How Do Projectile Dynamics Influence Collision Points?

In summary: BER:In summary, the angle of projection is pi-theta, and the time of flight is t=3.14*g*sin(θ).
  • #1
fasterthanjoao
731
1
1) A particle A, projected upward with velocity V in a direction making an angle theta with the horizontal, is fired from the top of a smooth plane whose angle of inclination to the horizontal is also theta. At the moment of projection a second particle B slides from rest at the point of projection. At the end of its flight projectile A strikes particle B. Calculate angle of projection and time of flight.


-beats me, if you know how to do it a rough outline will be fine.


2) A ball is porjected from a point 2m high with speed 16m/s. what should be the angle to clear a net 1m high, distant 10m from the point of projection?

thanks.
 
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  • #2
The only way (1) makes sense to me is if particle A is fired "to the left" while the plane is "to the right". Taking its initial positon (the "point of projection") its position at time t is given by x(t)= -Vcos(θ), y(t)= -(g/2)t2-Vsin(θ).

Particle B, sliding along the plane has acceleration -gsin(θ)cos(θ) in the x direction, -gcos2(θ) in the y direction. Its position at time t is given by x(t)= -(g/2) sin(θ)cos(θ)t2, y(t)= (-g/2)cos2(θ)t2.

In order that the two particles collide, we must have
x(t)= -Vcos(θ)= -(g/2) sin(θ)cos(θ)t2 and
y(t)= -(g/2)t2-Vsin(θ)= (-g/2)cos2(θ)t2.

Solve those two equations for t and θ (the answer will depend upon V).

2) The equations of motion of the ball are x(t)= 16cos(θ)t, y(t)= (-g/2)t2+ 16sin(θ)+ 2. In order to clear the net, we must have y at least 1 when x= 10. That is:
10= 16cos(θ)t, 1= (-g/2)t2+ 16sin(θ)+ 2

Solve those equations for t and θ
 
  • #3
fasterthanjoao said:
1) A particle A, projected upward with velocity V in a direction making an angle theta with the horizontal, is fired from the top of a smooth plane whose angle of inclination to the horizontal is also theta. At the moment of projection a second particle B slides from rest at the point of projection. At the end of its flight projectile A strikes particle B. Calculate angle of projection and time of flight.
The only way that A can hit B is if B and A have horizontal velocity in the same direction. But this contradicts the question, so there is no solution. Perhaps they mean the plane has an angle with the horizontal of pi-theta.

AM
 

Related to How Do Projectile Dynamics Influence Collision Points?

What is a projectile?

A projectile is an object that is launched into the air and moves under the influence of gravity, with no additional thrust or external force acting on it.

What is the equation for the range of a projectile?

The equation for the range of a projectile is R = (v0^2 * sin2θ)/g, where R is the range, v0 is the initial velocity, θ is the launch angle, and g is the acceleration due to gravity.

How does air resistance affect the motion of a projectile?

Air resistance, or drag, will slow down the horizontal velocity of a projectile and cause it to fall short of its expected range. This is because air resistance acts in the opposite direction of motion and reduces the overall speed of the projectile.

What is the maximum height of a projectile?

The maximum height of a projectile is reached at the apex of its trajectory when the vertical velocity becomes 0. The equation for calculating the maximum height is h = (v0^2 * sin^2θ)/2g, where h is the maximum height.

What factors affect the trajectory of a projectile?

The trajectory of a projectile is affected by the initial velocity, launch angle, air resistance, and the acceleration due to gravity. Other factors that may also affect the trajectory include the shape and mass of the projectile, and external forces such as wind or air currents.

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