Motion of 3 Bodies Dynamics - Acclerations

In summary: Yes, I am referring to the equation Tcos(theta)-m3g=a2. You're welcome!In summary, the problem involves finding the accelerations of three masses in a system with frictionless surfaces and a pulley. Using the equations F=ma and conservation of linear momentum, we can set up equations for each mass and solve for the accelerations. The final step is to differentiate the equation relating m1 and m2 to find the acceleration of m1.
  • #1
al_9591
12
0
Dynamics. Motion of 3 bodies

Homework Statement


Initially the system of masses is held
motionless. All surfaces, and pulley are frictionless.
At the instant after the system of objects is released,
find the accelerations of m1, m2 and m3.
Data:
m1, m2 and m3
attachment.php?attachmentid=29777&stc=1&d=1289461082.png

Homework Equations


F=ma

The Attempt at a Solution


EQUATIONS
FBD(free body diagram) of m1
X: Rcos(theta)=a1m1
Y: n1=n2+m1g
FBD of m2
X: T=(a2-a1)m2
Y: n2=m2g
FBD of m3
X: Tsin(theta)=a1
Y: Tcos(theta)-m3g=a2

This is what I have done so far are my equations correct?
Should I include the force n2 (normal 2) in the equation for the Y axis for mass 1?
 

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  • #2
Your FBD for m3 is incorrect. The tension will not be at an angle theta. It'll be straight up.
Yes, you should include n2 in the Y axis equation for m1.

To find the acceleration of the block m1 you can use conservation of linear momentum.

Find acclerations of m2, m3; write out the equation for colm(m1,m2) and differentiate it wrt time. This gives you the relation between accelerations of m1 and m2, from which you can find out the acceleration of m1.
 
  • #3
@chaoseverlasting
Can you explain how to find acceleration of mass m1 from conservation of linear momentum?
 
  • #4
As the surfaces are frictionless, the net force on the horizontal axis is zero. From the conservation of linear momentum you have, m1v1=m2v2.

Differentiating this equation you get m1a1=m2a2.

Now, you can find a2 from the second equation relating m3 and m2. Plugging that value into this equation gives you a1.
 
  • #5
Oh Ic...thanks
 
  • #6
Hi, when you say second equation do you refer to the equation: T-m3g=a2?
Thank you for answering my question
 

Related to Motion of 3 Bodies Dynamics - Acclerations

1. What is the Motion of 3 Bodies Dynamics?

The Motion of 3 Bodies Dynamics is a mathematical model that describes the movement and interactions of three objects in space, taking into account their masses, positions, and velocities. It is commonly used in physics and astronomy to study the motion of celestial bodies such as planets, moons, and stars.

2. How are the accelerations of the 3 bodies calculated?

The accelerations of the 3 bodies are calculated using Newton's second law of motion, which states that the acceleration of an object is directly proportional to the net force acting on it and inversely proportional to its mass. In this case, the forces of gravity between the three bodies are taken into account to calculate their accelerations.

3. What factors affect the motion of 3 bodies dynamics?

The motion of 3 bodies dynamics is affected by several factors, including the masses of the bodies, their initial positions and velocities, and the forces acting between them. Other external factors such as the presence of other celestial bodies and the effects of relativity may also play a role in the overall motion of the system.

4. Can the motion of 3 bodies dynamics be predicted accurately?

While the motion of 3 bodies dynamics can be calculated and simulated using mathematical models, it is not always possible to predict the exact outcome of the system due to the complexity and sensitivity of the calculations. Small changes in initial conditions or external influences can lead to significant differences in the resulting motion.

5. How is the motion of 3 bodies dynamics useful in real-world applications?

The motion of 3 bodies dynamics has many practical applications, including predicting and tracking the movements of celestial bodies in our solar system and beyond. It is also used in aerospace engineering for trajectory planning and in the study of gravitational interactions between objects. Additionally, it is used in various simulations and computer games for realistic and accurate motion modeling.

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