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ExcessRed
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I'm working on a physics reaction in a simple game engine, and I need to retain the amount of force absorbed by an object.
The collisions and their responses are based on vectors.
I have the objects respective masses, their speed vectors, from which I can determine the impulse and the new movement vectors.
But I need to know ... what effects how much force is lost during the collision when two objects with DIFFERENT restitution coefficients collide?
What I mean is, if two objects have different restitution co-efficients, how is the net restitution determined?
Also, based on those different restitution co-efficients, is it possible to determine how much energy is lost by each respective object?
...sorry if this is the wrong section.
The collisions and their responses are based on vectors.
I have the objects respective masses, their speed vectors, from which I can determine the impulse and the new movement vectors.
But I need to know ... what effects how much force is lost during the collision when two objects with DIFFERENT restitution coefficients collide?
What I mean is, if two objects have different restitution co-efficients, how is the net restitution determined?
Also, based on those different restitution co-efficients, is it possible to determine how much energy is lost by each respective object?
...sorry if this is the wrong section.
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