- #1
Mickey93
- 8
- 1
I hope this isn't deleted for "personal theory" reasons because it's really just a discussion point. I just have to give two paragraphs of preamble before getting to the point.
To me, an oversaturated field is one in which there are too many qualified people for the number of quality jobs available. There is also another level of oversaturation, such as in the entertainment industries, where "success" is defined by becoming the next Beyonce and anything else is failure, so that only one in about ten million qualified practitioners considers themselves succesful.
I see oversaturated fields as suffering from two magnified problems (which are problems in all fields but especially pronounced in oversaturated ones). First, sociopolitical factors are what decide success, and technical competence is nearly irrelevant. Second, success requires bloody-minded ruthlessness, and any ethical qualms a qualified practitioner has about stooping to any evil action makes her success unlikely.
So here's my discussion point: has the video game design industry become oversaturated to the extreme extent that the entertainment industries are? I see several similarities between them, but would like to see what other people have to say.
To me, an oversaturated field is one in which there are too many qualified people for the number of quality jobs available. There is also another level of oversaturation, such as in the entertainment industries, where "success" is defined by becoming the next Beyonce and anything else is failure, so that only one in about ten million qualified practitioners considers themselves succesful.
I see oversaturated fields as suffering from two magnified problems (which are problems in all fields but especially pronounced in oversaturated ones). First, sociopolitical factors are what decide success, and technical competence is nearly irrelevant. Second, success requires bloody-minded ruthlessness, and any ethical qualms a qualified practitioner has about stooping to any evil action makes her success unlikely.
So here's my discussion point: has the video game design industry become oversaturated to the extreme extent that the entertainment industries are? I see several similarities between them, but would like to see what other people have to say.