How Do You Calculate Bullet Trajectory in Projectile Motion?

In summary: In any case, in this problem, it's clear that the bullet is travelling downwards, so you know the sign of ##v_{y_1}##. It's just a matter of whether you want to interpret the acceleration as positive or negative. It's a matter of taste, so to speak. But you have to be consistent. If you define upwards as positive, then both ##a_y## and ##y_1 - y_0## have negative signs, so their product is positive under sqrt. But then you also have to interpret ##v_{y_1}## as negative.Motion in y direction:y_{1}=y_{0}+v_{y0}t+\frac
  • #1
Sylis
43
0

Homework Statement


A rifle is aimed horizontally at a target 50m away. The bullet hits the target 2.5cm below the aim point.
A) Find the bullets flight time.
B)Find the bullets initial velocity upon leaving the barrel.

Homework Equations


Projectile kinematic equations/

The Attempt at a Solution



I've set it up as a triangle with the right angle on the right, the base of which is 50m and the height of which is 0.025m.

I understand how to find the hypotenuse but I'm not really sure what that tells me. Other than that I don't really feel like there's enough information to find out anything else. Thoughts?
 
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  • #2
Begin by writing equations of motion for the horizontal and vertical directions.
 
  • #3
You have all the information you need. You're only given the distance in the x and y directions, the direction of the initial velocity (horizontal in positive x direction). Everything else is known, like the downward acceleration due to gravity which is [itex]9.8m/s^{2}[/itex].

It sounds like you've set up one large triangle to span the entire path of the projectile, and it also sounds like the hypotenuse is what you think is the path of the projectile. You're on the right track with using the triangles, although you usually use a triangle for each moment being measured. Such as the initial velocity/direction, and the final velocity/direction. Also, projectile motion does not follow a straight line, it's curved like an upside down parabola - not the hypotenuse of a triangle.

The first thing to do in these problems is lay out all the Kinematic equations and see what you known and don't have yet. (hint: a lot of terms are zero'ed out)

Motion in x direction:
[itex]x_{1}=x_{0}+ v_{x0}t+\frac{1}{2}a_{x}t^2[/itex]

Motion in y direction:
[itex]y_{1}=y_{0}+v_{y0}t+\frac{1}{2}a_{y}t^2[/itex]

[itex]v_{y1}=v_{y0}+a_{y}t[/itex]

[itex]v_{y1}^2=v_{y0}^2+2a_{y}(y_{1}-y_{0})[/itex]

If you write these four equations on your sheet for every projectile motion problem, it will become easy work.

The first thing I would do is the last equation, because you have everything except one unknown [itex]v_{y1}[/itex] (which is the final velocity in the negative y direction).

[itex]v_{y1}=\sqrt{2a_{y}(y_{1}-y_{0})}[/itex]

[itex]y_{0}[/itex] is zero, and [itex]y_{1}[/itex] is 0.025cm (and I believe we're looking for the ABS of this since it's in a sqrt, someone correct me pleaseeee) if you think only about the y direction of this problem, it's just like dropping a ball (bullet) from the height, and seeing how long it takes to drop 2.5cm. The x direction part is seprate. If you find how fast the bullet drops 2.5cm, that can be used to find the airtime, which can also tell you the initial velocity in the x direction.

Don't forget to convert 2.5cm to 0.025m!

[itex]v_{y1}=\sqrt{2(9.8)(0.025)} = 0.7m/s[/itex]

So there's one unknown, and three other equations to work with.

disclaimer: I'm a student on the same level, posting here to better refine my understanding of the topic, if any more experienced members decide this is all totally wrong information, please let me know!
 
  • #4
Motion in y direction:
[itex]y_{1}=y_{0}+v_{y0}t+\frac{1}{2}a_{y}t^2[/itex]

[itex]v_{y1}=v_{y0}+a_{y}t[/itex]

[itex]v_{y1}^2=v_{y0}^2+2a_{y}(y_{1}-y_{0})[/itex]

The first thing I would do is the last equation, because you have everything except one unknown [itex]v_{y1}[/itex] (which is the final velocity in the negative y direction).
If you want the bullets flight time, then the first kinematic equation in your list gives you that right away.
[itex]y_{0}[/itex] is zero, and [itex]y_{1}[/itex] is 0.025cm (and I believe we're looking for the ABS of this since it's in a sqrt, someone correct me pleaseeee)
Displacement and acceleration are vector quantities. You defined downwards as positive. You could have equally as well defined it to be negative, in which case ##a_y = -9.8## and ##y_1 - y_0 = -0.025##. So their product is still positive under sqrt. But then of course, you have to interpret the sign of ##v_{y_1}## correctly.
 
  • #5


I would approach this problem by using the projectile kinematic equations to analyze the motion of the bullet. First, we need to identify the known variables in the problem. We know that the target is 50m away, and the bullet hits the target 2.5cm below the aim point. We also know that the bullet is fired horizontally, which means that its initial velocity in the vertical direction is zero.

Using the equation for horizontal displacement, we can find the time it takes for the bullet to travel 50m:

50m = (0m/s)t + (1/2)(0m/s^2)t^2

Solving for t, we get t = 10s. This is the total flight time of the bullet.

Next, we can use the vertical displacement equation to find the initial velocity of the bullet:

-0.025m = (0m/s)t + (1/2)(-9.8m/s^2)t^2

Solving for the initial velocity, we get v = 4.43m/s. This is the initial velocity of the bullet as it leaves the barrel.

In conclusion, the bullet takes 10 seconds to travel 50m and its initial velocity upon leaving the barrel is 4.43m/s. This information can be used to further analyze the motion of the bullet and make predictions for future experiments.
 

Related to How Do You Calculate Bullet Trajectory in Projectile Motion?

1. What is projectile kinematics?

Projectile kinematics is the study of the motion of objects that are thrown or launched into the air, also known as projectiles. It involves analyzing the forces and factors that affect the motion of these objects, such as gravity, air resistance, and initial velocity.

2. What are the three main equations used in projectile kinematics?

The three main equations used in projectile kinematics are the equations for horizontal displacement, vertical displacement, and time of flight. These equations are derived from the basic principles of motion and can help calculate the position and velocity of a projectile at any given time.

3. How does air resistance affect projectile motion?

Air resistance, also known as drag, can affect the motion of a projectile by slowing it down. As a projectile moves through the air, it experiences a force in the opposite direction of its motion due to air resistance. This force can reduce the projectile's speed and change its trajectory.

4. What is the difference between the range and maximum height of a projectile?

The range of a projectile is the horizontal distance it travels before hitting the ground, while the maximum height is the highest point it reaches in its flight. These two values are related to the initial velocity, angle of launch, and acceleration due to gravity, and can be calculated using the projectile kinematics equations.

5. How is projectile motion affected by the angle of launch?

The angle of launch, also known as the angle of elevation, can greatly affect the motion of a projectile. The maximum range of a projectile occurs when it is launched at a 45-degree angle, while a smaller angle will result in a shorter range but a higher maximum height. A larger angle will result in a longer range but a lower maximum height.

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