projectile will immediately stop due to friction with the ground
  • #1
yitriana
36
0
The equation describing the horizontal range of a projectile is

[tex]
R = \frac{v_0^2}{g} \sin{2\theta}
[/tex]

The previous equation states that the projectile wouldn't travel any distance if launched at 0 degrees. Further, the range of a projectile decreases from 45 to 0 degrees, but it seems counterintuitive, since the horizontal distance traveled is described by,

[tex]
x = v_0 \cos{\theta_0}t
[/tex]

Therefore, an angle of 0 would yield maximum x value.

I'm rather confused.
 
Last edited:
Physics news on Phys.org
  • #2
Hi yitriana! :smile:

(have a theta: θ and a degree: º :wink:)
yitriana said:
… Further, the range of a projectile decreases from 45 to 0 degrees, but it seems counterintuitive, since the maximum distance traveled is when,

[tex]
x = v_0 \cos{\theta_0}t
[/tex]

Therefore, an angle of 0 would yield maximum x value.

Yes, the range is v0cosθ times t,

and cosθ is maximum when θ = 0,

but t is the time in the air, and it isn't constant.

sin2θ is maximum when 2θ = 90º, ie θ = 45º. :wink:
 
  • #3
Write out the equations of motion for both vx and vy at time t=0 for initial velocity v0.

vx0 = v0 cosθ
vy0 = v0 sinθ

The maximum height of the projectile is given by
mgh = (1/2)mvy02; solve for h
the time the projectile is in the air is given by
t=2 sqrt(2 h/g)
The range is
R=vx0 t

α β γ δ ε ζ η θ ι κ λ μ ν ξ ο π ρ ς σ τ υ φ χ ψ ω
 
  • #4
tiny-tim said:
Yes, the range is v0cosθ times t,

and cosθ is maximum when θ = 0,

but t is the time in the air, and it isn't constant.

sin2θ is maximum when 2θ = 90º, ie θ = 45º. :wink:

Yes, I see that R is maximized at θ = 45º

However, if we were to find the x distance of the projectile, wouldn't the distance be maximized when θ= 0, since vx0 = v0 cosθ is greatest?

How are the x distance and range different when θ = 0º?

I know they are different when θ != 0º

It seems logical that if the projectile goes in a straight line with constant velocity, it will travel farther than if the projectile goes in a curved path (at an angle) at constant x velocity.

So how do the two equations differ when launching a projectile at 0º??
 
  • #5
The assumption is that friction with the ground will halt the horizontally fired projectile immediately. In other words, [itex]R = 0[/itex] when theta is zero, no matter what the initial velocity is. If your cannon is actually some vertical distance above the ground when it fires, then the formula for range needs some modification. Geometrically, you're looking for the intersection of a line (the ground) and a parabola (the trajectory).
 
  • #6
yitriana said:
The equation describing the horizontal range of a projectile is

[tex]
R = \frac{v_0^2}{g} \sin{2\theta}
[/tex]

The previous equation states that the projectile wouldn't travel any distance if launched at 0 degrees. Further, the range of a projectile decreases from 45 to 0 degrees, but it seems counterintuitive, since the horizontal distance traveled is described by,

[tex]
x = v_0 \cos{\theta_0}t
[/tex]

Therefore, an angle of 0 would yield maximum x value.

I'm rather confused.

Another way to think about it is if [tex] \theta = 0 [/tex] then

[tex] t = \frac{vsin\theta}{g} = \frac{vsin(0)}{g} = 0 [/tex]

since the time of flight is 0, then the distance x is 0.

Btw [tex] t = \frac{vsin\theta}{g} [/tex] comes from doing [tex] v_f = v_0 + gt [/tex] for the y direction, from t = 0, to t = t/2 (aka halfway through). This means [tex] v_f = 0 [/tex] since the ball stops moving in the y direction at that point before starting to come down.
 
  • #7
Thanks for all your replies!
 

Related to Projectile Horizontal Range: Debunking the Intuition

1. What is projectile horizontal range?

Projectile horizontal range is the distance that a projectile travels horizontally before hitting the ground. It is affected by the initial velocity, angle of launch, and acceleration due to gravity.

2. How is projectile horizontal range calculated?

The formula for calculating projectile horizontal range is: R = (v^2 * sin2θ)/g, where R is the range, v is the initial velocity, θ is the angle of launch, and g is the acceleration due to gravity.

3. Why is intuition about projectile horizontal range often incorrect?

Intuition about projectile horizontal range is often incorrect because our brains are wired to think in a linear and symmetrical way. However, in reality, the trajectory of a projectile is affected by both horizontal and vertical components, making it more complex than our intuition leads us to believe.

4. How does air resistance affect projectile horizontal range?

Air resistance can significantly affect projectile horizontal range by slowing down the projectile and changing its trajectory. The amount of air resistance depends on the shape and size of the projectile, as well as the density of the air it is traveling through.

5. What are some real-life applications of understanding projectile horizontal range?

Understanding projectile horizontal range is crucial in various fields, such as ballistics, sports, and engineering. It is used to predict the flight path of objects like bullets, baseballs, and airplanes, and to design structures such as bridges and roller coasters. It also plays a role in determining the range and accuracy of weapons and in studying the effects of gravity and air resistance on projectiles.

Similar threads

Replies
8
Views
2K
Replies
4
Views
1K
Replies
4
Views
893
  • Introductory Physics Homework Help
Replies
7
Views
2K
  • Introductory Physics Homework Help
Replies
3
Views
472
Replies
2
Views
3K
  • Introductory Physics Homework Help
Replies
17
Views
2K
  • Introductory Physics Homework Help
Replies
15
Views
21K
  • Introductory Physics Homework Help
Replies
11
Views
839
Replies
3
Views
3K
Back
Top