Find position and velocity at specific time

In summary,The acceleration of point A is -5.4sin(kt) ft/s2.k = 3 rad/s.When t = 0, x = 0 and v = 1.8 ft/s.Determine the position and velocity of point A when t = 0.5s.
  • #1
JJBladester
Gold Member
286
2

Homework Statement



The acceleration of point A is a = -5.4sin(kt) ft/s2.

k = 3 rad/s.

When t = 0, x = 0 and v = 1.8 ft/s.

Determine the position and velocity of point A when t = 0.5s

Answers: x = 0.598 ft v = 0.1273 ft/s


Homework Equations



[URL]http://latex.codecogs.com/gif.latex?x=distance[/URL]

[URL]http://latex.codecogs.com/gif.latex?\dot{x}=velocity[/URL]

[URL]http://latex.codecogs.com/gif.latex?\ddot{x}=acceleration[/URL]

[PLAIN]http://latex.codecogs.com/gif.latex?\dot{x}(t_{2})=\dot{x}(t_{1})+\int_{t_{1}}^{t_{2}}\ddot{x}dt

[PLAIN]http://latex.codecogs.com/gif.latex?x(t_{2})=x(t_{1})+\int_{t_{1}}^{t_{2}}\dot{x}dt

The Attempt at a Solution



The velocity of point A at t = 0.5s is:

[PLAIN]http://latex.codecogs.com/gif.latex?\dot{x}(t_{2})=\dot{x}(t_{1})+\int_{t_{1}}^{t_{2}}\ddot{x}dt

[URL]http://latex.codecogs.com/gif.latex?\dot{x}(0.5)=1.8+\int_{0}^{0.5}[-5.4sin(kt)]dt=0.1273ft/s[/URL]


To find the position of point A at t = 0.5s, I want to use this formula
[PLAIN]http://latex.codecogs.com/gif.latex?x(t_{2})=x(t_{1})+\int_{t_{1}}^{t_{2}}\dot{x}dt

But, since I don't have a formula for [tex]\dot{x}[/tex], I'm not sure how to go about solving for the position of point A at time t = 0.5s.

So far, I have:

[URL]http://latex.codecogs.com/gif.latex?x(t_{2})=\int_{0}^{0.5}\dot{x}dt[/URL]
 
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  • #2
Can you find a functional form for the velocity v(t) first? Use

[tex]v(t)=\int^{t}_{0}a(t)dt[/tex]

Once you have that, you can evaluate at any time. For the position, don't forget that x(t) is proportional to a(t). What is the constant of proportionality?
 
  • #3
So, if

gif.latex?\dot{x}(t)=\int_{0}^{t}\ddot{x}dt.gif


and

[URL]http://latex.codecogs.com/gif.latex?\ddot{x}=-5.4sin(kt)[/URL]

then

[URL]http://latex.codecogs.com/gif.latex?\dot{x}=\int_{0}^{t}[-5.4sin(kt)]dt[/URL]

What is the constant of proportionality?

I know that:

v=d/t

a=v/t=d/t2

so

d = a*t2

The ratio of distance to acceleration is then

d/a = t2

Is that in the right direction for what you're asking? Now how does that "contstant of proportionality" help me?
 
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  • #4
JJBladester said:
So, if

gif.latex?\dot{x}(t)=\int_{0}^{t}\ddot{x}dt.gif


and

[URL]http://latex.codecogs.com/gif.latex?\ddot{x}=-5.4sin(kt)[/URL]

then

[URL]http://latex.codecogs.com/gif.latex?\dot{x}=\int_{0}^{t}[-5.4sin(kt)]dt
[/URL]
Can you do this integral?
I know that:

v=d/t
You don't know that. This expression works only if the acceleration is zero - not the case here.

a=v/t=d/t2
Not true for reasons explained above.

If "constant of proportionality" doesn't ring a bell, integrate v(t) once more to get x(t), then evaluate at the appropriate times. Be sure your expressions reduce to the correct values at t = 0.
 
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  • #5
Okay, I have the answers now, but why are we not adding a constant of integration when integrating up from acceleration to velocity to position? Like a v0 and x0 term?

__________________________
My solution
__________________________

a(t) = -5.4sin(kt)
v(t) = int(a(t)) = (5.4/k)cos(kt)
x(t) = int(v(t)) = (5.4/k2)sin(kt)

At 0.5s, v(t) = (5.4/3)cos(3*0.5) = 0.1273
At 0.5s, x(t) = (5.4/32)sin(3*0.5) = 0.598

So I got the answers which kind of makes me happy, but why doesn't the v(t) equation have a v0 term (constant of integration)? Likewise, why doesn't the x(t) equation have something like v0t + x0

By the way, thanks for your help... And I appreciate you not just giving me the answers flat-out... Can't learn that way!
 
Last edited:
  • #6
JJBladester said:
So I got the answers which kind of makes me happy, but why doesn't the v(t) equation have a v0 term (constant of integration)? Likewise, why doesn't the x(t) equation have something like v0t + x0
You add a constant of integration when you do math not physics. In physics there are always limits of integration that take into account the needed constants. More formally, you start from dv = a(t)dt and integrate with limits of integration as shown below

[tex]\int^{v}_{v_0}dv=\int^{t}_{0}a(t)dt[/tex]

Note that this describes physical reality and says that "at t = 0 the velocity is v0 and at t = t, it is v" which basically establishes v(t) and takes into account v(0). Do it formally this way and see what you get.
 
  • #7
kuruman said:
You add a constant of integration when you do math not physics. In physics there are always limits of integration that take into account the needed constants. More formally, you start from dv = a(t)dt and integrate with limits of integration as shown below

[tex]\int^{v}_{v_0}dv=\int^{t}_{0}a(t)dt[/tex]

Note that this describes physical reality and says that "at t = 0 the velocity is v0 and at t = t, it is v" which basically establishes v(t) and takes into account v(0). Do it formally this way and see what you get.

Your explanation was fantastic. Here is what I've got.

dynamics%20hw%201.jpg
 
  • #8
JJBladester said:
Your explanation was fantastic. Here is what I've got.
Great. Now you are ready to understand the "constant of proportionality." Note that

a(t) = -5.4 sin(kt)
x(t) = (5.4/k2) sin(kt)

In other words, x(t) = -(1/ k2) a(t), which says that the position at any time t is proportional to the acceleration at any time t. That's what I had in mind when I posted my first response to your question.
 
  • #9
kuruman said:
In other words, x(t) = -(1/ k2) a(t), which says that the position at any time t is proportional to the acceleration at any time t.

Ok, so in this example, the constant of proportionality states a relationship between position and acceleration. Knowing that x(t) is -1/k2a(t), I can just find the acceleration at any point in time and multiply it by -1/k2 to find the position at that time. Neat.
 
  • #10
And once you know x(t), you take its time derivative to find v(t). It's a shortcut.
 

Related to Find position and velocity at specific time

What is the formula for finding position and velocity at a specific time?

The formula for finding position and velocity at a specific time is:
Position (x) = Initial Position (x0) + Velocity (v) * Time (t)
Velocity (v) = Initial Velocity (v0) + Acceleration (a) * Time (t)
Where time is measured in seconds, velocity in meters per second, and acceleration in meters per second squared.

What is the difference between position and velocity?

Position is the location or distance of an object from a reference point at a specific time, while velocity is the rate of change of an object's position over time. In other words, position tells us where an object is located, while velocity tells us how fast and in which direction it is moving.

How do I calculate position and velocity using a graph?

To calculate position and velocity using a graph, you can use the slope of the graph to find velocity and the area under the curve to find position. The slope of a position-time graph represents velocity, while the area under the curve represents displacement (change in position). You can use the formula for finding velocity and position at a specific time to calculate the values using the graph.

What is the importance of finding position and velocity at a specific time?

Finding position and velocity at a specific time is important in understanding the motion and behavior of objects. It helps us predict future positions and velocities, analyze and compare the motion of different objects, and make informed decisions in fields such as engineering, physics, and astronomy.

What are some real-life applications of finding position and velocity at a specific time?

Finding position and velocity at a specific time is used in various real-life applications such as predicting the trajectory of a projectile, calculating the speed and position of a moving car, analyzing the motion of planets and satellites, and designing roller coasters and other amusement park rides. It is also used in sports science to track and improve the performance of athletes.

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