Finding Launch Velocity and Maximum Height of a Toy Rocket Passing by a Window

In summary: What is the acceleration of the rock when it reaches the top of the sky?The rock has an acceleration of 9.8 m/s^2.
  • #1
pointintime
166
0

Homework Statement



A toy rocket passes by a 2.0 m-high window whose sill is 10.0 m above the ground. The rocket takes .15 s to travel the 2.0 m height of the window. What was the launch speed of the rocket, and how high will it go? Assume the propeltant is burned very quickly at blastoff.

Homework Equations



def of average velocity = t^-1 (X - Xo)
def of acceleration = t^-1 (V -Vo)
def of average velocity (velocity remains constant) = 2^-1 (V + Vo)

V = Vo + at

X = Xo + vo t + 2^-1 a t^2

V^2 = Vo^2 + 2a (X- Xo)


The Attempt at a Solution



I calculated the velocity needed to accelerate 2.0 m in that time to be 14.07 s^-1 m
using this information, reaching that velocity in 10 m it would have to have an intial velocity from the ground of 19.8 s^-1 m

Sense this is problem 65 the answer is in the back of the book

19.8 s^-1 m; 20.0 m

I do not know how to solve for the how height it will go because all we know is the Vo and the acceleration...

we also know that the velocity at the max height is zero
so I rearanged this equation

def of a = t^-1 (V - Vo)
for t
t = (Vo + a)^-1
sense there is no V and got .03378 s not only is that wrong but the units didn't come out to seconds so I don't know how to find the height...

Also another question when deriving this equation

X = Xo + Vo t + 2^-1 a t^2

we do the following

def of average velocity = t^-1 (X - Xo)

solve for X

X = Vt + Xo
were V in that equation is average...

then

def of average velocity (v is constant no acceleration) = 2^-1 (V + Vo)

plug in

X = Xo + 2^-1 (V + Vo) t

def of a = t^-1 (V - Vo)
solve for V

V = Vo + at

plug and chug

X = Xo + 2^-1 (at + Vo + Vo)t
X = Xo + 2^-1 (2Vo + at)t
X = Xo + Vo t + 2^-1 a t^2

so my question is we derrived that equation using this formula
def of average velocity (v is constant no acceleration) = 2^-1 (V + Vo)
which is just the def of aritmetic average between two points sense it's linear and the velocity remaind constant with no acceleration but what I don't get is we derrived this equation using a equation that assumed there was no acceleration so how come are derrived equation has an acceleration in it? I thought we assuemd there was none... This has always struck me as odd...

ThANKS!
 
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  • #2
In this problem, the acceleration is known. What could it be since you are told that all the fuel is gone by the time the rocket reaches the window? Start from there.
 
  • #3
wait so all the fule is empty at 12 m in the air?
 
  • #4
Yes, all the fuel is gone very quickly, assume instantly. What is the acceleration of the rocket then?
 
  • #5
i still don't know how to go about doing it because there would still be a Vo and a acceleration at the top of the window
 
  • #6
Sure there will be. This problem is like throwing a rock straight up in the air. What is the acceleration of the rock as it is moving up? Neglect air resistance.
 

Related to Finding Launch Velocity and Maximum Height of a Toy Rocket Passing by a Window

What is one-dimensional motion and why is it important?

One-dimensional motion is the movement of an object along a single line or axis. It is important because it allows us to study and understand the basic principles of motion and how objects move in a simplified manner.

What are the key variables in one-dimensional motion?

The key variables in one-dimensional motion are displacement, velocity, and acceleration. Displacement is the change in position of an object, velocity is the rate of change of displacement, and acceleration is the rate of change of velocity.

How do we represent one-dimensional motion using graphs?

We can represent one-dimensional motion using position-time and velocity-time graphs. In a position-time graph, the slope of the line represents velocity and the area under the curve represents displacement. In a velocity-time graph, the slope of the line represents acceleration and the area under the curve represents displacement.

What is the difference between uniform and non-uniform motion?

Uniform motion is when an object moves with a constant velocity, meaning its speed and direction do not change. Non-uniform motion is when an object's velocity changes, either in speed or direction, over time.

How do we calculate the displacement and velocity of an object in one-dimensional motion?

To calculate displacement, we use the formula Δx = xf - xi, where Δx is displacement, xf is the final position, and xi is the initial position. To calculate velocity, we use the formula v = Δx / t, where v is velocity, Δx is displacement, and t is time.

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