How Is Time Calculated for Angle Reduction in Javelin Throw Projectile Motion?

In summary, to find the time required for the angle to be reduced from 33° to 15° in the javelin throw, you need to split the motion into horizontal and vertical components. The horizontal component remains constant and the vertical component is subject to acceleration due to gravity. By finding the vertical component that results in a 15° angle with the horizontal, you can use the formula t=-2(Voy/g) to calculate the time. However, you also need to find the initial vertical component to get to 15°, which can be done by using the horizontal component and one known angle.
  • #1
sweetlavender
3
0
4.In the javelin throw at a track-and-field event, the javelin is launched at a speed of 30 m/s at an angle of 33° above the horizontal. As the javelin travels upward, its velocity points above the horizontal at an angle that decreases as time passes. How much time is required for the angle to be reduced from 33° at launch to 15°?
i don't understand how we can find the difference between the time without them giving the velocity at 15degrees?
 
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  • #2
You will have to split the motion into 2 components. The horizontal and the vertical. The vertical is subject to the acceleration due to gravity and the horizontal should be assumed to be constant. You need to find the vertical component that gives a resultant that has an angle of 15 degrees with the horizontal. Then you can find the time it takes to go from the original vertical component of velocity to the one at 15 degrees.
 
  • #3
yes i did get the components of x and y
Vox=(30m/s)cos33=25.16m/s
Voy=(30m/s)sin33=16.339m/s
and then i tried to find the total time it takes with t=-2(Voy/g). that's it i am stuck over there i don't now how to go further :(
 
  • #4
did you find the vertical component to get 15 degrees?
You know, of course, that the horiz.velocity doesn't change
...so you know 1 side and 1 angle (as well as the 90)
 

Related to How Is Time Calculated for Angle Reduction in Javelin Throw Projectile Motion?

1. What is the definition of a projectile in 2D motion?

A projectile in 2D motion is an object that is launched or thrown into the air and moves along a curved path due to the influence of gravity.

2. What factors affect the motion of a projectile in 2D?

The motion of a projectile in 2D is affected by its initial velocity, angle of launch, and the force of gravity. Air resistance may also play a role depending on the object's shape and speed.

3. How is the maximum height and range of a projectile in 2D motion calculated?

The maximum height of a projectile in 2D motion can be calculated using the formula h = (v*sinθ)^2 / (2*g), where v is the initial velocity and θ is the launch angle. The range can be calculated using the formula R = (v^2 * sin2θ) / g.

4. Can a projectile in 2D motion have a negative range?

Yes, a projectile in 2D motion can have a negative range if it is launched at an angle greater than 90 degrees. This means that the object will fall back towards the launch point instead of landing further away.

5. How can the motion of a projectile in 2D be represented graphically?

The motion of a projectile in 2D can be represented on a graph using a parabolic curve. The x-axis represents the horizontal distance and the y-axis represents the vertical distance. The highest point on the curve represents the maximum height reached by the projectile.

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