How Do You Calculate Vectors and Areas in Geometry Problems?

In summary, the conversation is about two questions: finding the vector from the origin to the center of mass of a triangular plate and finding the area of a parallelogram determined by four points. The advice given is to use the formula for finding the center of mass and the formula for finding the area of a parallelogram, or to use a formula from calculus involving vectors. The person is also reminded to attempt the questions themselves before seeking further help.
  • #1
custer
13
0
i have no idea how to solve these 2 questions.. please direct me to the right way.

1. Find the vector from the origin to the center of mass of a thin triangular plate (uniform density) whose vertices are A(7, 7, 2), B(7, 4, 6), and C(4, 10, 1).

2. Find the area of the parallelogram determined by the points P(7, -5, 5), Q(4, 7, -3), R(-2,6,-4) and S(-5,18,-12)
 
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  • #2
custer said:
i have no idea how to solve these 2 questions.. please direct me to the right way.

1. Find the vector from the origin to the center of mass of a thin triangular plate (uniform density) whose vertices are A(7, 7, 2), B(7, 4, 6), and C(4, 10, 1).
First find the center of mass: hint in a triangle with uniform density, just average the coordinates of the vertices. (That doesn't work for a figure with more than three vertices.)

2. Find the area of the parallelogram determined by the points P(7, -5, 5), Q(4, 7, -3), R(-2,6,-4) and S(-5,18,-12)
Do you know the formula for area of a parallelogram? You can use that.

Simpler is a formula from calculus: if [itex]\vec{u}[/itex] and [itex]\vec{v}[/itex] are vectors forming two adjacent sides of a parallelogram its area is [itex]|\vec{u}\times\vec{v}|[/itex].

Now, do something yourself before expecting any further help!
 

Related to How Do You Calculate Vectors and Areas in Geometry Problems?

1. What is a vector from origin problem?

A vector from origin problem is a type of mathematical problem that involves determining the magnitude and direction of a vector starting from the origin point (0,0) to a given point in space. It is commonly used in physics and engineering to calculate displacement, velocity, and acceleration.

2. How do you represent a vector from origin?

A vector from origin is typically represented in the form of an ordered pair (x,y) or a column matrix [x,y]. The first number represents the horizontal component (x-coordinate) and the second number represents the vertical component (y-coordinate) of the vector.

3. What is the difference between a scalar and a vector from origin?

A scalar is a quantity that has only magnitude, while a vector has both magnitude and direction. In a vector from origin problem, the magnitude of the vector represents the distance from the origin, while the direction represents the angle between the vector and the positive x-axis.

4. How do you find the magnitude of a vector from origin?

The magnitude of a vector from origin can be found using the Pythagorean theorem, which states that the square of the length of the hypotenuse (magnitude) of a right triangle is equal to the sum of the squares of the other two sides (x and y components of the vector). The formula for finding the magnitude is √(x² + y²).

5. What is the unit vector for a vector from origin?

The unit vector for a vector from origin is a vector with a magnitude of 1 and the same direction as the original vector. It is used to represent the direction of a vector without considering its magnitude. The formula for finding the unit vector is dividing the original vector by its magnitude, resulting in a vector with the same direction but a magnitude of 1.

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