Deriving spherical unit vectors in terms of cartesian unit vectors

In summary, the conversation discussed finding the azimuthal angle unit vector \vec{\phi} in the cartesian basis by taking the cross product of the radial and \vec{z} unit vectors. It was noted that the sin(\theta) term in the cross product should be removed and replaced with 1/sin(\theta) to obtain the correct unit vector. The need for this adjustment and the use of trigonometry in this process were also addressed. Additionally, a .pdf resource was mentioned for further information.
  • #1
chipotleaway
174
0
I'm trying to find the azimuthal angle unit vector [itex]\vec{\phi}[/itex] in the cartesian basis by taking the cross product of the radial and [itex]\vec{z}[/itex] unit vectors.
[itex]\vec{z} \times \vec{r} = <0, 0, 1> \times <sin(\theta)cos(\phi), sin(\theta)sin(\phi), cos(\theta)> = <-sin(\theta)sin(\phi), sin(\theta)cos(\phi), 0)>[/itex]

But the [itex]sin(\theta)[/itex] shouldn't be there so we would have to multiply the cross product by [itex]1/sin(\theta)[/itex] to get the correct unit vector. But why do we need to do this if the magnitude is already one?

Also, how would you do this using trigonometry?

Thanks
 
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  • #2
You don't actually divide by [itex] \sin\theta [/itex]. Its just that the azimuthal unit vector relies completely on the xy plane and so you should set [itex] \theta=\frac \pi 2 [/itex].
 
  • #3
Thanks, that makes sense.I was following this .pdf
https://www.csupomona.edu/~ajm/materials/delsph.pdf
 
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Related to Deriving spherical unit vectors in terms of cartesian unit vectors

What are spherical unit vectors?

Spherical unit vectors are a set of three unit vectors that are commonly used in spherical coordinate systems to represent directions in three-dimensional space.

How are spherical unit vectors related to cartesian unit vectors?

Spherical unit vectors are derived from cartesian unit vectors, as they are defined in terms of the cartesian coordinate system. The cartesian unit vectors (i, j, k) represent the x, y, and z directions in space, and can be used to calculate the spherical unit vectors (r̂, θ̂, φ̂).

What is the formula for deriving spherical unit vectors from cartesian unit vectors?

The formula for deriving spherical unit vectors in terms of cartesian unit vectors is as follows:
r̂ = (x/|r|, y/|r|, z/|r|)
θ̂ = (x*y/|r|*√(x^2+y^2), y*y/|r|*√(x^2+y^2), z/|r|*√(x^2+y^2))
φ̂ = (-y/|r|*√(x^2+y^2+z^2), x/|r|*√(x^2+y^2+z^2), 0)
where |r| = √(x^2+y^2+z^2) is the magnitude of the position vector.

Why are spherical unit vectors useful?

Spherical unit vectors are useful because they can simplify calculations in spherical coordinate systems. They also provide a more intuitive way of representing directions in three-dimensional space, compared to cartesian unit vectors.

Can spherical unit vectors be used in other coordinate systems?

Yes, spherical unit vectors can be used in other coordinate systems that use spherical coordinates, such as cylindrical and polar coordinates. However, the formulas for deriving them may be slightly different depending on the coordinate system.

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