How do you calculate the amount of torque you need to pull an object?

In summary, the conversation discusses building a pulley with a gear box and calculating the original amount of torque that can be obtained from a 3V DC motor with a maximum speed of 8300 RPM. The conversation also explores the gear ratio needed to pull a 10 lbs object over a flat surface using the motor and the limitations on the motion of a gear in a motor. The conversation also touches on the use of classical mechanics in this scenario and the importance of accounting for friction and other losses in real life.
  • #1
qpham26
56
0
HI guys, I am trying to build a pulley with a gear box.

So I want my pulley, which is operate by a 3V DC motor with max speed of 8300 RPM.
I think the size of the output shaft is 3mm

Ok, so Can someone help me with how to calculate the original amount of torque I can get out of this motor?

and let say the I can connect the shaft to a gearbox with ratio of 300 to 1.

Will I be able to pull about 10 lbs with this gear ratio?
Assuming I am pulling it over flat surface?

Thanks alot.
 
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  • #2


You'd want the internal dimensions of the motor - the intrinsic torque depends on the EM force applied to the coils and how wide the coils are.

It's probably faster, and more accurate, to measure it.
Put a wheel on the axle to it will wind a string - use the string to pull a spring.
When the motor stops - measure the extension of the spring.

Probably less drastic - just get it to lift a known weight a known height and time it.
 
  • #3


I only know that the motor is the regular small size 3v DC one, 3mm shaft i believe. Other than the speed of 8300 RPM, the cover of the motor doesn't say anything.

And I googled for the equation for calculating the power or torque of the motor. However, all of them involve either knowin the power and get torque or the opposite. That is why I don't know where to start, so that I can choose the best gear ratio and output shaft for the lifting purpose.
 
  • #4


So, let say I know the radius of the pulley which I will use to pull the object. Let's say we are doing it vertically.
then the torque that I need to overcome the weight of the object will have to be
T = r x mg ?

and with this, what are the other information that I need to obtain in order to find out the right gear ratio for the job?
So far I have the RPM of the motor, 3V, 0.98A
I know nothing about electricity so I really don't know what would be the output torque for this tiny motor.

sry, I have to order the gearbox online and can't really return it, so I really want to do this right =.=
 
  • #5


I actually have a physics question on this:What limits the motion of a gear of a motor?

Assuming we have no air resistance, no friction.

and assuming that your motor has a constant EM force, shouldn't it be the case that no matter how large the inertia you are trying to rotate, the angular velocity is always increasing? just slower if the inertia is large?thank you
 
  • #6


hihiip201 said:
I actually have a physics question on this:
...
assuming that your motor has a constant EM force, shouldn't it be the case that no matter how large the inertia you are trying to rotate, the angular velocity is always increasing? just slower if the inertia is large?

thank you
This is one of those "yes and no" answers.
The angular velocity will continue to increase (under idealized conditions: no friction, perfectly matching gears, rigid components etc) only if there is a net unbalanced torque - and only in classical physics - so instantaneous speeds will need to be much slower than light.

qpham26 said:
the torque that I need to overcome the weight of the object will have to be
T = r x mg ?
If you used a light pulley of radius R, to lift mass M through a distance D, in time T, then, ignoring friction for back-of-envelope calculations, you can deduce the torque from Newton's laws and kinematics. You don't have to bother finding the weight that stops it.

If you needed to be exact then you'd have to include the moment of inertia (second fbd for the pulley/bobbin) and find some way to account for friction.

What you do exactly depends on how accurate you need to be.
 
  • #7


Simon Bridge said:
This is one of those "yes and no" answers.
The angular velocity will continue to increase (under idealized conditions: no friction, perfectly matching gears, rigid components etc) only if there is a net unbalanced torque - and only in classical physics - so instantaneous speeds will need to be much slower than light.


If you used a light pulley of radius R, to lift mass M through a distance D, in time T, then, ignoring friction for back-of-envelope calculations, you can deduce the torque from Newton's laws and kinematics. You don't have to bother finding the weight that stops it.

If you needed to be exact then you'd have to include the moment of inertia (second fbd for the pulley/bobbin) and find some way to account for friction.

What you do exactly depends on how accurate you need to be.



But isn't classical mechanics a "good enough" model in this case?
 
  • #8


hihiip201 said:
But isn't classical mechanics a "good enough" model in this case?
I believe I was quite clear about the circumstances where the situation in your question (post #5) would hold.

Since no part of the system described will be relativistic - the classical regime would be "good enough".

But you asked a physics question for a hypothetical situation where there was no friction - and other implied idealizations - which does not apply to this case. This case will have friction and other losses which may be important, and there is an indication that a gearbox may be involved which won't be lossless or have perfectly matching teeth. Real life electric motors do not have a uniform emf or move smoothly. To avoid possible misunderstandings, I chose to be specific.

You'll see that I have described the measurement suggestions as suitable for back-of-envelope" calculations. Real life is messy.
 
  • #9


Simon Bridge said:
I believe I was quite clear about the circumstances where the situation in your question (post #5) would hold.

Since no part of the system described will be relativistic - the classical regime would be "good enough".

But you asked a physics question for a hypothetical situation where there was no friction - and other implied idealizations - which does not apply to this case. This case will have friction and other losses which may be important, and there is an indication that a gearbox may be involved which won't be lossless or have perfectly matching teeth. Real life electric motors do not have a uniform emf or move smoothly. To avoid possible misunderstandings, I chose to be specific.

You'll see that I have described the measurement suggestions as suitable for back-of-envelope" calculations. Real life is messy.


Understood, sorry for not reading your post throughoutly before asking another question.

I can certainly see how loses from damping that is acted on the inerita(the object we are rotating) can be handled , simply by adding a damper parallel to the mass in the linear graph.

however, as you have brought up, the gears and not perfect , and I am assuming in real life there are going to be frictions in in the gear box as well, so can i just add a rotational damper/friction effect parallel to the transformer port in my linear graph?

so net torque to transformer/gear = Torque supplied by motor - counter damping torque.



thank you
 
  • #10


qpham26 is the OP in this thread - I am reluctant to discuss someone elses question without OPs express permission as it would constitute a hijack.

Basically you can fiddle with your classical model to bring it closer to the reality - but you need a reality to compare it with or it's meaningless. It is usually better to come up with a model for the loss-mechanisms. You do know that, with no load, the motor will accelerate quickly to it's top speed - it does not keep accelerating.
 
  • #11
Simon Bridge said:
qpham26 is the OP in this thread - I am reluctant to discuss someone elses question without OPs express permission as it would constitute a hijack.

Basically you can fiddle with your classical model to bring it closer to the reality - but you need a reality to compare it with or it's meaningless. It is usually better to come up with a model for the loss-mechanisms. You do know that, with no load, the motor will accelerate quickly to it's top speed - it does not keep accelerating.

Without a load, it will be accelerating to its top speed and it will not accelerate anymore - > which is due to the lost in reality am I correct? thanks!
 

Related to How do you calculate the amount of torque you need to pull an object?

1. How do you calculate torque?

Torque is calculated by multiplying the force applied to an object by the distance from the pivot point to the point where the force is applied. The formula for torque is T = F x d, where T is torque, F is force, and d is distance.

2. What is the unit of measurement for torque?

The unit of measurement for torque is Newton-meters (Nm) in the metric system and foot-pounds (ft-lb) in the imperial system.

3. How do you determine the amount of force needed to produce a certain torque?

To determine the amount of force needed to produce a certain torque, you can rearrange the torque formula to F = T/d. This means that the force required is equal to the torque divided by the distance from the pivot point to the point where the force is applied.

4. Is torque affected by the direction of the force?

Yes, torque is affected by the direction of the force. Torque is a vector quantity, meaning it has both magnitude and direction. The direction of the torque is determined by the direction of the force and the direction of the lever arm.

5. How do you calculate the amount of torque needed to pull an object?

The amount of torque needed to pull an object is dependent on several factors, including the weight of the object, the friction between the object and the surface it is resting on, and the distance from the pivot point to the point where the force is applied. To calculate the torque, you can use the formula T = (m x g x d) + F x d, where m is the mass of the object, g is the acceleration due to gravity, d is the distance from the pivot point to the point where the force is applied, and F is the force needed to overcome friction.

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