Can someone check my work for this problem I thought of?

In summary, the conversation discusses a problem involving determining the rate of change of theta, or angular velocity, while passing by a planet in a spaceship. The conversation also touches on the concept of the slingshot effect and the importance of using correct units in calculations. The solution to this problem can be found in orbital mechanics textbooks.
  • #1
zeromodz
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Okay, let me clarify this isn't for homework or anything. Purely something I thought of when I was driving home. I am not sure if there is already a solution to this problem, there probably is but I want to see how correct my solution is.

The problem is the following. Suppose I am traveling in a spaceship and I am passing by some planet. I want to know the rate of change of theta (angular velocity) of my orientation to this planet as I pass it. You can say I am "above the planet" in the sense that if I pass and I look some angle below my horizontal I see it. The ultimate goal is to calculate how far the planet will change my directional velocity. If you could also give some input about how this relates to the slingshot effect.

Here is a picture to help illustrate what I am saying.
physics_example.png


Here is my approach

This spaceship only has an x direction initial velocity so
Vx = Vo + ATcosѲ = Vo + GMTcosѲ/ R^2
Vy = ATsinѲ = GMTsinѲ/ R^2

Let us suppose a change in velocities. For the purpose for the calculation we will neglect how R changes with time.

ΔVx = Vo + GMΔTcosѲ/ R^2
ΔVy = GMΔTsinѲ/ R^2

Now a consider

tan(ΔѲ) = (ΔVy/ΔVx) = ((GMΔTsinѲ/ R^2)/(Vo + GMΔTcosѲ/ R^2))
This reduces to
tan(ΔѲ) = ((GMΔTsinѲ)/ (VoR^2 + GMΔTcosѲ))

Solving for theta and allow ΔT to be change in one second.
ΔѲ = arctan((GMsinѲ)/ (VoR^2 + GMcosѲ))

since ΔT is equal to one we can say that ΔѲ = w (radpersec)

So the final equation becomes
w = arctan((GMsinѲ)/ (VoR^2 + GMcosѲ))

This makes sense to me in many ways because the only way w goes to zero is if Vo or R go to infinity or if Ѳ is initially zero which would just means the object is going straight towards the planet. Also notice, if Vo is zero the object will just approach the planet at Ѳ which also makes sense.

Let me know what you guys think. Thanks.
 
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  • #2
There are a lot of errors. You should not say the change in time is "1", you should look for ratios of changes in V to changes in time, because otherwise you get expressions with the wrong units and it will cover mistakes. For example, the initial V_o should not appear in an expression for the change in V_x. Also, taking R as constant will always make the results only approximate, and would have to be done with more care. Finally, it's not clear that solving for the rate of change of theta at any given moment will be enough to piece together the whole behavior, that really requires calculus. The solution you are looking for is given in many orbital mechanics textbooks, around places where the slingshot effect is treated. The ultimate goal is to determine the total change in theta over the full motion in the frame where the planet is stationary, and that's what you need to get the slingshot effect when you change back into a frame where the planet is moving.
 
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Likes berkeman
  • #3
Ken G said:
There are a lot of errors. You should not say the change in time is "1", you should look for ratios of changes in V to changes in time, because otherwise you get expressions with the wrong units and it will cover mistakes. For example, the initial V_o should not appear in an expression for the change in V_x. Also, taking R as constant will always make the results only approximate, and would have to be done with more care. Finally, it's not clear that solving for the rate of change of theta at any given moment will be enough to piece together the whole behavior, that really requires calculus. The solution you are looking for is given in many orbital mechanics textbooks, around places where the slingshot effect is treated. The ultimate goal is to determine the total change in theta over the full motion in the frame where the planet is stationary, and that's what you need to get the slingshot effect when you change back into a frame where the planet is moving.

You are right to say that this would be incorrect from a physicists point of view because of the methodology. However, I guess I was looking at it from an engineering point of view (myself being an engineering student in college). Let me respond in the following way.

I understand that a change in Vx shouldn't have a Vo in it. However, maybe we can see these change in V's more as additions for every second. Also, I don't see why we can't allow t to equal one. This will give us a change in theta for every incremental second. I feel like we would use this equation in a computer program that could solve the problem iteratively. I use the program called MATLAB and use this equation to incrementally solve the problem using for loops and adding up all the changes in theta. The only problems I see is making an approximation by holding R as a constant and that maybe as you pointed out that summing up all the changes in theta may not actually produce the final theta.
 
  • #4
zeromodz said:
I understand that a change in Vx shouldn't have a Vo in it.
Yet it does-- so that's going to be wrong.
However, maybe we can see these change in V's more as additions for every second.
There still shouldn't be a Vo.
Also, I don't see why we can't allow t to equal one.
The units aren't right. You can say 1 second, but then you keep the "second" in all the formulas. Since you end up dividing by 1 second when you get the omega, it wouldn't matter, except that it would have shown you why the Vo doesn't belong there. That's one of the most important reasons to keep correct units-- to help you find mistakes.
The only problems I see is making an approximation by holding R as a constant and that maybe as you pointed out that summing up all the changes in theta may not actually produce the final theta.
If you want to build up a theta by summing changes in theta, you need to choose the timestep intelligently. It may be that 1 second is way too long, and will introduce errors, or it may be that it is way too short, and will have you doing too many iterations in the code. I recommend that you never, never, replace a time interval by a "1."
 
  • #5


I appreciate your curiosity and innovative thinking in trying to solve this problem. However, I would suggest some clarifications and considerations in your approach.

Firstly, it is important to define your variables and units clearly. In this case, the units for velocity should be specified (e.g. meters per second). Additionally, it would be helpful to specify the direction of the velocity and the angle theta (whether it is measured from the horizontal or vertical axis).

Secondly, your approach assumes a constant acceleration and neglects the change in distance (R) over time. While this may work for a simple calculation, it may not accurately reflect the real-world scenario of a spaceship passing by a planet. In reality, the planet's gravity would affect the spaceship's velocity and distance over time, leading to a more complex calculation.

Furthermore, your approach assumes a circular orbit and neglects the planet's rotation, which could also impact the velocity and orientation of the spaceship.

In terms of the slingshot effect, your approach does not take into account the change in direction and speed of the spaceship after passing by the planet. This effect is due to the conservation of momentum and can be calculated using the equations of motion and the relative velocity of the spaceship and planet.

Overall, while your approach may provide a rough estimate, it may not accurately reflect the real-world scenario. It would be beneficial to consider the complexities of the scenario and use more precise equations and calculations to accurately determine the rate of change of angular velocity and the impact of the slingshot effect.
 

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