- #1
Vivian_H
- 1
- 0
Dear all,
I have some problems to do a dust simulator. Now there are a lot of physics and math questions I should figure out, then I can do the particle behavior calculation correctly.
What I want to do:
A simple scene contains a floor and a box. When the user press the direction key “Left” “Right” “Up”(go North) “Down”(go South) and that can control the moving speed and direction of the box on the floor.
When the box is moving, there are some particles (dust) behind it. Those particles’ position and movement should look like dust.
Overall, it will be a simple simulator and I don’t consider particle stickiness, collision and wheels effect now. Is anyone familiar with the particle physics like Reynolds Number, Navier-Stokes Equation, Laminar Flow, computational fluid dynamics etc.?
Thank you,
Vivian
I have some problems to do a dust simulator. Now there are a lot of physics and math questions I should figure out, then I can do the particle behavior calculation correctly.
What I want to do:
A simple scene contains a floor and a box. When the user press the direction key “Left” “Right” “Up”(go North) “Down”(go South) and that can control the moving speed and direction of the box on the floor.
When the box is moving, there are some particles (dust) behind it. Those particles’ position and movement should look like dust.
Overall, it will be a simple simulator and I don’t consider particle stickiness, collision and wheels effect now. Is anyone familiar with the particle physics like Reynolds Number, Navier-Stokes Equation, Laminar Flow, computational fluid dynamics etc.?
Thank you,
Vivian