- #1
p764rds
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Here is an ultra short repeat of the Zeno Paradox, but please google it for a longer version with pictures etc:
Think of a moving arrow.
In an instant of time an arrow cannot move (bc its an *instant*).
An arrow's movement is given by the sum of the movements at every instant. But since in anyone instant it cannot move then it follows that it cannot move at all. Zeno was laughed out of court at the time.
In a digital 3D virtual world pixels can only *jump* from one digital coordinate to another. There is no such thing as *continuous* movement in a computer game. The fastest speed possible is determined by the computer's clock. A screen pixel can only jump from one coord to another. Similarly every curve zooms into show reality is not curved rather rectangular pixellation.
I posit that there can be only discrete *jumps* in the real world too, not only in energy but in movement as well, and that Zeno had it correct in 500 BC :)
What do you think?
Think of a moving arrow.
In an instant of time an arrow cannot move (bc its an *instant*).
An arrow's movement is given by the sum of the movements at every instant. But since in anyone instant it cannot move then it follows that it cannot move at all. Zeno was laughed out of court at the time.
In a digital 3D virtual world pixels can only *jump* from one digital coordinate to another. There is no such thing as *continuous* movement in a computer game. The fastest speed possible is determined by the computer's clock. A screen pixel can only jump from one coord to another. Similarly every curve zooms into show reality is not curved rather rectangular pixellation.
I posit that there can be only discrete *jumps* in the real world too, not only in energy but in movement as well, and that Zeno had it correct in 500 BC :)
What do you think?