Conservation of momentum and force of friction (static)

In summary, the conversation was about a programmer working on a simulation involving physics, specifically collisions between 3D spheres and the application of forces of friction. The programmer had found code to handle collisions and was able to apply conservation of momentum, but was unsure how to factor in the forces of friction and determine the resulting velocities. They were also concerned about the handling of rolling and potential spin in the simulation. Suggestions were made to consider the intersection of spheres during collisions and to handle rolling separately.
  • #1
Turgrodan
2
0
I'm a programmer and I've been working on a simulation that involves some physics.

Part of my simulation involves two 3D spheres colliding where each sphere has its own mass and velocity. I already found code that handles that and applies conservation of momentum to get the new resulting velocities after the collision. No problem there.

The other part of my simulation involves applying a force of friction (static) and a force of friction (kinetic) to the spheres. That's easy enough to do; I have that part working too.

Here is my problem though. What happens when sphere "A" has a velocity of zero and a force of friction static associated with it and then another sphere "B" collides with it? The conservation of momentum instantaneously gives sphere "A" some velocity but how do I know whether that collision was enough to overcome the force of friction (static) on sphere "A" in the first place? Maybe the sphere "A" should still be at rest. And if sphere "A" should still be at rest, will the magnitude of sphere "B"'s velocity remain the same (like a ball rebounding off a wall)?

Maybe this can be explained to me in terms of 1 dimensional physics and I can figure out how to apply it to 3D later. Its been about 17 years since I've taken college physics, so I'm rusty on all this.

So I know that (m1*u1)+(m2*u2) = (m1*v1)+(m1*v2)
Where u is the velocity before the collision and v is the velocity after the collision.

I also know that Force = mass * acceleration

So I have constant velocities in one equation and acceleration in the other equation. I don't even know how to relate the two equations together. What am I missing here?

Right now I am cheating and just using an "opposing velocity" (as my simulated force of static friction), if the magnitude of the new velocity after the collision is less than the magnitude of the opposing velocity, then I set the new velocity to zero. But this of course does not even handle the fact that sphere "B" just lost its energy and didn't move sphere "A" at all.

I would like to learn how to handle this the right way if possible.
 
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  • #2
You need to know the magnitude of the force, and the only way to do that is to know the time-profile of the collision. Unfortunately, merely knowing the initial momenta is not sufficient.

Generally, analytic solution of collision is dropped for problems like that. Consider, for example, what mess you'll get if you have 3 spheres colliding.

Instead, pretend that spheres are not perfectly hard. That when colliding, they allow some intersection of the "perfect" spheres. That intersection can be used to find the force of interaction. By evaluating these over short enough time you can compute collision which can depend on friction.

How (if at all) are you handling rolling, by the way?

I wrote a pool sim a few years ago, so I've ran into pretty much every possible pitfall of simulating things this way. Feel free to PM me if you'll have more specific questions.
 
  • #3
I partially understand what you are saying but I still can not put it into a formula.

I'm not handling rolling. My spheres could be moving through air or water or whatever, they aren't rolling on a flat surface. I don't care about any potential spin that would be put on the sphere from a collision either.
 

Related to Conservation of momentum and force of friction (static)

1. What is the law of conservation of momentum?

The law of conservation of momentum states that the total momentum of a closed system remains constant over time, as long as there are no external forces acting on the system.

2. How does the law of conservation of momentum apply to collisions?

In a collision between two objects, the total momentum before and after the collision remains the same. This means that the total momentum of the objects involved in the collision is conserved.

3. How does friction affect the conservation of momentum?

Friction is a non-conservative force, which means that it can cause a decrease in the total momentum of a system. When two objects are in contact with each other and one of them is moving, the force of friction acts in the opposite direction of the motion, causing a decrease in momentum.

4. How is the force of friction calculated in a static scenario?

In a static scenario, where there is no relative motion between two surfaces, the force of friction can be calculated using the equation F = μN, where F is the force of friction, μ is the coefficient of friction, and N is the normal force between the two surfaces.

5. How can we reduce the force of friction?

The force of friction can be reduced by using lubricants, such as oil or grease, between two surfaces. Another way to reduce friction is by using smoother surfaces or by reducing the weight or pressure on the surfaces in contact.

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