How Do You Determine the Maximum Distance from Base Camp Using Vector Addition?

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In summary: Y/hyp and cos30=X/hyp. so we can solve for X and Y by knowing that a) the angle, and b) what HYP is (the hypoentuse aka the resultant vector)
  • #1
renergy
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Homework Statement


I am a new physics student am having trouble with a sample problem from the book.
I have the answer (below) but I don't not understand how they are finding that number.
I have been trying to make sense of it using the pythagorean theorem and Law of Cosines but I just cannot break it. I have copied and pasted the problem below and included the graphic from the book.
Please help.

In an orienteering class, you have the goal of moving as far (straight-line distance) from base camp as possible by making three straight-line moves. You may use the following displacements in any order: (a) , 2.0 km due east (directly toward the east); (b), 2.0 km 30° north of east (at an angle of 30° toward the north from due east); (c), 1.0 km due west. Alternatively, you may substitute either -b for b or -c for c. What is the greatest distance you can be from base camp at the end of the third displacement?

Reasoning:

Using a convenient scale, we draw vectors a, b, c, -b, and -c as in Fig. 3-7a. We then mentally slide the vectors over the page, connecting three of them at a time in head-to-tail arrangements to find their vector sum d. The tail of the first vector represents base camp. The head of the third vector represents the point at which you stop. The vector sum d extends from the tail of the first vector to the head of the third vector. Its magnitude d is your distance from base camp.

Homework Equations


Also, I don't understand what happens to c for it to become -c.
Does that mean instead of 1, it is -1?
I have been fumbling around with the Law of Cosines because i think it is related to finding the answer to this problem, but I'm not clear on how to use it.
c2=a2+b2-2abcosC
b2=a2+c2-2accosC
a2=b2+c2-2bccosC

The Attempt at a Solution


D=4.8, but I have not been successful at reverse engineering.
 

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  • #2
It's pretty easy to see what combinations of signs produce the max distance, and you appear to have solved that. So I assume the remaining problem is to work out what that distance is.
Can you work out what the northerly and easterly displacements are from vector b?
 
  • #3
no, i don't.
i don't know how to get to that point.
it's not like regular algebraic addition.
 
  • #4
If you travel at 30 degrees north of east for 2km, how far north have you gone? It's simple trigonometry.
 
  • #5
I seriously do not know how to setup what you are asking me to answer that question.
 
  • #6
haruspex said:
If you travel at 30 degrees north of east for 2km, how far north have you gone? It's simple trigonometry.

renergy said:
I seriously do not know how to setup what you are asking me to answer that question.

Your book should have some examples where they decompose a vector into components, with one component parallel to the x-axis, and another component parallel to the y-axis. If the vector makes an angle of 30° to the pos. x-axis and has a length of |r|, the x component is |r|cos 30°, and the y component is |r| sin 30°. This is right triangle trigonometry. Using the Law of Cosines isn't very helpful here, and the Pythagorean theorem (a special case of the Law of Cosines) isn't any use either.
 
  • #7
Oh, i see. There is a section on that, but it is later in the book. The section I'm in is doing it geometrically. I was thinking that I should know how to do this example w/o reading ahead. I was thinking this meant the book was assuming I know some concept or technique that I don't and therefore I was asking here what I'm missing.
 
  • #8
renergy said:
The section I'm in is doing it geometrically.
That'll work here, by recognising that a 30 degree right angled triangle is half an equilateral triangle. That's enough to figure out how far north b goes, then you can use Pythagoras for the easting.
 
  • #9
try breaking each vector into X and Y vectors or or north/south/east/west and figure out the sum of X, and sum of Y. that will tell you how far away from the origin you actually are, and if you go the exact opposite of that you will be back at your origin.

like if you go 45 degrees northeast, that is the resultant of the two component vectors (which can be broken down as the X and Y directions and the resultant vector is 45 degrees north. just by knowing that its 45 degrees is helpful because that means the sin45=Y/hyp and cos45=X/hyp (as you can see you solve for X and Y by knowing a) the angle, and b) what HYP is (the hypoentuse aka the resultant vector)

for example, a classic 3,4,5 triangle. if the hypotenuse is 5cm (in this example we will call it 45 degrees northeast, aka you went 5 cm to the northeast. that is the same as you going 3 cm east and 4 cm north)
 
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  • #10
but what happens to c. It goes west 1km, so i switch it to go east 1km which makes it -c.
When i connect -c to the head of a (2km east) does that length now become 1, because 2 + -1 = 1?
 
  • #11
anyone?
 
  • #12
renergy said:
but what happens to c. It goes west 1km, so i switch it to go east 1km which makes it -c.
When i connect -c to the head of a (2km east) does that length now become 1, because 2 + -1 = 1?
Patience ... patience .

c is 1 km west, so -c is 1 km east.

Therefore, a + -c is (2 km east) + (1 km east) =  ? 
 

Related to How Do You Determine the Maximum Distance from Base Camp Using Vector Addition?

1. What is the purpose of adding vectors geometrically?

The purpose of adding vectors geometrically is to determine the resultant vector, which represents the combined effect of two or more individual vectors. This can be used in various scientific and mathematical fields, such as physics, engineering, and navigation.

2. How do you add vectors geometrically?

To add vectors geometrically, you first draw the two vectors with their tails at the same point. Then, you use a ruler and protractor to measure the magnitude and direction of each vector. Next, you place the second vector's tail at the tip of the first vector and draw a line from the tail of the first vector to the tip of the second vector. The resultant vector is the line drawn from the first vector's tail to the second vector's tip.

3. What is the difference between adding vectors algebraically and geometrically?

Adding vectors algebraically involves adding the components of the vectors to determine the resultant vector, while adding vectors geometrically involves using the magnitude and direction of the vectors to determine the resultant vector through drawing and measuring. While algebraic addition is more precise and can be used for any number of vectors, geometric addition can be more intuitive and visual.

4. Can you add more than two vectors geometrically?

Yes, you can add any number of vectors geometrically by repeating the process of placing the tail of one vector at the tip of the previous vector and drawing a line to the next vector's tip. This results in a polygon of all the vectors, and the resultant vector is the diagonal of this polygon drawn from the first vector's tail to the last vector's tip.

5. Is there a limit to the number of vectors that can be added geometrically?

No, there is no limit to the number of vectors that can be added geometrically. However, as the number of vectors increases, the process can become more complex and time-consuming. In such cases, it may be more efficient to use algebraic addition instead.

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