How was the vector cross product derived?

In summary, the vector cross product is a definition that has been derived by considering the need for certain properties, such as bilinearity and invariance under rotation, and reducing the possibilities through mathematical reasoning. This has led to the commonly used definition that we know today, which is symbolized with determinants.
  • #1
john fairbanks
8
0
In my calc book the derivation of the vector cross product is not derrived but rather just given. I've read in another book that William Rowan Hamilton, after years of work, came up with the basic form we momorize today and symbolize with determinants. Does anybody know how this vector cross product is derrived. Some might say "assume the determinat definition and the results follow". The question is how was this definition derrived. Thanks
 
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  • #2
I personally believe that the cross product is a definition rather than any kind of result. On the same level as the rules of multiplication and division. We've defined a new operation we can do on vectors.
 
  • #3
Just follow some exterior algebra and some geometry and you'll find that the "vector product" is a particular (up to Hodge duality) example of exterior product.

Daniel.
 
  • #4
Definitions are not really derived, they are not chosen at random either. It is a matter of seeing what is nice about the object in question and seeing how that leads to a definition. Often different rotes can be followed. Here is one for this case
we desire a function
z=f(x,y)
f:R^3xR^3->R^3
That is we want to map two 3-space vectors into one.
We also would like
-the function to linearly map products of componets of x and y to componets
-the function to not depend upon the coordinate system used for x and y that is it should be invariant

So one (tedious) way to procede would be to write down a function with the linear componet map property that would have 81 constants. Then the invarence property would give 80 independent equations. Thus the cross product would be determined up to a multiplicative constant.
 
  • #5
content not to know for now

:bugeye: lurflurf you gave me enough to know that I will wait till my calc 3 undegraduate level of math is completed before I really follow your reply. For now I think I know that the need for the properties of a cross product drove a legit derrivation -- originally maybe the one by Irish Mathematician Hamiliton, and more recently the process you so kindly mentioned. Thanks!
 
  • #6
I will try again.

We want to define
a (pseudo)vector
axb
where a and b are vectors
and a,b,axb are in 3-space
so that
1) it is bilinear
that is
(ka)xb=k(axb)
ax(kb)=k(axb)
(a+c)xb=axb+cxb
ax(b+c)=axb+axc
a,b,c vectors k a scalar
2) it is invariant under rotation
that is is v' is the vector v after a (proper) rotation
(axb)'=a'xb'
A proper rotation can be written with a (special orthogonal) matrix A
v'=Av where det(A)=1 and inverse(A)=transpose(A)
or thought of as a rotation geometrically

The point of this is if two coordinate systems are used the results should be the same.

The approuch
-define the general product
-reduce the possibilities by enforcing rotation invariance
-reduce 27=3^3 variables to 1 (I said 81 before oops)
-only rightangle rotations will be needed
-we can visuallize right angle rotations as the 24 ways a cube can be possitioned

so since we have bilinearity we will have defined the cross produce when we have defined the 9 quantities
ixi,ixj,ixk,jxi,jxj,jxk,kxi,kxj,kxk
each of which will have the form
ixj=Ai+Bj+Ck
thus the 27 values we need to specify
consider the rotation
i'=-i j'=-j k'=k
so
ixj=Ai+Bj+Ck
Invarience requres the equation to hold when
i'xj'=Ai'+Bj'+Ck'
which becomes
(-i)x(-j)=-Ai-Bj+Ck
but by bilinearity
(-i)x(-j)=ixj
so
Ai+Bj+Ck=-Ai-Bj+Ck
hence
A=-A->2A=0->A=0
B=-B->2B=0->B=0
so
ixj=CK
this is a big start we have directly eliminated 2 of our 27 and using this fact later we have went from 27 to 9 as similar resoning applies to all nine products
ixi,ixj,ixk,jxi,jxj,jxk,kxi,kxj,kxk

in particular if
kxk=Di+Ej+Fk
then
k'xk'=Di'+Ej'+Fk'
so
kxk=-Di-Ej+Fk
so d=E=0 and
kxk=Fk
now consider the rotation
i'=j j'=i k'=-k

i'xj'=Ck' (recall A=B=0)
jxi=-Ck

also consider
kxk=Fk
k'xk'=Fk'
(-k)x(-k)=-Fk
so F=0
kxk=0
The full effect of this line of reasoning reduces the 9 variables to 3
so far we have
ixj=Ck
jxi=-Ck
kxk=0

now consider the rotation
i'=k j'=i k'=j
i'xj'=Ck'
so
kxi=Cj

j'xi'=-Ck'
so
ixk=-Cj

kxk=0
so
jxj=0

now the rotation
i'=j j'=k k'=i
i'xj'=Ck'
so
jxk=Ci

j'xi'=-Ck'
kxj=-Ci

k'xk'=0
ixi=0

collecting things up again
ixi=0
ixj=Ck
ixk=-Cj
jxi=-Ck
jxj=0
jxk=Ci
kxi=Cj
kxj=-Ci
kxk=0

So any such product is a multiple of the standard one in which C is chosen C=1 giving
ixi=0
ixj=k
ixk=-j
jxi=-k
jxj=0
jxk=i
kxi=j
kxj=-i
kxk=0

Similar reasoning applies to higher products
a.bxc=axb.c is the only scalar triple product
all vector triple products are of the form
u(a.b)c+v(b.c)a+w(c.a)b
and so on
 
Last edited:

Related to How was the vector cross product derived?

1. What is vector product and why is it important in science?

Vector product, also known as cross product, is a mathematical operation used to obtain a vector that is perpendicular to two given vectors. It is important in science because it allows us to calculate quantities such as torque and magnetic fields, which are crucial in understanding the physical world.

2. How is vector product different from scalar product?

Vector product and scalar product are two different types of operations involving vectors. Scalar product results in a scalar quantity, while vector product results in a vector quantity. Additionally, scalar product is commutative, meaning the order of the vectors does not matter, while vector product is anti-commutative, meaning the order of the vectors affects the result.

3. What is the formula for calculating vector product?

The formula for vector product is: A x B = |A||B|sinθn, where A and B are the given vectors, θ is the angle between them, and n is the unit vector perpendicular to both A and B. It can also be represented as A x B = (AyBz - AzBy)i + (AzBx - AxBz)j + (AxBy - AyBx)k.

4. What are some practical applications of vector product?

Vector product is used in a variety of fields, including physics, engineering, and computer graphics. Some practical applications include calculating the torque on a rotating object, determining the direction and strength of a magnetic field, and creating three-dimensional graphics in computer programs.

5. Are there any special properties or rules for vector product?

Yes, there are a few special properties and rules for vector product. These include the distributive property, the fact that the magnitude of the resulting vector is the product of the magnitudes of the original vectors and the sine of the angle between them, and the fact that the resulting vector is perpendicular to both original vectors.

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